Topic: Starmada Starship Construction Guide

Just a thought, but, with the upcoming KA product, I liked the fact that the weapons stats are actually listed.  Phasers, Photons, etc. If I remember right, way earlier versions of Starmada actually had "weapon super big gun" and then the stats. With all the ways to build weapons and ships...
What about a product that has components already  listed, you just have to pick and choose.

You could create a bunch of ship types, hulls, weapons systems, propulsion systems, etc all with the aim of being able to replicate your favorite universe without having to figure out the stats.

Re: Starmada Starship Construction Guide

kehrer1701 wrote:

You could create a bunch of ship types, hulls, weapons systems, propulsion systems, etc all with the aim of being able to replicate your favorite universe without having to figure out the stats.

This could work, but only at the sourcebook level -- there's no way we'd be able to list ALL of the different weapon types that people will want to use cross-genre. There's just too many.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Starmada Starship Construction Guide

well, what about Sourcebook one, two, three, etc...

Or, you could quantify:

Sourcebook ONE: Weapons Systems (energy, missle, torpedoe, mass, rail, etc)
Sourcebook TWO: Defense Systems (def sats, shields, armor, deflectors, lima beans)
Sourcebook THREE: Starship Hull designs (cruisers, dreadnoughts, etc.)
Sourcebook Four: Propulsion systems (warp, hyperdrive, jump, infinity, slipstream)
Sourcebook Five: Auxilary systems

You could really expand each one. You could have different types of shields, some that only deflect energy, or some that only affect matter, etc..


You could even put those in one book, then add books with the same sections.

This would be awesome for people who don't have time to figure out stats, but just look up the weapon name to figure out how to do it.