Topic: Differences with the First Edition

WW.I Naval Wargaming is something I would like to pick up somewhere in upcoming months. A half a year ago or longer I kept an eye on Grand Fleets and I new a second edition was coming. So I decided to wait.

Now that the second edition has been released I wonder:
* What are the differences with the first edition.
* I read through the demo rules and noted that the gun ranges are somewhat short compared with the speed. Is this still the situation? Or do optional rules exist to solve this?

Thanks for your answers.

Regards,


Henri

Re: Differences with the First Edition

anemaat wrote:

Now that the second edition has been released I wonder:
* What are the differences with the first edition.

That's really difficult to answer; lots of minor changes and streamlining, but overall gameplay is largely the same as before. If you are familiar with the 1st edition, the demo should give you enough of an idea of the changes.

* I read through the demo rules and noted that the gun ranges are somewhat short compared with the speed. Is this still the situation? Or do optional rules exist to solve this?

I'm not sure what you mean by "solve". The ratio of gun range to movement is deliberate (we picked a rather large turn length), and has shown itself to be quite workable in play. Although guns fire less "often" than they might in other games (once every 10-15 minutes) they are also more deadly.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Differences with the First Edition

OK Daniel,

I've read quickly through the Demo Rules.

I saw that in an example the Iron Duke sails 4 nm while firing long range at 12 nm. That is a more or less acceptable proportion if you ask me.

Regards,


Henri