Topic: Recreating the feel of BFGothic's screening targeting rules
In Battlefleet, your ships can target the closest ship for free, but have to pass a Command check to target someone else. Fail and you don't fire. (iirc) I really liked that feeling of a picket screen of smaller ships. Bring smaller ships to clean their smaller ships so you can unleash the big guns on the good targets.
The asteroid rules seem good for changing a command roll in to a to-hit deterrent. Have any other good ideas? Costing suggestions for these bad ones?
Equipment: Long Range Jammers: Hex containing ship counts as an asteroid field for shooting modifiers. (I wouldn't mind it working to hurt both sides. Would be kinda cool actually.)
Equipment: Chaff Mine Factors: Creates an asteroid field instead of a mine field. (Shoots in end phase, so not as awesome.)
Fighter option: Decoys: Hex containing flight counts as asteroid field for shooting modifiers. (Now this is a screen. Almost too good. Actually, pretty definitely too good. But no weapons at least.)
Weapon option: Must Shoot Closest: Can only target the hex with the closest enemy object. Choose on ties. (I like 0.9 discount modifiers.)