Topic: PBEM Tournament - Round 2

Round 2 begins, my friends.

Please use the latest version of the vassal module available here: http://www.mj12games.com/forum/viewtopi … amp;t=1909

Gold Medal Round:
jygro (Empire) vs. Blacklancer99 (Hegemony)
Blacklancer99 (Empire) vs. jygro (Hegemony)

Bronze Medal Round:
RobinStirzaker (Empire) vs. Inari7 (Hegemony)
RobinStirzaker (Hegemony) vs. Inari7 (Empire)

Scenario Rules:

Fleet Purchase:
You have 1000 points to purchase your fleet from the designated faction (Empire or Hegemony). You may purchase a maximum of one light carrier (CVL) -- this limits each side to 4 flights each. No more than 8 ships per side (let's keep the density low). Please note: Both sides have some flights designated as "bombers" -- bombers may only make attacks against enemy ships and NOT against enemy flights.

Victory:
When one side has eliminated a number of VPs equal to half the original fleet of his opponent, he is declared the winner. Both the winner's and the loser's VP total is recorded. The winner of the round is the player who has the largest combined VP total from his two games.

Modification to the Rules as Written (RAW):
Fighter Phase - No change. Each player activates one flight at a time.
Combat Phase - As in the previous round, each player will secretly record his fire orders for the combat phase. Once one player has recorded his orders secretly, the other will write and reveal his orders and conduct combat. Once complete, the other player will then reveal his orders and complete his portion of the combat phase.

Optional Rules in Effect:
None (except for some specific weapons and the customization of the fighters).

Re: PBEM Tournament - Round 2

Imperial Confidence was buoyed by the ease of their early victories against the Hegemony. Pressing their advantage, the Empire has capture a handful of outlying systems from the Hegemony. In preparation for a larger offensive, they have begun to transfer some newer units to the conflict zone. Interrogation of prisoners has resulted in information which has some in the admiralty concerned: To this point they have faced obsolete, undertrained units but should soon expect intervention from the Red Guard -- the elite squadrons of the Hegemony's navy.

The Empire's ships remain unchanged except for the addition of a CA, CL and CVL. There is one new weapon, the Particle Battery, which equips the Light Cruiser and the Heavy Cruiser.

Type: , Furious Class,   Light Carrier (CVL)  (356)
Hull: 6 5 4 3 2 1
Engines: [TL0] 4 4 3 2 2 1                       
Shields: [TL0] 3 3 2 2 1 1                       

Weapons : 1:[X], 2:[X], 3:[X], 4:[X], 5:[], 6:[]

Weapons
Battery X:   Light Laser Banks (K) TL0,  3/6/9, 2/4+/2/1
Double Range Modifiers
[AB] [EF] [AC] [BD]

Special Equipment
Carrier (242) : Countermeasures

Small Craft carried:
Fighter, 0:(134) # 6/Speed:12 /Attack:4+ /Defence:0 /Traits:,, / 

Flights:2 1
Fighter, 0:(108) # 6/Speed:9 /Attack:5+ /Defence:1

/Traits:Bomber,Increased DMG-2, /  Flights:2 1

Type: , Lancer Class,   Light Cruiser (CL)  (135)
Hull: 6 5 4 3 2 1
Engines: [TL0] 6 5 4 3 2 1                       
Shields: [TL0] 3 3 2 2 1 1                       

Weapons : 1:[X], 2:[X], 3:[X], 4:[Y], 5:[Y], 6:[Z]

Weapons
Battery X:   Particle Batteries  TL0,  4/8/12, 2/4+/1/1
Continuing Damage
[AB] [AC] [BD]

Battery Y:   Light Laser Banks  TL0,  3/6/9, 2/4+/2/1
Double Range Modifiers
[AC] [BD]

Battery Z:   Plasma Cannons  TL0,  3/6/9, 1/4+/1/1
Piercing +1, Increased Impact
[G]

Special Equipment
Countermeasures


Type: , Cornwallis Class,   Heavy Cruiser  (248)
Hull: 9 8 7 6 5 4 3 2 1
Engines: [TL0] 5 5 4 4 3 3 2 2 1                     
Shields: [TL0] 4 4 4 3 3 2 2 1 1                     

Weapons : 1:[X], 2:[X], 3:[Y], 4:[Y], 5:[Z], 6:[Z]

Weapons
Battery X:   Heavy Laser Banks  TL0,  5/10/15, 2/4+/3/1
Double Range Modifiers
[ABC] [ABD]

Battery Y:   Particle Batteries  TL0,  4/8/12, 2/4+/1/1
Continuing Damage
[AC] [BD]

Battery Z:   Plasma Cannons  TL0,  3/6/9, 1/4+/1/1
Piercing +1, Increased Impact
[AB]  [AB]

Special Equipment
Countermeasures
Marines (Squad)(2)  : :

Type: Mansell Class Gunship (GS)  (60)
Hull: 3 2 1
Engines: [TL0] 6 4 2                           
Shields: [TL0] 2 2 1                           

Weapons : 1:[X], 2:[X], 3:[X], 4:[X], 5:[X], 6:[X]

Weapons

Battery X:   Plasma Cannons  TL0,  3/6/9, 1/4+/1/1
Piercing +1, Increased Impact
[AB]  [AB]  [AB]


Special Equipment
Countermeasures
Marines (Squad) (1) : Teleporter (1)

Type: Bucknell Class Destroyer Escort (DE)  (90)
Hull: 4 3 2 1
Engines: [TL0] 5 4 3 2                         
Shields: [TL0] 2 2 1 1                         

Weapons : 1:[2X], 2:[2X], 3:[X], 4:[X], 5:[X], 6:[X]

Weapons

Battery X:   Light Laser Banks (K) TL0,  3/6/9, 2/4+/2/1
Double Range Modifiers
[AB] [AC] [AC] [BD] [BD]


Special Equipment
Countermeasures
Marines (Squad)(2)  : Teleporter (1)

Type: Abernathy Class Missile Frigate (FFG)  (114)
Hull: 5 4 3 2 1
Engines: [TL0] 5 4 3 2 1                         
Shields: [TL0] 2 2 2 1 1                         

Weapons : 1:[XY], 2:[XY], 3:[X], 4:[Y], 5:[Y], 6:[Y]

Weapons

Battery X:   Atomic Missile Battery (E) TL0,  4/8/12, 1/4+/2/2
No Range Modifiers, Area Effect, Slow Firing
[AB]  [AB]

Battery Y:   Light Laser Banks (K) TL0,  3/6/9, 2/4+/2/1
Double Range Modifiers
[AB]  [AB] [AC] [BD]


Special Equipment
Countermeasures
Marines (Squad) (1): Teleporter (1)

Type: Hood Class Control Cruiser (CC)  (172)
Hull: 7 6 5 4 3 2 1
Engines: [TL0] 5 5 4 3 3 2 1                       
Shields: [TL0] 3 3 3 2 2 1 1                       

Weapons : 1:[XZ], 2:[X], 3:[Y], 4:[Z], 5:[Z], 6:[Z]

Weapons

Battery X:   Heavy Laser Banks (K) TL0,  5/10/15, 2/4+/3/1
Double Range Modifiers
[AB]  [AB]

Battery Y:   Plasma Cannons  TL0,  3/6/9, 1/4+/1/1
Piercing +1, Increased Impact
[AB]

Battery Z:   Light Laser Banks (K) TL0,  3/6/9, 2/4+/2/1
Double Range Modifiers
[AC]  [AC] [BD] [BD]

Special Equipment
Countermeasures

Re: PBEM Tournament - Round 2

The Hegemony's leaders, although dismayed at the totality of the defeats in the border worlds, were quick to reassure each other that these were merely border guards armed with obsolete vessels. They have therefore chosen to commit the Red Guard squadrons to teach the Empire a lesson in warfare.

The Hegemony's Red Guard ships are partial redesigns of older ships -- incorporating new fire control technology on some classes, while rearranging the turret arcs (more forward-firing arcs). The crews are also of a higher quality and achieve better hit rates when firing their weapons (better ACC).

Completely new ship classes include a CVL, FFD (Disruptor Frigate), and an AC (Armored Cruiser). There are two new weapons, a primary turret (longer range than the secondary turret) and a Heavy Disruptor (18-range disruptor weapon).

Note: Hopefully, these changes will make the Hegemony more competitive. It's interesting because I expected the double-range modifiers on the main Empire weapons to balance out the poor accuracy of the Hegemony. Guess I was wrong! I also made the weapons of the Hegemony more forward-looking as their slower engine ratings and side-arcs probably made it difficult to lower the range against the Empire.


Type: , Gorky Class,   Light Carrier (CVL)  (353)
Hull: 6 5 4 3 2 1
Engines: [TL0] 4 4 3 2 2 1                       
Shields: [TL0] 3 3 2 2 1 1                       

Weapons : 1:[X], 2:[X], 3:[X], 4:[], 5:[], 6:[]

Weapons
Battery X:   Tertiary Turret  TL0,  3/6/9, 2/4+/1/2
[ABCD]  [ABCD] [CDEF]

Special Equipment
Carrier (262) :
: :
Small Craft carried:
Fighter, 0:(134) # 6/Speed:12 /Attack:4+ /Defence:0 /Traits:,, /  Flights:2 1
Fighter, 0:(128) # 6/Speed:10 /Attack:4+ /Defence:0 /Traits:Bomber,Increased IMP-2, /  Flights:2 1

Type: , Vilitsky Class,   Armored Cruiser  (220)
Hull: 8 7 6 5 4 3 2 1
Engines: [TL0] 4 4 3 3 2 2 1 1                     
Shields: [TL0] 3 3 3 2 2 2 1 1                     

Weapons : 1:[X], 2:[Y], 3:[Y], 4:[Y], 5:[Z], 6:[Z]

Weapons
Battery X:   Primary Turret  TL0,  5/10/15, 2/4+/2/2
[AB]

Battery Y:   Secondary Turret  TL0,  4/8/12, 2/4+/2/2
[ABC] [ABD] [G]

Battery Z:   Tertiary Turret  TL0,  3/6/9, 2/4+/1/2
[AC] [BD]

Special Equipment
Fire Control : Armor Plating


Type: , Bereznyak Class,   Gun Cruiser (CA)  (213)
Hull: 7 6 5 4 3 2 1
Engines: [TL0] 4 4 3 3 2 2 1                       
Shields: [TL0] 4 4 3 3 2 2 1                       

Weapons : 1:[X], 2:[X], 3:[Y], 4:[Y], 5:[], 6:[]

Weapons
Battery X:   Secondary Turret (K) TL0,  4/8/12, 2/4+/2/3
[AB]  [AB]

Battery Y:   Tertiary Turret (K) TL0,  3/6/9, 2/4+/1/2
[AB] [AC]

Special Equipment
Fire Control : Armor Plating
Marines (Squad)(3)  : Teleporter :

Type: , Chizhevsky Class,   Missile Cruiser (CG)  (162)
Hull: 6 5 4 3 2 1
Engines: [TL0] 4 4 3 2 2 1                       
Shields: [TL0] 3 3 2 2 1 1                       

Weapons : 1:[X], 2:[X], 3:[Y], 4:[Y], 5:[], 6:[]

Weapons
Battery X:   Neutron Torpedo (E) TL0,  4/8/12, 1/4+/1/4
No Range Modifiers, Extra Hull Damage, Slow Firing
[AB]  [AB]

Battery Y:   Tertiary Turret (K) TL0,  3/6/9, 2/4+/1/2
[ABCD]  [ABCD]

Special Equipment
Fire Control : Armor Plating
Marines (Squad)(2)  : Teleporter :


Type: , Krilov Class,   Disruptor Frigate (FFD)  (141)
Hull: 6 5 4 3 2 1
Engines: [TL0] 5 5 4 3 2 1                       
Shields: [TL0] 3 3 2 2 1 1                       

Weapons : 1:[X], 2:[X], 3:[Y], 4:[Y], 5:[], 6:[]

Weapons
Battery X:   Heavy Disruptor  TL0,  6/12/18, 1/4+/3/3
Double Range Modifiers, No Hull Damage
[AB]  [AB]

Battery Y:   Tertiary Turret  TL0,  3/6/9, 2/4+/1/2
[CD] [AB]

Special Equipment
Fire Control : Armor Plating

Type: , Troika Class,   Destroyer (DD)  (93)
Hull: 4 3 2 1
Engines: [TL0] 5 4 3 2                         
Shields: [TL0] 2 2 1 1                         

Weapons : 1:[X], 2:[X], 3:[X], 4:[Y], 5:[Y], 6:[Y]

Weapons
Battery X:   Disruptor (K) TL0,  4/8/12, 1/4+/3/3
Double Range Modifiers, No Hull Damage
[AB]  [AB]

Battery Y:   Tertiary Turret (K) TL0,  3/6/9, 2/4+/1/2
[AC] [BD]

Special Equipment
Fire Control : Armor Plating
Marines (Squad) : :

Type: , Rabotnik Class,   Gunboat (GB)  (35)
Hull: 2 1
Engines: [TL0] 8 4                           
Shields: [TL0] 1 1                           

Weapons : 1:[X], 2:[X], 3:[X], 4:[X], 5:[X], 6:[X]

Weapons
Battery X:   Tertiary Turret (K) TL0,  3/6/9, 2/4+/1/2
[AB]  [AB]

Special Equipment
Armor Plating

Re: PBEM Tournament - Round 2

My fleets are ready to go.

The only problem, is I have been playing Imperial Starmada and when ever we click on ship Properties we clone our ships.
Somthing is wrong with the vassal module, because it is happining to both of us not just me.

................Doug

Re: PBEM Tournament - Round 2

I have picked my fleets for both games,but I was waiting to see if there was anything more about the module problem before I started a game. If there isn't anything else I will load up my fleets tonight and send the game setups to my opponent. Madseason and I started a game last week with what I think is the module in question and I haven't noticed the described issue though.
Erik

Re: PBEM Tournament - Round 2

Yes, please download the latest module and get rid of the one you have been using. I think that will solve the problem. I am using the same module we are using in our game with two other players and there is no problem. Sorry, I think it might be your module which is corrupted.

Although, the way Vassal works, it isn't going to help our game at all.  :cry:

Re: PBEM Tournament - Round 2

Just a quick note to say that I'm alive and just wanted to say that I'm working on my fleets!  It's been a bear of a week!

-Bren

Re: PBEM Tournament - Round 2

MadSeason wrote:

Yes, please download the latest module and get rid of the one you have been using. I think that will solve the problem. I am using the same module we are using in our game with two other players and there is no problem. Sorry, I think it might be your module which is corrupted.

Although, the way Vassal works, it isn't going to help our game at all.  :cry:

I'm not sure which version of the mod my opponent is using ( I have the most current one), but when he looked at ship's properties on his turn the ships duplicated like Inari7 reported. It didn't happen to me on my turn though.
Erik

Re: PBEM Tournament - Round 2

Can you ask which version he is using? I think that is the problem (although it should not be a problem even then).

Re: PBEM Tournament - Round 2

I've updated to the newer version, but I will do it again and hopefully that will solve the issue.

-B

Re: PBEM Tournament - Round 2

the only other thing I can think to try is to update to the newest version of Vassal, as well. I really cannot figure out why this works but then stops working.

New version of vassal:
http://www.vassalengine.org/forums/viewtopic.php?t=2534

Re: PBEM Tournament - Round 2

I am on the new version of the Vassal module and I am seeing the "clones" when Inari7 sends me his logfile, but they disappear when I start my logfile.

Re: PBEM Tournament - Round 2

Now that is interesting. For me once they appear they stay. Frick! I am still trying to figure out why it is happening at all...

Re: PBEM Tournament - Round 2

Hey Madseason, I am going to concede my two games to Robin.
The cloning problem makes this game about unplayable. The last straw was when Robin set me a log file where he cloned one of my ships, I tried to delete the extra ship and it kept deleting both ships. This problem is just too much when you have 6+ ships on the board and you need to check Ranges, ect.. I have also had another problem when Robin set me a log file there was a Range mark left over. I tried to delete it but nothing worked, and I was unable to measure ranges myself.  Sorry this module or vassal is just too buggy right now. I have deleted everything and re-loaded Vassal and the Starmada module, but nothing has changed.

Thanks for hosting the PBEM games and including me, but I don't want to play this game as it now stands using Vassal.

.............Doug/Inari7

Re: PBEM Tournament - Round 2

Well, I agree that the problem that has started cropping up makes it far less enjoyable. Given how easy it is to play when this doesn't happen, makes it doubly frustrating. And, as I said, it doesn't go away for me once I get a file from someone where this problem occurs.

K

Re: PBEM Tournament - Round 2

I went in and replaced all my ships with 'new' ones (one of our turns saw all the damage to my ships disappear due to the multiplying ship issue) and that cleared up the issue for my ships.  If you look to open the ship's data card and it does have the 'correct' shortcut on there (control P - I believe) it will result in the multiple ship issue.  It makes the game a bit buggy, but if you remember to double click the counter and then "alt 1" to delete the multiple ship out of there it isn't all that bad!

-Bren
PS. The Vassel's die roller hates me.  I mean how many one for damage can I possibly roll playing as the empire...

Re: PBEM Tournament - Round 2

Hey, dude in charge of the PBEM thing, mail me....

Re: PBEM Tournament - Round 2

jygro wrote:

I went in and replaced all my ships with 'new' ones (one of our turns saw all the damage to my ships disappear due to the multiplying ship issue) and that cleared up the issue for my ships.  If you look to open the ship's data card and it does have the 'correct' shortcut on there (control P - I believe) it will result in the multiple ship issue.  It makes the game a bit buggy, but if you remember to double click the counter and then "alt 1" to delete the multiple ship out of there it isn't all that bad!

-Bren
PS. The Vassel's die roller hates me.  I mean how many one for damage can I possibly roll playing as the empire...

See MadSeason! It's not just me!   lol   I had thought about charting the dice rolls from past games to see what the distribution is...then I remembered I barely have time to play the darn games never mind analyze the othe statistics of the dice rolls!  That and I'm afraid that the stats might require "tweaking" to support my argument  wink 
Cheers,
Erik

Re: PBEM Tournament - Round 2

I wanted to give the final update to this tournament.  I had a great time playing the two games against Erik and I want to thank Madseason for running it.  Vassal is a great tool to get extra Starmada games in and I reccomend it to anyone.  Of course, it took us about 3 weeks to get through a game, but that is due to my crappy schedule more than anything.

The AAR

The first game, I was playing the Empire and I thought I should take fighters just in case my opponent took them so not to be swarmed by them.  This was my first mistake.  Most of the Hegemony weaponry have decent ROFs, but the killer was the double range mods and fire control which quickly took out my fighters.  Erik took a lot of the Krilov Class, Disruptor Frigates and their heavy disruptors were as brutal as I thought they were (rang 18, 1/4+/3/3 double range mods, no hull damage). 

A couple of tactical mistakes by myself didn't help matters.  First I sent my fighters unsupported and they were quickly chewed up.  Second, I turned my carrier about to keep it out of the fight, but all Erik had to do was blow through my lines and go dine on a unprotected carrier.  With the power of those disruptors, my ships were quickly stripped clean of weapons and engines and that is as they say is that...

Second game, I also took fighters and I took two Krilov class ships (for their disruptors) and two Chizhevsky Class Missile Cruisers (I thought the Neutron Torpedo Rng 12, 1/4+/1/4, No Range Modifiers, Extra Hull Damage, Slow Firing) would be a nice one two punch (how can you not go wrong with a weapon that does an average of 6 hull).  My idea had merit, but I should have just taken those two ships and gone with it.  In the end, I think I kept my fighters out of the fight a bit too long and with some skillful flying, Erik had dealt some serious damage to my fleet.  I managed to get a victory, but the tournament was the combined total of VPs destroyed and Erik came out about 250 points ahead.

Like I said before, great tournament (thanks Madseason), great opponent and great gaming tool! I look forward to hearing Erik's side of things...
-Bren
PS. Perhaps we should create a new forum under Starmada so Vassal players can find opponents!

Re: PBEM Tournament - Round 2

jygro wrote:

I wanted to give the final update to this tournament.  I had a great time playing the two games against Erik and I want to thank Madseason for running it.  Vassal is a great tool to get extra Starmada games in and I reccomend it to anyone.  Of course, it took us about 3 weeks to get through a game, but that is due to my crappy schedule more than anything.

The AAR

The first game, I was playing the Empire and I thought I should take fighters just in case my opponent took them so not to be swarmed by them.  This was my first mistake.  Most of the Hegemony weaponry have decent ROFs, but the killer was the double range mods and fire control which quickly took out my fighters.  Erik took a lot of the Krilov Class, Disruptor Frigates and their heavy disruptors were as brutal as I thought they were (rang 18, 1/4+/3/3 double range mods, no hull damage). 

A couple of tactical mistakes by myself didn't help matters.  First I sent my fighters unsupported and they were quickly chewed up.  Second, I turned my carrier about to keep it out of the fight, but all Erik had to do was blow through my lines and go dine on a unprotected carrier.  With the power of those disruptors, my ships were quickly stripped clean of weapons and engines and that is as they say is that...

Second game, I also took fighters and I took two Krilov class ships (for their disruptors) and two Chizhevsky Class Missile Cruisers (I thought the Neutron Torpedo Rng 12, 1/4+/1/4, No Range Modifiers, Extra Hull Damage, Slow Firing) would be a nice one two punch (how can you not go wrong with a weapon that does an average of 6 hull).  My idea had merit, but I should have just taken those two ships and gone with it.  In the end, I think I kept my fighters out of the fight a bit too long and with some skillful flying, Erik had dealt some serious damage to my fleet.  I managed to get a victory, but the tournament was the combined total of VPs destroyed and Erik came out about 250 points ahead.

Like I said before, great tournament (thanks Madseason), great opponent and great gaming tool! I look forward to hearing Erik's side of things...
-Bren
PS. Perhaps we should create a new forum under Starmada so Vassal players can find opponents!

I too enjoyed the Tourney games. At the open of Game 1 I was afraid that I took too many of the Krilovs and not enough "shooters" to do hull damage to the ships stripped down by the disruptors. In fact I believe most of the hull damage dealt by my forces was from tertiary turrets and not the big guns of my Cruiser. I pulled one of my crazy full acceleration moves to bring the disruptors into medium range where they are much more effective, and it could have backfired as it hampered my maneuverability for a bit. As it turned out it allowed the ships damaged in the initial exchange to pass through the Empire's line of battle and out of harms way. As each turn went on and I couldn't get that 1 last hull point from your heavy cruiser I was getting worried (the stinking thing lasted for several turns like that getting pecked at and absorbing shots that should have been aimed elsewhere!)

As the second game developed I thought you were being a little too cautious with your fighters (after the beating the fighters took in the first game). When they were just out of reach I pulled an all-stop and dared them to push a little closer so I could get a shot at them before they hit me. Pushing them right in wouldn't have cost you any points if any were killed and allowed me at least 1 extra turn of firing at your warships with most of my guns, which in the end did cost you some points. At the end of the day they fighters ended up being decisive in  ending the game in a hegemony victory, so it may not have been such a bad idea to keep them healthy  wink

The one thing that I noticed in the two games is that for the most part my secondary weapons dealt more actual damage to the enemy ships than my heavy ones. The tertiary turrets and light lasers seemed to hit and penetrate when all the other weapons missed or were blocked by shields. On the Empire's missile frigates in particular I think the large number of shots from the lasers were much more effective than the missiles. The one exception would be the disruptors, which were just nasty. My game as the Hegemony totally depended on them and they were vicious (there were ships drifting everywhere at the end of the game). In his game as the Hegemony side Bren also used lesser numbers of them to great effect. Stick a couple of those babies on a Hegemony Battleship design and watch them pound all comers even if its back-up weapons are nothing heavier than secondary turrets.

All in all, very fun games. I too enjoy playing via the Vassal engine. When everything works well, it is great. We had a couple of weird issues (the Battle of the Clones) and the dice roller seems to hate humanity, but it is allowed me to play more games of Starmada since its release than I played in several years since getting hooked on Starmada X when it came out.

I like Bren's idea of a Vassal player/opponent finder...more games=more fun.  big_smile
Cheers,
Erik

Re: PBEM Tournament - Round 2

Thanks, Bren and Erik, for all the nice comments about the Vassal version. (If we can duplicate and resolve that clone bug, it will be a near-perfect tool for this game.) I've had fun designing it and look forward to some revisions to make it even better. Mostly, I look forward to more games of Starmada!

More importantly, glad you enjoyed the tourney! I want to thank all the players for participating. It was fun to make the ship designs and hear about the triumphs and tragedies of the various matches. It's unfortunate that some designs seemed better suited to victory than others. I tried to balance accuracy, rof, and traits. For example, the much-touted disruptors had a double range modifier, which I thought would dampen their effect (being -2 at long range). Apparently, whether by luck, skill, or design, they dominated the battlefield and turned the tables in favor of the Hegemony for round 2.  A hearty thanks to all.

Look for an email about prizes.  smile

Final results:

    [*]GOLD MEDAL: Erik (Blacklancer99)
    [*]SILVER MEDAL: Bren (jygro)
    [*]BRONZE MEDAL: Robin (RobinStirzaker)
    [*]Consolation: Doug (Inari7)
jygro wrote:

PS. Perhaps we should create a new forum under Starmada so Vassal players can find opponents!

Great idea! Who do we ask? Dan? If we can get a community of players going, I would happily sponsor another online tournament (incorporating the experience gained from this one, of course!).