Topic: stats for The Lost Fleet?
Has anyone worked up stats for the ships in this series? I've been itching to game them since I started reading the books earlier this year.
Weapon systems seem straightforward, long range missiles, beam arrays, short range grapeshot and the null (or void, can't remember right at the moment) cannon. I was wondering for the grapeshot, do any of the expansions have a weapon trait that ties the number of impact or damage dice to the target's speed. For those not familiar, in the books they're basically ball bearings shot out like a shotgun and the velocities involved in the passing engagements is where they get their destructive power (the ships make combat passes at .2c in the books). They are generally used to deplete shields. The other weapons I think I can model fairly accurately with just the core rules. Unfortunately, I don't recall any information as to how many of the weapons the various ship classes have.
Ships do have FTL capability, but only at jump points so I'd leave hyperdrive off. The ships exhibit a seemingly extraordinary ability to accelerate, so weight save on hyperdrive would go to engines and then some. They have shields, but they seem to be penetrated rather frequently, so I think the cap on shields would be 4 for battleships.
No fighters, so don't have to worry about them or point defense type equipment. But there are boarding shuttles, no transporters. Otherwise, the smallest vessels mentioned are used by the bad guys and they are out-of date corvettes, I'd guess around a hull 1 filled to the brim, or a hull 2 with some space left over.
Targeting systems and countermeasures are prevalent, so I'm thinking all ships would have Firecontrol and CM.
I think I've hit the high points, any suggestions, comments, or anything I've missed?
BTW: The author's webpage http://www.sff.net/people/john-g-hemry/