Topic: Damage Control Question
I was using the DC rules today (E.1) and had a question regarding the number of dice rolled.
E.1 states "roll a number of repair dice depending on its hull size." Thus, our intrepid VICTORY-class Heavy Cruiser from SAE, with a Hull of 10, rolls 3 dice and thus can repair up to three systems per turn.
But what happens after the ship has taken damage? How many dice are rolled when there are only 3 hull left? A strict reading of the rules would say that 3 dice are rolled (based in the Hull 10) but....
It seems to me that the number of repair die should be based on the hull factor at the beginning of the End of Turn Phase. As more hull is damaged, less DC teams are still alive. Thus, a heavily damaged ship has a reduced ability to repair itself.
What say you?