Topic: Nearly Simplest Campaign

MadSeason and I are starting a campaign using a slightly modified version of the Simplest Campaign System (it's a little over two pages long now!  smile ). I will try to post AARs as the games progress. The campaign is basically a best-of-seven series between MadSeason's Gorlev and my Republic forces. The games will be played via the Vassal engine. The couple of times that these two factions have skirmished, the fights have been bloody and fairly even, so I am expecting it to be exciting. We are also playing with relatively short ranged weapons, limited to range 12, to see if that makes things more interesting.
Cheers,
Erik

Re: Nearly Simplest Campaign

May the best Gorlev win!  big_smile

Re: Nearly Simplest Campaign

Turn 1 Is complete.

Located within the area of space claimed by both the Terrans and the Gorlev is the Transit system known by the Humans as "Charybdis Junction". Not a habitable star system or even one full of resources, the Junction is actually a class 3 black hole which has served as a vital landmark for ships making the treacherous hyperspace jumps along the largely uncharted border of the two empires. In the months since the bloody skirmishes began along the border, both factions have often patrolled the Junction in a show of force, or defiance. Until now, neither side could get a decisive edge over the other, and all encounters have ended with each side withdrawing . Until now. A Gorlev patrol has jumped into the area and either by design or navigational mishap, its forces arrived scattered and out of range of mutual support. A Republic Cruiser Division bolstered by the Battlecruiser Gale were lurking in close proximity to the Black Hole and have pounced on the nearest group of Gorlev ships in an attempt to maul the enemy patrol before it can reform. The black hole itself will certainly play a role as it forced the Republic commander to spread his won forces thin to keep the Gorlev from simply slinking around to hide behind its massive gravitation forces. The first shots have been fired and while the remainder of the Gorlev force races to join the fight, they have not arrived yet. Will they be in time to come to the rescue? Stay tuned to find out.

Erik

Re: Nearly Simplest Campaign

This looks interesting, especially since I've never seen nor heard of a battle taking place near a black hole's gravitational fields.

Re: Nearly Simplest Campaign

PSYCO829 wrote:

This looks interesting, especially since I've never seen nor heard of a battle taking place near a black hole's gravitational fields.

Yeah, it sucks...rimshot...

In truth the monster takes up a fair chunk of the map and influences even more, and I think it gave my opponent an advantage in this particular scenario.
we shall see.
Erik

Re: Nearly Simplest Campaign

Through 3 turns the fighting has begun in earnest. two flights of Archangel class seekers from the Republic Battlecruiser gutted a Gorlev DDX, though it still lives (because the die roller is made of pure evil), While the BC's laser cannons scored decent damage on a Gorlev CL at long range. In return, the Gorlev have scored minor damage on the BC and her wingman a FF. The Frigate laid a minefield in front of the hard charging Gorlev to keep them from overtaking the BC before she could link-up with the two heavy cruisers that round out the Republic squadron. In her eagerness to get in the fight though, the FF moved too close to the Black hole and found herself pulled into her own minefield! Meanwhile the remaining Gorlev forces have arrived on the board, consisting of a BC, a DDE and a Striker-packing CVE. There is now a wild pack of Strikers charging across the map to get at the Republican ships. At this point, the issue is very much up in the air, though the Republic has squandered the possibility of defeating the lead element of the Gorlev force before the "heavies" could get into the fight. More news as we get it...
Erik

Re: Nearly Simplest Campaign

You're playing via Vassal right? So I guess a "screenshots or it didn't happen" is in order ;-)

Re: Nearly Simplest Campaign

Shugyosha wrote:

You're playing via Vassal right? So I guess a "screenshots or it didn't happen" is in order ;-)

Ask and receive...

Re: Nearly Simplest Campaign

That ship between the black hole and the minefield brings to my mind a specific story. I believe it originated from Ancient Greece.

/clicks fingers Thats it, Scylla and Charbydis. I think I'd take my chances with the minefield...

Re: Nearly Simplest Campaign

And Scylla and Charybdis always reminds me of the Police song -- "Wrapped Around Your Finger".  lol

Well, that happens to be the ship that is gutted, so expect him to disappear before either the black hole or the minefield get him.

Re: Nearly Simplest Campaign

The fourth turn is complete. The Republic lost the frigate Lark to enemy fire and the Gorlev the light cruiser Heartstab. That is almost exactly a 1:2 point difference in favor of the Republic. Unfortunately, the big guns and strikers of the Gorlev fleet are finally in position to add to the carnage. We will see what is still standing after the dust clears, and the Republic commander is not to confident. Apparently the Gravity field of the Black Hole is interfering with helm controls as well because the Republic Heavy Cruiser Medusa has turned the wrong way...

Re: Nearly Simplest Campaign

Woefully inadequate fire from my Battlecruiser prevented this turn from being a disaster for the Republic. The strikers did their job but the main guns barely did anything at all. The Gorlev now await return fire.

Re: Nearly Simplest Campaign

MadSeason wrote:

Woefully inadequate fire from my Battlecruiser prevented this turn from being a disaster for the Republic. The strikers did their job but the main guns barely did anything at all. The Gorlev now await return fire.

Ohhhh, I'm pretty sure this battle still qualifies as a disaster for the Republic  sad

Turn 5 is complete and my battlecruiser has bloodied the nose of your battlecruiser, but little more.
However, The Republic can hope that her Archangel-class seekers can do as well as your strikers did as there now 3 flights of them hurtling at the Gorlev battlecruiser.
:evil:
Erik

Re: Nearly Simplest Campaign

The Republican Seeker attack was BRUTAL! But my BC survived with little damage to her weapons so she was able to return the favor and, it appears, finish the job it should have all-but-finished last turn. I sent the file to my opponent for review but the return fire seems to have sunk both the Gale and the Medusa.  :twisted:

I have to say, this battle was heavily influenced by terrain. We decided the defender gets to place any terrain generated for the battles. Because of the size of this black hole, I placed it in the middle, assured it would influence maneuver throughout. It did. The Republic positioned its ships on either side, allowing me to put my first squadron on one side to prevent it being ganged up on before reinforcements arrived (in this scenario my fleet had to be split with the second portion arriving randomly after the first turn).

It really, really, really helped, too, that my reinforcements arrived on turn 3 and not later. I was able to accelerate into the attack just as the Republican Cruisers were arriving to do battle. (The cruiser flip on turn 5 was crucial, as well, since the written orders turned her the away from the enemy, so none of her big missile launchers faced my ships. You can bet Erik and I will be reviewing our move orders carefully the rest of the game :!: )

In other words, the Black Hole upset the premise of the scenario. Instead of having half my fleet have to stave off the entire enemy fleet for a number of turns -- it was half a fleet against half a fleet and then both reinforced at roughly the same time.

At the end of Turn 6 (see image below) both the Gale and Medusa have received (just barely) enough hull damage to finish them off. The Gorlev won the battle with point totals of 850 to 160. Huge victory?

However, the Republic will get a number of resource points (up to 600) to repair its fleet while the Gorlev Battlecruiser, with only 5 of 13 hull remaining, is too valuable to risk in combat until repaired. And the Gorlev will have to lose a battle before they can repair it. My other ships were largely unscathed. The light cruiser has 6 of 7 hull, so is not fully repaired either. The Republican Wendigo heavy cruiser has 6 of 8 hull remaining so will need expensive repairs.

Re: Nearly Simplest Campaign

MadSeason wrote:

The Republican Seeker attack was BRUTAL! But my BC survived with little damage to her weapons so she was able to return the favor and, it appears, finish the job it should have all-but-finished last turn. I sent the file to my opponent for review but the return fire seems to have sunk both the Gale and the Medusa.  :twisted:

I have to say, this battle was heavily influenced by terrain. We decided the defender gets to place any terrain generated for the battles. Because of the size of this black hole, I placed it in the middle, assured it would influence maneuver throughout. It did. The Republic positioned its ships on either side, allowing me to put my first squadron on one side to prevent it being ganged up on before reinforcements arrived (in this scenario my fleet had to be split with the second portion arriving randomly after the first turn).

It really, really, really helped, too, that my reinforcements arrived on turn 3 and not later. I was able to accelerate into the attack just as the Republican Cruisers were arriving to do battle. (The cruiser flip on turn 5 was crucial, as well, since the written orders turned her the away from the enemy, so none of her big missile launchers faced my ships. You can bet Erik and I will be reviewing our move orders carefully the rest of the game :!: )

In other words, the Black Hole upset the premise of the scenario. Instead of having half my fleet have to stave off the entire enemy fleet for a number of turns -- it was half a fleet against half a fleet and then both reinforced at roughly the same time.

At the end of Turn 6 (see image below) both the Gale and Medusa have received (just barely) enough hull damage to finish them off. The Gorlev won the battle with point totals of 850 to 160. Huge victory?

However, the Republic will get a number of resource points (up to 600) to repair its fleet while the Gorlev Battlecruiser, with only 5 of 13 hull remaining, is too valuable to risk in combat until repaired. And the Gorlev will have to lose a battle before they can repair it. My other ships were largely unscathed. The light cruiser has 6 of 7 hull, so is not fully repaired either. The Republican Wendigo heavy cruiser has 6 of 8 hull remaining so will need expensive repairs.

The difference in the game was that the Gorlev managed their ships better and The Republic couldn't even keep them pointed towards the enemy!  :oops:
The Black Hole dominated the battlespace as it prevented the Republic from concentrating their firepower. I probably made a mistake by splitting my force at the get-go to keep the lead elements of the Gorlev from hiding behind the BH. From then on it was a succession of mistakes. The BC Gale (with her seekers) was the only effective ship, and she pretty much fought the Gorlev single-handed. in the final attack on the Gorlev BC her seekers did significant hull damage, but only stripped 1 weapon and only 1 shield while obliterating the big ships engines. Twice I rolled weapon damage that didn't result in a hit by rolling blank spots on her hit chart (ugh). The Gale also managed some impressive long range fire from her laser cannons, so all in all, I guess her crew wasn't as incompetent as the squadron's commander.
As has been mentioned I screwed up an order which turned a heavy cruiser the wrong way and she then died without ever having fired a shot. That's pretty poor. I can only hope that the loss of the politically appointed and tactically incompetent Republican Admiral can improve the situation for them.  wink
On to the next battle now!
Cheers,
Erik

Re: Nearly Simplest Campaign

I should add that, so far, I like playing with reduced ranges. Previously, these two factions fought with many weapons ranged to 15 and some to 18. Now, with 12 the maximum, I think a little more care has to be put into maneuver.

Re: Nearly Simplest Campaign

Following the humiliating defeat at Charybdis Junction, the survivors of the Republic squadron have launched a "spoiling raid" at the Gorlev fleet scouts discovered assembling inside the Crucible Nebula. The Republican commanders hope that they can do enough damage with the  attack to slow down the Gorlev and buy time for reinforcements to arrive. The Gorlev have accepted the challenge, and likely believe that it gives them an opportunity to crush the remaining Republican resistance in the region. But, with the Gorlev, who can tell for sure?
Cheers,
Erik

Re: Nearly Simplest Campaign

The inscrutable Gorlev... one never knows what motivates them.  wink

It should be noted that after the resounding victory at Charybdis junction, a memorial was erected on the Gorlev homeworld in honor of the Republican losses and the scroll of heroes received not one new entry for the lost Gorlev ship (Heartstab) but four, to include the lost Republican ships (Gale, Medusa, Lark).

Perhaps stranger still, a new Gorlev Battle Carrier was laid down in the homeworld shipyards, to be christened Honored Warriors of Gale.

Re: Nearly Simplest Campaign

The battle of the Crucible Nebula has begun in earnest. In the opening moves the Gorlev used their striker flights to obliterate most of the onrushing Republic fighters. The survivors have pushed through and begun to strafe the Gorlev warships. The Lone survivor of the Republic forces at Charybdis Junction, the Heavy Cruiser Wendigo has begun to salvo long range missiles...
I'll post a screen shot at the end of the current turn, no time now.
Cheers,
Erik

Re: Nearly Simplest Campaign

Awesome report so far!  The pictures are a definite plus.

-Bren

Re: Nearly Simplest Campaign

jygro wrote:

Awesome report so far!  The pictures are a definite plus.

-Bren

The fourth Turn has ended and after a savage round of withering fire the two sides are battered. The Republic has lost Wendigo and Flamberge to the powerful Gorlev main batteries, but the Gorlev have lost one of their prized ship-killing "frigates", seen another gutted, and had their heavy cruiser battered to an air streaming hulk. The points seem to give the scenario to the Republic, but at a very high cost as their entire available combat strength has been reduced to an escort carrier and a light cruiser. The Gorlev, while battered still retain the upper hand as (if they did indeed loose this turn) they will be able to get RPs to fix damaged ships or acquire new ones. The sacrifice of the Republican ships will hopefully slow the Gorlev advance long enough for reinforcements of their own to arrive though. The war continues...

Re: Nearly Simplest Campaign

The Gorlev commander forgot on the verge of contact that we were fighting inside a nebula. Otherwise, the heavy cruiser would have hung back further. It's heavy shields were of little avail and it was nearly destroyed.  :!:

The margin is close, and the victory Pyrrhic, but the Republic has won round 2 on points. We'll see what kinds of resources I get to repair my ships for round 3 but the Gorlev have only two ships undamaged. Five more need minor or major repairs.

Re: Nearly Simplest Campaign

Following the humiliating defeat at Charybdis Junction and the costly skirmish in the Crucible Nebula the Republic survivors found themselves hounded by the Gorlev. The Republican commander withdrew from the approaching force at extreme range without even getting useful sensor data on the Gorlev force, trading territory for time needed to gather in reinforcements (scenario 3 was declined by the Republic). Still, the Gorlev have stuck to their dogged pursuit of the Republican force, and they have managed to intercept them near the 3rd planet of the Ryleh system. But all is not lost for the Republic, for reinforcements of their own have made it to the Ryleh system and are racing to meet their comrades. But will they be in time to do more than collect life pods?

Re: Nearly Simplest Campaign

Through 3 Turns of the Battle of Ryleh 3, the only action has been the destruction of 1 Republic fighter flight for the cost of one Gorlev Striker flight. The first half of the Republic has been able to keep the planet between themselves and the Gorlev so far, and now the reinforcements have arrived. Still, it means that the Republic has only 3 light cruisers and a handful of fighters to go against the Gorlev force, but at least now they have a chance to inflict hurt before they die.

Re: Nearly Simplest Campaign

Well, the fighters and strikers pretty much engaged in an orgy of mutual destruction, though the fact that the Terrans had more fighters than the Gorlev had strikers paid off big time as a flight blew apart on of their heavy hitting frigates and damaged their light cruiser before they themselves were blasted. At the end of 7 Turns, the ships have finally locked horns, with the Republic commander wheeling to face the "heavier" of the Gorlev elements. After a mass of missiles were fired from the Republic light cruisers, and the lone surviving fighter bravely attacked alone, another Gorlev frigate was destroyed, and the Experimental Heavy Cruiser Paladin was damaged. In exchange, Paladin vaporized the Light Cruiser Roland with her massive main batteries, and the resulting explosion damaged Skirmisher.