Topic: Cloch na Thintri Range 18

Note: all of the following ships have been outdated, updated ships are in post 3
With the possibility of our ranges changing to 18, I designed a new fleet of ships with weapons that suit that range. And with my lack of experience with short range ships, i figured it would be better to post here and possibly get some major errors i might have in my fleet pointed out.

Type: SARRIN-class CLOCH NA THINTRI BATTLESHIP (900)               
Hull: 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1               
Engines: [TL0] 4 4 4 4 4 4 4 4 3 3 3 3 3 3 3 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1               
Faceted: [TL0] 16 16 15 15 14 14 13 13 12 12 11 11 10 10 9 8 8 7 7 6 6 5 5 4 4 3 3 2 2 1               
Facets: (5,3,3,2,2,1)               
Weapons: [TL0] 1:[V] 2:[W] 3:[X] 4:[] 5:[] 6:[]               
Battery V: Bio Crystal, 6/12/18, 1/3+/3/3, Piercing +2; Starship Exclusive               
               
[abce] [abdf] [ghi]                
Battery W: Mode1: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1               
Mode2: Shatter Shards  – Scatter, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
[abce] [abdf] [ghi]                
Battery X: Mode1: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1               
Mode2: Shatter Shards  – Scatter, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
[abce] [abdf] [ghi]                            
               
               
Special: [TL0] Armor Plating; Hyperdrive; Marines (21); Teleporters (11)                               

The ship of the line our fleet, the Battleship is designed to take a considerable pounding and leave a trail of bodies in its wake. The amount of firepower that can be aimed at non-starships isn't overly impressive, but a Battleship should rarely be fighting without escorts to deal with fighters and pesky drones.

Type: MIRROR-class CLOCH NA THINTRI MISSILE CARRIER (750)               
Hull: 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1               
Engines: [TL0] 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1                             
Faceted: [TL0] 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1                             
Facets: (4,3,3,2,2,2)               
Weapons: [TL0] 1:[V] 2:[V] 3:[] 4:[] 5:[] 6:[]               
Battery V: Mode1: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1               
Mode2: Shatter Shards  – Scatter, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
[abce] [abdf] [ghi]                
       
               
               
Special: [TL0] Armor Plating; Hyperdrive; Carrier (380); Marines (8); Teleporters (2)               
Fighters: [TL0]               
4xCreneach, 8/15/0, (Seeker/3+/ROF-3/Continuing Damage/Halves Shields)               

Designed to close range and let loose all levels of merry havoc with its nasty Creneach missiles, the Missile Cruiser is left sadly underarmed for its cost. This is one of the ships i am worried about, carriers are something relatively new to me, so i have no idea what a good balanced carrier would look like. Help would be appreciated.

Type: VINDO-class CLOCH NA THINTRI HUNTER (750)               
Hull: 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1               
Engines: [TL0] 4 4 4 4 4 4 4 3 3 3 3 3 3 2 2 2 2 2 2 1 1 1 1 1 1                    
Faceted: [TL0] 16 16 15 15 14 13 13 12 11 11 10 9 9 8 8 7 6 6 5 4 4 3 2 2 1                    
Facets: (4,3,3,2,2,2)               
Weapons: [TL0] 1:[V] 2:[W] 3:[] 4:[] 5:[] 6:[]               
Battery V: Ferroelectric Crystal, 6/12/18, 1/3+/2/2, Continuing Damage; Catastrophic; Ignores Shields               
               
[g] [g]                
Battery W: Mode1: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1               
Mode2: Shatter Shards  – Scatter, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
[abce] [abdf] [ghi]                
           
Special: [TL0] Armor Plating; Hyperdrive; Marines (15); Teleporters (8)               

Another experimental design whos birth can be traced to this very forum, the Hunter is precisely what its name implies, a capital ship killer. With the weapon traits on its main guns, a pair of Ferro Crystals aimed at a ship will cause an average of 28 hull with both hitting, enough to leave wrecked any ship it sets its sights on. This ship is usually combined with a Fighter Carrier, allowing the ship in question to be finished before it can fire next turn (should it survive the initial bombardment). Thoughts on this are appreciated.

Type: LONMAR-class CLOCH NA THINTRI HUNTER (750)               
Hull: 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1               
Engines: [TL0] 4 4 4 4 4 4 4 3 3 3 3 3 3 2 2 2 2 2 2 1 1 1 1 1 1                    
Faceted: [TL0] 16 16 15 15 14 13 13 12 11 11 10 9 9 8 8 7 6 6 5 4 4 3 2 2 1                    
Facets: (5,3,3,2,2,1)               
Weapons: [TL0] 1:[V] 2:[W] 3:[X] 4:[] 5:[] 6:[]               
Battery V: Ferroelectric Crystal, 6/12/18, 1/3+/2/2, Continuing Damage; Catastrophic; Ignores Shields               
               
[ab]                
Battery W: Mode1: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1               
Mode2: Shatter Shards  – Scatter, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
[abce] [abdf]                
Battery X: Mode1: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1               
Mode2: Shatter Shards  – Scatter, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
[ghi] [ghi] [ghi]                

Special: [TL0] Armor Plating; Hyperdrive; Marines (17); Teleporters (6)

Type: ELEYNE-class CLOCH NA THINTRI HUNTER (750)               
Hull: 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1               
Engines: [TL0] 4 4 4 4 4 4 4 3 3 3 3 3 3 2 2 2 2 2 2 1 1 1 1 1 1                    
Faceted: [TL0] 16 16 15 15 14 13 13 12 11 11 10 9 9 8 8 7 6 6 5 4 4 3 2 2 1                    
Facets: (5,3,3,2,2,1)               
Weapons: [TL0] 1:[V] 2:[W] 3:[] 4:[] 5:[] 6:[]               
Battery V: Ferroelectric Crystal, 6/12/18, 1/3+/2/2, Continuing Damage; Catastrophic; Ignores Shields               
               
[ghi]                
Battery W: Mode1: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1               
Mode2: Shatter Shards  – Scatter, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
[abce] [abdf] [ghi]                

Special: [TL0] Armor Plating; Hyperdrive; Marines (15); Teleporters (8)

Two other variants of the Hunter, with the main gun being given increasing arcs of fire.

Type: BLACK-class CLOCH NA THINTRI AIRCRAFT CARRIER (750)               
Hull: 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1               
Engines: [TL0] 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1                             
Shields: [TL0] 3 3 3 3 3 3 2 2 2 2 2 1 1 1 1 1                             
               
Weapons: [TL0] 1:[V] 2:[] 3:[] 4:[] 5:[] 6:[]               
Battery V: Mode1: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1               
Mode2: Shatter Shards  – Scatter, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
[abce] [abdf]                

Special: [TL0] Armor Plating; Hyperdrive; Carrier (440); Marines; Teleporters               
Fighters: [TL0]               
4xGabriar, 4/15/0, (Fighter/3+/Bomber/Halves Shields/ROF-3)               

Speak of the devil, our fighter carrier. Now that ranges have been closed from 30 (making the use of fighters foolish and suicidal), This is my test to see the worthiness of fighters at closer ranges. The Gabriar are mainly used to finish off weakened ships, or to knock a ships shields down before the combat phase (usually paired with a Hunter for the former purpose). Once again, thought appreciated.

Type: ROTHERN-class CLOCH NA THINTRI CRUISER (600)               
Hull: 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1               
Engines: [TL0] 4 4 4 4 4 4 3 3 3 3 3 2 2 2 2 2 1 1 1 1 1                        
Faceted: [TL0] 16 16 15 14 13 13 12 11 10 10 9 8 7 7 6 5 4 4 3 2 1                        
Facets: (4,3,3,2,2,2)               
Weapons: [TL0] 1:[V] 2:[W] 3:[X] 4:[] 5:[] 6:[]               
Battery V: Bio Crystal, 6/12/18, 1/3+/3/3, Piercing +2; Starship Exclusive               
               
[abce] [abdf]                
Battery W: Mode1: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1               
Mode2: Shatter Shards  – Scatter, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
[abce] [abdf]                
Battery X: Mode1: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1               
Mode2: Shatter Shards  – Scatter, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
[ghi] [ghi]

Special: [TL0] Armor Plating; Hyperdrive; Marines (7); Teleporters (3)

Standard Cruiser, often used as a main ship rather than an expensive battleship, and is very well armed for its cost, once again emphasizing ship destruction over fighter destruction.

Type: IMARDIN-class CLOCH NA THINTRI LIGHT CRUISER (500)               
Hull: 14 13 12 11 10 9 8 7 6 5 4 3 2 1                
Engines: [TL0] 4 4 4 4 3 3 3 2 2 2 2 1 1 1                               
Faceted: [TL0] 16 15 14 13 12 11 10 8 7 6 5 4 3 2                               
Facets: (4,3,3,2,2,2)               
Weapons: [TL0] 1:[V] 2:[V] 3:[W] 4:[W] 5:[W] 6:[]               
Battery V: Bio Shard, 6/12/18, 1/3+/2/2, Piercing +2; Starship Exclusive               
               
[abce] [abdf] [ghi]                
Battery W: Flake, 3/6/9, 1/3+/1/1, Piercing +1               
               
[abce] [abce] [abdf] [abdf] [ghi] [ghi] [ghi]                

Special: [TL0] Armor Plating; Hyperdrive; Carrier (102); Marines (17); Teleporters (2)               
Fighters: [TL0]               
3xDual Core Bomb, 4/15/0, (Striker/3+/ROF-3/Interceptor)               

Nicknamed a "heavy escort", the light cruiser is made to be an anti ship with anti fighters to back up and defend any ships in its group, particularly more valuble targets such as Creneach and Gabriar.

Type: REGIN-class CLOCH NA THINTRI STRAFER (450)               
Hull: 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1               
Engines: [TL0] 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1                             
Faceted: [TL0] 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1                             
Facets: (4,3,3,2,2,2)               
Weapons: [TL0] 1:[V] 2:[W] 3:[X] 4:[] 5:[] 6:[]               
Battery V: Bio Crystal, 6/12/18, 1/3+/3/3, Piercing +2; Starship Exclusive               
               
[ghi]                
Battery W: Mode1: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1               
Mode2: Shatter Shards  – Scatter, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
[abce] [abdf]                
Battery X: Mode1: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1               
Mode2: Shatter Shards  – Scatter, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
[abce] [abdf]                

Special: [TL0] Armor Plating; Hyperdrive; Marines (5); Teleporters

Essentially either a mini cruiser or a heavy destroyer, the Strafer is mainly used for scouting missions, or to lead light battle groups in lieu of a cruiser.

Type: LIMEK-class CLOCH NA THINTRI DESTROYER (300)               
Hull: 11 10 9 8 7 6 5 4 3 2 1                
Engines: [TL0] 4 4 4 3 3 3 2 2 2 1 1                                  
Faceted: [TL0] 16 15 14 12 11 9 8 6 5 3 2                                  
Facets: (4,3,3,2,2,2)               
Weapons: [TL0] 1:[V] 2:[V] 3:[W] 4:[W] 5:[] 6:[]               
Battery V: Mode1: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1               
Mode2: Shatter Shards  – Scatter, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
[ghi] [ghi]                
Battery W: Mode1: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1               
Mode2: Shatter Shards  – Scatter, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
[abce] [abdf]                

Special: [TL0] Armor Plating; Hyperdrive; Marines (3); Teleporters

Often used for fire support, the Destroyer lacks the Bio Crystal is larger brethren have, in exchange for more conventional fire power against other targets.

Type: MINOR-class CLOCH NA THINTRI ESCORT (150)               
Hull: 4 3 2 1                
Engines: [TL0] 4 3 2 1                                         
Shields: [TL0] 2 2 1 1                                         
               
Weapons: [TL0] 1:[V] 2:[V] 3:[V] 4:[V] 5:[V] 6:[]               
Battery V: Flake, 3/6/9, 1/3+/1/1, Piercing +1               
               
[abce] [abdf] [ghi]                

Special: [TL0] Armor Plating; Hyperdrive; Carrier (68); Marines (6); Teleporters (2)               
Fighters: [TL0]               
2xDual Core Bomb, 4/15/0, (Striker/3+/ROF-3/Interceptor)               

BEHOLD, THE MIGHTY ESCORT!!!
...
Stop laughing
...
No seriously you'll hurt its feelings
Anyway, escorts are usually used to eliminate fighters so Battleships and Cruisers can concentrate the lions share of their fire power on Starships.

Type: SAPFLY-class CLOCH NA THINTRI SCAVENGER (100)               
Hull: 4 3 2 1                
Engines: [TL0] 4 3 2 1                                         
Shields: [TL0] 2 2 1 1                                         
               
Weapons: [TL0] 1:[V] 2:[V] 3:[V] 4:[V] 5:[V] 6:[]               
Battery V: Flake, 3/6/9, 1/3+/1/1, Piercing +1               
               
[abce] [abdf] [ghi]                

Special: [TL0] Armor Plating; Hyperdrive; Marines (12); Teleporters (11)

A rare sight on the battlefield, a Scavengers job is to get the scrap leftover from battles, as well as take over any severely wounded ships that might be left on the "battlefield" once the battle is done to be grown into new starships.

There are alot of variations of most of these ships here, but most of them are simply a change in weaponry or marines and such, not really worth the space (minus the Hunter, whos two variants are posted with it).

Any constructive thoughts and comments are appreciated.</r>

Re: Cloch na Thintri Range 18

Upon viewing this information, the  SJG-Fleet's  Star Command HQ had one reply:
"Eeeeekkkk!!!!!" <LOL>  tongue

Re: Cloch na Thintri Range 18

New ships made after our Thanksgiving battle.

Type: KYRALIAN-class CLOCH NA THINTRI BATTLESHIP (800)               
Hull: 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1               
Engines: [TL0] 4 4 4 4 4 4 4 3 3 3 3 3 3 3 2 2 2 2 2 2 2 1 1 1 1 1 1                  
Screens: [TL0] 12 12 12 11 11 10 10 9 9 8 8 8 7 7 6 6 5 5 4 4 4 3 3 2 2 1 1                  
               
Weapons: [TL0] 1:[V] 2:[W] 3:[W] 4:[X] 5:[] 6:[]               
Battery V: Ferroelectric Crystal, 6/12/18, 1/2+/1/4, Continuing Damage; Catastrophic; Ignores Shields               
               
[ab]                
Battery W: Scatter Gems, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
               
[abce] [abdf] [ghi] [ghi] [ghi]                
Battery X: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1               
               
[ab] [ab] [ab]                
               
Special: [TL0] Armor Plating; Hyperdrive; Marines (23); Teleporters (7)               

Type: EYLENE-class CLOCH NA THINTRI BATTLESHIP (800)               
Hull: 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1               
Engines: [TL0] 4 4 4 4 4 4 4 3 3 3 3 3 3 3 2 2 2 2 2 2 2 1 1 1 1 1 1                  
Screens: [TL0] 12 12 12 11 11 10 10 9 9 8 8 8 7 7 6 6 5 5 4 4 4 3 3 2 2 1 1                  
               
Weapons: [TL0] 1:[V] 2:[V] 3:[W] 4:[W] 5:[X] 6:[]               
Battery V: Bio Crystal, 6/12/18, 1/3+/1/6, Ignores Shields; Starship Exclusive               
               
[abce] [abdf] [ghi] [ghi] [ghi]                
Battery W: Scatter Gems, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
               
[abce] [abdf] [ghi] [ghi] [ghi]                
Battery X: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1               
               
[ab] [ab] [ab]                
               
Special: [TL0] Armor Plating; Hyperdrive; Marines (27); Teleporters (2)               

My Battleship redesigns, with the Faceted Shields dropped in favor of screens. They also lost 3 hull and 100 points, and are now better armed than ever.
The Kyralian class has had an improved version of the Hunters main gun installed on it, allowing it to pick off ships like flies with a single shot.
The Eylene has the improved Bio Crystals that simply Ignore Shield rather than the outdated ones that Pierce a little better, making it able to do more damage than before.

Type: DAWN-class CLOCH NA THINTRI CARRIER (700)               
Hull: 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1               
Engines: [TL0] 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1                             
Screens: [TL0] 12 12 11 10 9 9 8 7 6 6 5 4 3 3 2 1                             
               
Weapons: [TL0] 1:[V] 2:[W] 3:[] 4:[] 5:[] 6:[]               
Battery V: Bio Shard, 6/12/18, 1/3+/1/3, Ignores Shields; Starship Exclusive               
               
[ab]                
Battery W: Scatter Gems, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
               
[abce] [abdf]                
               
Special: [TL0] Armor Plating; Hyperdrive; Carrier (388); Marines (7); Teleporters               
Fighters: [TL0]               
4xGabriar, 4/15/0, (Fighter/3+/Bomber/Halves Shields/DMG-3)               

Fighter Carrier, virtually the same as the last one, except costing 50 points less.

Type: DUSK-class CLOCH NA THINTRI MISSILE CARRIER (700)               
Hull: 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1               
Engines: [TL0] 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1                              
Screens: [TL0] 12 12 11 10 9 8 8 7 6 5 4 4 3 2 1                              
               
Weapons: [TL0] 1:[V] 2:[W] 3:[W] 4:[X] 5:[] 6:[]               
Battery V: Bio Crystal, 6/12/18, 1/3+/1/6, Ignores Shields; Starship Exclusive               
               
[ghi]                
Battery W: Scatter Gems, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
               
[abce] [abdf] [ghi]                
Battery X: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1               
               
[ab] [ab]                
               
Special: [TL0] Armor Plating; Hyperdrive; Carrier (339); Marines; Teleporters               
Fighters: [TL0]               
3xCreneach, 8/15/0, (Striker/3+/DMG-3/Continuing Damage/Halves Shields)               

Missile Carrier, redesigned to carry Strikers over Seekers and carry 1 less than before, allowing it to be better armed. The cost of the Missile Carrier was also lowered by 50.

Type: KENDIL-class CLOCH NA THINTRI CRUISER (600)               
Hull: 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1               
Engines: [TL0] 4 4 4 4 4 4 3 3 3 3 3 2 2 2 2 2 1 1 1 1 1                        
Screens: [TL0] 12 12 11 11 10 10 9 8 8 7 7 6 6 5 4 4 3 3 2 2 1                        
               
Weapons: [TL0] 1:[V] 2:[W] 3:[W] 4:[X] 5:[] 6:[]               
Battery V: Amethist Pulse, 6/12/18, 1/2+/1/2, Continuing Damage; Catastrophic; Ignores Shields               
               
[ab]                
Battery W: Scatter Gems, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
               
[abce] [abdf] [ghi] [ghi] [ghi]                
Battery X: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1               
               
[ab] [ab] [ab]                
               
Special: [TL0] Armor Plating; Hyperdrive; Marines (17); Teleporters               

Type: IMARDIN-class CLOCH NA THINTRI CRUISER (600)               
Hull: 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1               
Engines: [TL0] 4 4 4 4 4 4 3 3 3 3 3 2 2 2 2 2 1 1 1 1 1                        
Screens: [TL0] 12 12 11 11 10 10 9 8 8 7 7 6 6 5 4 4 3 3 2 2 1                        
               
Weapons: [TL0] 1:[V] 2:[W] 3:[W] 4:[X] 5:[] 6:[]               
Battery V: Bio Crystal, 6/12/18, 1/3+/1/6, Ignores Shields; Starship Exclusive               
               
[abce] [abdf] [ghi]                
Battery W: Scatter Gems, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
               
[abce] [abce] [abdf] [abdf] [ghi]                
Battery X: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1               
               
[ab] [ab]                

Special: [TL0] Armor Plating; Hyperdrive; Marines (11); Teleporters

Similar to the Battleships, the Cruisers have also received a revamp in the weapons, with the Kendil receiving a miniature improved Hunter cannon, while the Imardin receives the improved Bio Crystals.

Type: DAGGER-class CLOCH NA THINTRI ASSASSIN (500)               
Hull: 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1               
Engines: [TL0] 4 4 4 4 4 3 3 3 3 3 2 2 2 2 2 1 1 1 1 1                         
Screens: [TL0] 12 12 11 11 10 9 9 8 8 7 6 6 5 5 4 3 3 2 2 1                         
               
Weapons: [TL0] 1:[V] 2:[W] 3:[W] 4:[] 5:[] 6:[]               
Battery V: Ferroelectric Crystal, 6/12/18, 1/2+/1/4, Continuing Damage; Catastrophic; Ignores Shields               
               
[ab]                
Battery W: Scatter Gems, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
               
[ghi] [ghi] [ghi] [ghi]                

Special: [TL0] Hyperdrive; Marines (12); Teleporters

Designed to replace the outdated Hunters, the Assassin does its job remarkably well as a capital ship killer, easily able to cripple even the best protected ships with a single shot. Unfortunately, the large gun takes up so much space on the little ship, it does not allow for the inclusion of Armor Plating, making the ship's hull far less protected than other ships of the same size.

Type: WASTREL-class CLOCH NA THINTRI DESTROYER (400)               
Hull: 14 13 12 11 10 9 8 7 6 5 4 3 2 1                
Engines: [TL0] 4 4 4 4 3 3 3 2 2 2 2 1 1 1                               
Screens: [TL0] 12 12 11 10 9 8 7 6 6 5 4 3 2 1                               
               
Weapons: [TL0] 1:[V] 2:[W] 3:[W] 4:[X] 5:[] 6:[]               
Battery V: Amethist Pulse, 6/12/18, 1/2+/1/1, Continuing Damage; Catastrophic; Ignores Shields               
               
[ab]                
Battery W: Scatter Gems, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
               
[abce] [abdf] [ghi]                
Battery X: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1               
               
[ab] [ab]                

Special: [TL0] Armor Plating; Hyperdrive; Marines (17); Teleporters

Type: GUILD-class CLOCH NA THINTRI DESTROYER (400)               
Hull: 14 13 12 11 10 9 8 7 6 5 4 3 2 1                
Engines: [TL0] 4 4 4 4 3 3 3 2 2 2 2 1 1 1                               
Screens: [TL0] 12 12 11 10 9 8 7 6 6 5 4 3 2 1                               
               
Weapons: [TL0] 1:[V] 2:[W] 3:[W] 4:[X] 5:[] 6:[]               
Battery V: Bio Crystal, 6/12/18, 1/3+/1/6, Ignores Shields; Starship Exclusive               
               
[ghi] [ghi]                
Battery W: Scatter Gems, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
               
[abce] [abdf] [ghi]                
Battery X: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1               
               
[ab] [ab]                

Special: [TL0] Armor Plating; Hyperdrive; Marines (13); Teleporters (3)

Revamped destroyers following in the footsteps of the Battleships and Cruisers.

Type: RAVI-class CLOCH NA THINTRI STRAFER (300)               
Hull: 11 10 9 8 7 6 5 4 3 2 1                
Engines: [TL0] 4 4 4 3 3 3 2 2 2 1 1                                  
Screens: [TL0] 12 11 10 9 8 7 6 5 4 3 2                                  
               
Weapons: [TL0] 1:[V] 2:[V] 3:[W] 4:[W] 5:[] 6:[]               
Battery V: Bio Crystal, 6/12/18, 1/3+/1/6, Ignores Shields; Starship Exclusive               
               
[ghi] [ghi]                
Battery W: Scatter Gems, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
               
[abce] [abdf]                

Special: [TL0] Armor Plating; Hyperdrive; Marines (11); Teleporters

The original Strafers were scrapped and a new class of them were created, this time being the same cost as the previous class of Destroyers. They retain their original purpose of mainly fighting other ships and being only lightly armed vs fighters.

Type: SONEA-class CLOCH NA THINTRI ESCORT (200)               
Hull: 6 5 4 3 2 1                
Engines: [TL0] 4 4 3 2 2 1                                       
Screens: [TL0] 12 10 8 6 4 2                                       
               
Weapons: [TL0] 1:[V] 2:[] 3:[] 4:[] 5:[] 6:[]               
Battery V: Amorphous Crystal, 6/12/18, 4/3+/1/1, Piercing +1               
               
[ab]                
               
Special: [TL0] Armor Plating; Hyperdrive; Carrier (68); Marines (9); Teleporters               
Fighters: [TL0]               
2xSanier, 4/15/0, (Striker/3+/ROF-3/Interceptor)               

The previous Escorts were found to be lacking in their original purpose, to safeguard larger ships vs Carriers. Thus they were redesigned and made bulkier, giving them the rarely seen Amorphous Crystal to aid in their anti fighter mission while still retaining their anti fighter seekers.

Type: BLACK-class CLOCH NA THINTRI MASTER (1000)               
Hull: 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1               
Engines: [TL0] 4 4 4 4 4 4 4 4 3 3 3 3 3 3 3 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1               
Screens: [TL0] 12 12 12 11 11 10 10 10 9 9 8 8 8 7 7 6 6 6 5 5 4 4 4 3 3 2 2 2 1 1               
               
Weapons: [TL0] 1:[V] 2:[W] 3:[X] 4:[] 5:[] 6:[]               
Battery V: Bio Crystal, 6/12/18, 1/3+/1/6, Ignores Shields; Starship Exclusive               
               
[abce] [abdf] [ghi] [ghi]                
Battery W: Scatter Gems, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
               
[abce] [abdf] [ghi] [ghi]                
Battery X: Shatter Shards, 6/12/18, 1/3+/1/1, Inv. Range-Based ROF; Minimum Range; Piercing +1               
               
[ab] [ab]                

Special: [TL0] Armor Plating; Hyperdrive; Regeneration; Marines (3); Teleporters

A mobile command center, the Master is a fearsome yet rare sight on the battlefield, regeneration combined with an impressive arsenal making the elimination of one a very difficult task to accomplish.

Type: MOTHER-class CLOCH NA THINTRI REFIT STATION (3000)               
Hull: 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1               
Engines: [TL0]                                             
Screens: [TL0] 15 15 14 14 13 13 12 12 11 11 10 10 9 9 8 8 7 7 6 6 5 5 4 4 3 3 2 2 1 1               
               
Weapons: [TL0] 1:[V] 2:[W] 3:[W] 4:[X] 5:[] 6:[]               
Battery V: Bio Crystal (Station), 10/20/30, 1/3+/1/6, Ignores Shields; Starship Exclusive               
               
[ghi] [ghi] [ghi] [ghi]                
Battery W: Scatter Gems, 6/12/18, 1/3+/1/1, Carronade; Range-Based ROF; Piercing +1               
               
[abce] [abce] [abce] [abdf] [abdf] [abdf]                
Battery X: Shatter Shards, 6/12/18, 1/3+/1/1, ; Piercing +1               
               
[ab] [ab] [ab] [ab]                
               
Special: [TL0] Armor Plating; Marines (9); Carrier (1019); Stealth; Teleporters; Launch Tubes; Repair (800); Science (400); Cargo (375)               
Fighters: [TL0]               
7xGabriar, 4/15/0, (Fighter/3+/Bomber/Halves Shields/DMG-3)               
10xSanier, 4/15/0, (Striker/3+/ROF-3/Interceptor)               

The most powerful vessel in the Cloch na Thintri fleet, the refit station is designed to be for supply and restock, as well as repair, more than it is for combat. It also has a very impressive carrier capacity, having enough anti fighter fire power to eliminate an entire fleet of ships, and enough fighter squadrons to reduce an enemy ship to ashes in a single bombing attack.

My redesigns, hope you guys like them.</t>

Re: Cloch na Thintri Range 18

Given the crystalline theme, I'm curious what miniatures you're using.

Also, how many points do you typically play?  The point cost is really the only downside I see, but if you're playing with larger limits then it is less of an issue.

Re: Cloch na Thintri Range 18

Sergeant Crunch wrote:

Given the crystalline theme, I'm curious what miniatures you're using.

http://s215.photobucket.com/albums/cc162/airman829/?action=view&current=image200912130001.jpg
Miniatures I made myself using supplies from Micheal's Arts and Crafts (employee discount ftw).

Sergeant Crunch wrote:

Also, how many points do you typically play?  The point cost is really the only downside I see, but if you're playing with larger limits then it is less of an issue.

Usually 2500 per person, though sometimes it will be myself vs two people, where I get 5000 or so to play with.

Re: Cloch na Thintri Range 18

Cool ship!

Re: Cloch na Thintri Range 18

Update

(800) HUBRIS-class CLOCH NA THINTRI HUNTER

Hull: 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1       
Engines: 3 3 3 3 3 3 3 3 3 3 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1       
Shields: 12 12 12 11 11 10 10 9 9 9 8 8 7 7 6 6 6 5 5 4 4 3 3 3 2 2 1 1       
Weapons: 1:X 2:Y 3:Z 4:Z 5: 6:

X: "Ferro Crystal"  6/12/18, 1/2+/2/2
Catastrophic; Continuing Damage; Piercing +2
[G][G][G]

Y: "Shatter Shard"  6/12/-, 1/3+/1/1
Carronade; Range-Based ROF; Piercing +1
[ABCE][ABDF][GHI][GHI]

Z: "Scatter Gem"  6/12/18, 1/3+/1/1
Minimum Range; Inv. Range-Based ROF; Piercing +1
[AB][AB][AB][AB][AB][AB]
W: "Bio Crystal"  6/12/18, 1/3+/2/4
Starship-exclusive; Piercing +2

Special: [save=2+] Hyperdrive; Marine Squads (11); Teleporters (2); Science (35); Repair Units (5)

New Hunter ships. SInce Ignore Shields was determined to be a bit unbalanced, the Ferro Crystals have been edited. This Hunter is designed to wait at the edge of battle and snipe from a distance while being protected by other ships and using its screens for shields.
(800) KYRALIAN-class CLOCH NA THINTRI BATTLESHIP

Hull: 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1           
Engines: 4 4 4 4 4 4 4 3 3 3 3 3 3 2 2 2 2 2 2 1 1 1 1 1 1           
Shields: 4 4 4 4 4 4 4 3 3 3 3 3 3 2 2 2 2 2 2 1 1 1 1 1 1           
Weapons: 1:Y 2:Y 3:Z 4:W 5: 6:

Y: "Shatter Shard"  6/12/-, 1/3+/1/1
Carronade; Range-Based ROF; Piercing +1
[ABCE][ABDF][GHI][GHI][GHI]

Z: "Scatter Gems"  6/12/18, 1/3+/1/1
Minimum Range; Inv. Range-Based ROF; Piercing +1
[AB][AB][AB]

W: "Bio Crystal"  6/12/18, 1/3+/2/5
Starship-exclusive; Piercing +2; Minimum Range
[GHI][GHI][GHI][GHI]

Special: [save=2+] Hyperdrive; Armor Plating; Marine Squads (9); Teleporters (1); Science (173); Repair Units (5)

New Battleships designed with Shields and lacking the Ignore Shield trait on the previous designs.

(599) IMARDIN-class CLOCH NA THINTRI CRUISER

Hull: 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1                 
Engines: 4 4 4 4 4 3 3 3 3 2 2 2 2 2 1 1 1 1                 
Shields: 4 4 4 4 4 3 3 3 3 2 2 2 2 2 1 1 1 1                 
Weapons: 1:Y 2:Y 3:Z 4:W 5: 6:

Y: "Shatter Shard"  6/12/-, 1/3+/1/1
Carronade; Range-Based ROF; Piercing +1
[ABCE][ABDF][GHI][GHI]

Z: "Scatter Gem"  6/12/18, 1/3+/1/1
Minimum Range; Inv. Range-Based ROF; Piercing +1
[AB][AB][AB]

W: "Bio Crystal"  6/12/18, 1/3+/2/4
Starship-exclusive; Piercing +2
[GHI][GHI]

Special: [save=3+] Hyperdrive; Armor Plating; Marine Squads (23); Teleporters (2); Repair Units (4)

New Cruiser with the same refits placed on the Battleships.

(700) DAWN-class CLOCH NA THINTRI CARRIER

Hull: 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1                   
Engines: 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1                   
Shields: 12 12 11 10 9 9 8 7 6 6 5 4 3 3 2 1                   
Weapons: 1:Y 2:Z 3:Z 4: 5: 6:

X: "Gabriar Fighters (4)"  5/10/15, 1/3+/1/3
Starship-exclusive; Halves Shields
Ammo: 4

Y: "Shatter Shard"  6/12/-, 1/3+/1/1
Carronade; Range-Based ROF; Piercing +1
[ABCE][ABDF]

Z: "Scatter Gem"  6/12/18, 2/3+/1/1
Minimum Range; Inv. Range-Based ROF; Piercing +1
[AB][AB][AB][AB]

Special: [save=3+] Hyperdrive; Marine Squads (8); Teleporters (1); Carrier (388); Science (307); Repair Units (4)

Fighter Carrier remains virtually the same, Fighter design can be seen in the X battery.

Hull: 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1                   
Engines: 4 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1                   
Shields: 12 12 11 10 10 9 8 8 7 6 5 5 4 3 3 2 1                   
Weapons: 1:X 2:Y 3:Z 4:Z 5:W 6:

(699) DAWN-class CLOCH NA THINTRI MISSILE CARRIER

Hull: 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1                   
Engines: 4 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1                   
Shields: 12 12 11 10 10 9 8 8 7 6 5 5 4 3 3 2 1                   
Weapons: 1:Y 2:Z 3:Z 4:W 5: 6:

X: "Creneach Strikers (8)"  5/10/15, 1/3+/1/3
Halves Shields; Continuing Damage
Ammo: 3

Y: "Shatter Shard"  6/12/-, 1/3+/1/1
Carronade; Range-Based ROF; Piercing +1
[GHI][GHI]

Z: "Scatter Gem"  6/12/18, 2/3+/1/1
Minimum Range; Inv. Range-Based ROF; Piercing +1
[AB][AB][AB][AB][AB]

W: "Bio Crystal"  6/12/18, 1/3+/2/4
Starship-exclusive; Piercing +2
[GHI]

Special: [save=3+] Hyperdrive; Marine Squads (1); Teleporters (1); Carrier (339); Science (83); Repair Units (4)

Similar refits were placed on the Missile Carriers as the Carriers.

(400) GUILD-class CLOCH NA THINTRI LIGHT CRUISER

Hull: 13 12 11 10 9 8 7 6 5 4 3 2 1                       
Engines: 4 4 4 4 3 3 3 2 2 2 1 1 1                       
Shields: 4 4 4 4 3 3 3 2 2 2 1 1 1                       
Weapons: 1:Y 2:Y 3:Z 4:Z 5:W 6:
Catastrophic; Continuing Damage; Piercing +2

Y: "Shatter Shard"  6/12/-, 1/3+/1/1
Carronade; Range-Based ROF; Piercing +1
[ABCE][ABDF][GHI]

Z: "Scatter Gem"  6/12/18, 1/3+/1/1
Minimum Range; Inv. Range-Based ROF; Piercing +1
[AB][AB][AB]
W: "Bio Crystal"  6/12/18, 1/3+/2/4
Starship-exclusive; Piercing +2; Minimum Range
[GHI]

Special: [save=4+] Hyperdrive; Armor Plating; Marine Squads (20); Teleporters (1); Science (58); Repair Units (3)

Once again similar refits were put on what was once the Destroyer and is now the Light Cruiser.

(201) FORCE-class CLOCH NA THINTRI DESTROYER

Hull: 8 7 6 5 4 3 2 1                           
Engines: 4 4 3 3 2 2 1 1                           
Shields: 12 11 9 8 6 5 3 2                           
Weapons: 1:Y 2:Y 3:Z 4:Z 5:Z 6:

Y: "Shatter Shard"  6/12/-, 1/3+/1/1
Carronade; Range-Based ROF; Piercing +1
[ABCE][ABDF]

Z: "Scatter Gem"  6/12/18, 1/3+/1/1
Minimum Range; Inv. Range-Based ROF; Piercing +1
[AB][AB][AB]

Special: [save=5+] Hyperdrive; Armor Plating; Marine Squads (8); Teleporters (1); Science (68); Repair Units (2)

Redesigned Destroyer, reduced in cost and in size to replace the Escorts which are no longer needed due to shields installed on ships.

Re: Cloch na Thintri Range 18

Upon viewing this information, the SJG-Fleet's Star Command HQ had one reply:
"Eeeeekkkk!!!!!" <LOL>  :?
You have seen this message b4... tongue

Re: Cloch na Thintri Range 18

You usually hear the same reply when I see your ships as well.