Topic: Starmada Dreadnoughts AAR

Sorry for the sparse prose. Time is an issue.

This is the Battle of Coronel Sea (November 1, 1914) as listed in the Dreadnoughts expansion. I played solo using Vassal.

The British OOB:
Glasgow CL (Light Cruiser)
Otranto AMC (Armed Merchant Cruiser)
Monmouth AC (Armored Cruiser)
Good Hope AC

The German OOB:
Dresden CL
Leipzig CL
Scharnhorst AC
Gneisenau AC

The battle evolved into two skirmishes. The light ships squared off against each other and the heavier armored cruisers fought a separate battle. In the end the Germans won but should have lost (as inadvertently playing one additional turn shows).

[attachment=2]End of turn 3 Move.jpg[/attachment]

Turn 3 firing
Glasgow and Otranto concentrate on Dresden.
Glasgow gets one hit and destroys a number weapon systems.
Dresden and Leipzig concentrate on Glasgow.
Leipzig scores a hit, damaging the hull and a number of turrets.


Good Hope fires at Scharnhorst. Heavy batteries miss but the secondaries score a number
of hull hits and damage the engine, armor and some weapons.
Monmouth fires at Scharnhorst and all shots miss!

Scharnhorst returns fire on Good Hope. A number of shells hit but bounce harmlessly off the armor.
In the end, minor hull, engine and weapon damage is caused.
Gneisenau takes aim at Good Hope and causes light hull, engine and weapon damage.

[attachment=1]End of turn 3 Combat.jpg[/attachment]

[attachment=0]End of turn 4 move.jpg[/attachment]

Turn 4 Firing
Glasgow scores enough hits on Dresden to sink her.
Otranto causes hull damage to Leipzig
Dresden and Leipzig combine to sink Glasgow.
All torpedoes miss (all three rolled 1s!)

Good Hope and Monmouth (mostly Monmouth hitting 7 of 8 shots) cause more moderate damage to Scharnhorst.
Serious listing is visible. (2/8 hull remain)

Gneisenau's quick guns rake the Good Hope at the water line, causing serious flooding.
Scharnhorst comes up short, causing some weapon damage to Good Hope.

Re: Starmada Dreadnoughts AAR

[attachment=2]End of turn 5 move.jpg[/attachment]

Turn 5 Firing
Leipzig opens fire and lets loose on the Otranto with a torpedo. Torp misses but guns cause light hull and engine damage.
Otranto's return fire misses or bounces off Leipzig's light armor.

The German cruisers commit a tactical error and fail to open the range to the British ships (more range 12 guns than
Brits).

The Good Hope opened fire with its remaining guns on the Scharnhorst and sank her quickly.
The Monmouth shifted fire to th Gneisenau and caused light damage.

Returning German fire was desultory. The Good Hope lost most of its guns but remains afloat.

[attachment=1]End of turn 6 move.jpg[/attachment]

Turn 6 Firing
The Leipzig outmaneuvers the Otranto, takes no hits but only manages light damage in return.

The Good Hope tries to escape the field but maximum range fire from the Gneisenau's big guns sinks her as she flees.
Gneisenau's secondaries do slight damage to the Monmouth which returns fire, again holing the Gneisenau's waterline.

[attachment=0]End of turn 7 move.jpg[/attachment]

Turn 7 Firing
The Leipzig gambles, closing the distance on the Otranto to make a torpedo run. The torpedo misses
but her guns do heavy hull damage. Sadly, the return fire from the Otranto sinks the Leipzig.

The Monmouth slightly closes the distance to the Gneisenau, which is desperate to increase the distance.
Monmouth's guns do more serious damage to the hull of the Gneisenau, causing severe flooding.

At this point, the British can declare victory 177 to 159 (the hapless Germans could have declared victory one turn earlier but I did not realize it). With 1 of 8 hull remaining, the Gneisenau crew scuttles the ship. Otranto has 2 of 8 hull and Monmouth 4 of 7.

Re: Starmada Dreadnoughts AAR

This is quite an entertaining battle...
What program is this again?

Re: Starmada Dreadnoughts AAR

I'm modifying the Vassal module for Starmada (see here) to use with Dreadnoughts and, eventually, Grand Fleets. I haven't gotten very far. In fact, every ship in the module so far is on display in this one battle.  lol

Re: Starmada Dreadnoughts AAR

Can you design your own ships for it? Or would you need a mod/patch to do so?

Re: Starmada Dreadnoughts AAR

I am putting the "models" into the game. But in terms of stats, you have to enter them yourself (or keep paper notes). I use one of the shipbuilder excel sheets to build the ships, whether from a sourcebook or my own design, and then cut and paste the Drake notation into the Vassal ship properties. It's very easy to do.

I would be happy to walk you through it, if you are interested. Are you more interested in the Starmada (Space) or the Dreadnoughts module? The Space one is available already, the Dreadnoughts one is a work in progress and I have not posted it anywhere.

Re: Starmada Dreadnoughts AAR

More interested in Space, since that's the basis for my ship designs. And I would be very interested to learn more about this program.

Re: Starmada Dreadnoughts AAR

There exists a Starmada:AE Mod for Vassal IIRC.

Tough learning curve, but tons of people use Vassal, I just couldn't get it to work.