Topic: 2201 Fleet
I've been designing ships for a near future campaign, where things have not progressed as far as we might hope due to the usual disasters - AI wars, global deluge, nuclear conflict and the like.
Basic parameters - rng limit 18, no screens etc only basic shields value, no dual mode weapons or "starship/fighter exclusive" ones, no teleporter/cloaking. A "house rule" in operation is that carriers can deploy only 1/3 of capacity at setup, so launch tubes become more important. Allowing most other options from the supplements to date.
Just a couple of ships below for now - interested in any comments on the designs. The carrier hasn't yet been tested, but the Battlecruiser has proved its worth in several fights.
HMS Ark Royal, Audacious Class, Royal Navy Fleet Carrier (1647)
Hull: 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines: [TL0] 3 3 3 3 3 3 2 2 2 2 2 1 1 1 1 1
Shields: [TL0] 3 3 3 3 3 3 2 2 2 2 2 1 1 1 1 1
Weapons : 1:[VW], 2:[V], 3:[V], 4:[V], 5:[W], 6:[W]
Weapons
Battery V: Spacewolf 2 Missiles TL0, 1-4/5-8/9-12, 1/3+/1/1
[G] [G] [G] [G] [AB] [AB] [AC] [AC] [BD] [BD]
Battery W: Rabitt Multi-Guns TL0, 1-2/3-4/5-6, 2/4+/1/1
[AC] [BD] [C] [C] [D] [D] [DF] [CE]
Carrier (1200) : Launch Tubes : Hyperdrive :
Armor Plating :
Launch:8 / Recovery:2
Small Craft carried:
Fighter, Mk1:(500) # 6/Speed:10 /Attack:5+ /Defence:0 /Traits:,, / Flights:10 9 8 7 6 5 4 3 2 1
Interceptor, Mk2:(88) # 6/Speed:12 /Attack:5+ /Defence:0 /Traits:Interceptor,, / Flights:2 1
Fighter, Mk3:(80) # 3/Speed:9 /Attack:4+ /Defence:0 /Traits:Atmospheric,, / Flights:2 1
Bomber, Mk1:(92) # 3/Speed:8 /Attack:3+ /Defence:0 /Traits:Piercing,Bomber,Increased DMG-2 / Flights:2 1
Seeker, Mk1:(240) # 6/Speed:13 /Attack:3+ /Defence:0 /Traits:Bomber,Piercing,Increased DMG-2 / Flights:8 7 6 5 4 3 2 1
Striker, MK1:(200) # 5/Speed:15 /Attack:3+ /Defence:0 /Traits:Area Effect,Increased IMP-3,Increased DMG-3 / Flights:2 1
HMS Hood - 51, Admiral Class, Royal Navy Battlecruiser (394)
Hull: 10 9 8 7 6 5 4 3 2 1
Engines: [TL0] 3 3 3 3 2 2 2 1 1 1
Shields: [TL0] 4 4 4 3 2 1 1 1 1 1
Weapons : 1:[VX], 2:[VX], 3:[WX], 4:[W], 5:[X], 6:[X]
Weapons
Battery V: Thin Lizzy Tactical Nuke TL0, 1-6/7-12/13-18, 1/3+/2/3
No Range Modifiers, Double Damage, Slow Firing
[G] [G]
Battery W: Mauler Heavy Cannons TL0, 1-3/4-6/7-9, 2/3+/2/2
No Range Modifiers, Continuing Damage
[G] [G]
Battery X: Spacewolf 2 Missiles TL0, 1-4/5-8/9-12, 1/3+/1/1
[G] [G] [G] [AB] [AB] [AB] [A] [B]
Hyperdrive :
Armor Plating : Countermeasures : Anti-Fighter Batteries (3) :