Topic: Admiralty Edition Firing Arcs

Question for y'all - reading through my new copy of the Admiralty edition, I see that we now have offset firing arcs (G-L) to complement the original set of arcs (A-F).  Why not, though, just simplify things and do incremements of 30 degrees, designated based on a bearing dead ahead being 0 (or 360)?  To avoid oddities with the hex grid, you have to stipulate that any firing arc must start and end on a multiple of 30 degrees, but that's about it.  It's a nice simple change to the ship builder spreadsheet, too.  I used this as a house rule for Starmada X and will probably do the same for Admiralty.  The way it stands now, a weapon with an arc of C+J (the example used in the rules) which covers 90 degrees, is overpriced, since you would be paying SU cost for 2 arcs and 120 degrees, not the 1.5 arcs it actually covers. 

Doug

Re: Admiralty Edition Firing Arcs

There was much discussion and gnashing of teeth over this when developing SAE. Suffice to say my proffered compromise was accepted.

That doesn't mean you can't adopt the rule you propose with a minimum of fuss.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Admiralty Edition Firing Arcs

cricket wrote:

There was much discussion and gnashing of teeth over this when developing SAE. Suffice to say my proffered compromise was accepted.

That doesn't mean you can't adopt the rule you propose with a minimum of fuss.

Depends on how you define "a minimum of fuss" - with Starmada X, there was not a published stable of ships I wanted to use, preferring to roll my own, so it was a pretty simple decision.  That's not the case with Klingon Armada - I'll have to think about whether or not I want to recalc all of the ships (and presumably every other ship that comes out in the series) ... and lazy as I am the answer to that will probably be "no". 

Doug