Topic: KA drone varieties

The drone rack in Klingon Armada is equivalent to "Carrier 12".  For those of us that have played Star Fleet Battles, we know that there are more than 1 type of drone.  So, if both players agree to this allow other drone types, here are some others they can select from.  Remember, the total Carrier Capacity = Drone Racks X 12.

Size 4, Speed 8, Attack 4+ (12 capacity)
Size 4, Speed 10, Attack 4+ (13 capacity)
Size 4, Speed 10, Attack 5+ (11 capacity)
Size 3, Speed 12, Attack 4+ (12 capacity)
Size 3, Speed 8, Attack 4+, Imp 2 (13 capacity)
Size 3, Speed 8, Attack 4+, Dmg 2 (13 capacity)
Size 3, Speed 8, Attack 3+ (11 capacity)
Size 2, Speed 12, Attack 4+, Dmg 2 (12 capacity)
Size 2, Speed 12, Attack 4+, Imp 2 (12 capacity)

Speed 8 is approximately "slow drones", speed 10 is "medium speed drones", and speed 12 are the "fast drones".  The Impact-2 and Damage-2 represent the double damage drones that take up twice as much room as regular drones.

I don't know how much this will impact the balance of K.A.  It's just a thought I had on my way home from work last night.

Re: KA drone varieties

If you are going to translate Star Fleet Battles into Klingon Armada, then you should use the same procedure to define speed that seems to have been used to define range in translating Federation Commander to Klingon Armada. This would give Slow Drones a speed of 5, Standard Drones a speed of 7, and Fast Drones a speed of 9.Further, while the difference in launch rate between some types of Drone Racks and others is inconsequential in Starmada: Admiralty Edition, some Drone Racks have capacity for 4 Standard Drones, some have capacity for 6 Standard Drones, and some Drone Racks have capacity for 9 Standard Drones.

    I think them wise to have simplified this for Klingon Armada, but do think that they could have used Heavy Drones for the Klingons and Fast Drones for the Kzinti without much affecting the game balance.

    Re: KA drone varieties

    FWIW, Klingon Armada (and Romulan Armada) is firmly based on Federation Commander, not Star Fleet Battles. It's a minor point, but important as FC has but one type of drone.

    Having said that, the variants posted above (and any number of others) should work fine without unbalancing the game -- that's the point of the fully-customizable fighter rules!

    Daniel Kast
    Majestic Twelve Games
    cricket@mj12games.com

    Re: KA drone varieties

    In the games my friends & I play, we have limited maximum range of any weapon to 18 hexes.  But even with this, it seems that speed 5 and speed 7 drones would surely be shot down.  the speed nine drones would be fairly harmless also.  I cannot imaging any of my friends or I using such slow speeds for strikers...
    They would all be shot down long b4 being a threat... :?: