Topic: Klingon Armada questions

I plan to play a KA game in two days, and I'm wondering how drones works.
Unless mistaken:
- A Drone rack (4) means the capacity to house 4 flights (each with 4 'real' drones).
- Each flight is treated as a seeker, thus homing in its targets.
- Each flight is launched as fighters, ie at the end of a turn. A ship may launch as many drones flight as its hull size allow. Thus a D7 (hull 9 and 3 drone racks) may launch all of its drones during the same turn (this is my biggest problem, feeling it is too many drones fired at the same time).
- They move during the fighter move phase, attacking immediatly as soon as it reach an adjacent hex of its target. So, a ship will usually not have the time to shoot down them if launched at short range, usually within their move allowance...

Am I right?

BTW, where are the missing ships (juggernaut and planet killer)?
It seems that Kzinti have less drones than what they should. No?

Marc

Re: Klingon Armada questions

madpax wrote:

- A Drone rack (4) means the capacity to house 4 flights (each with 4 'real' drones).
- Each flight is treated as a seeker, thus homing in its targets.
- Each flight is launched as fighters, ie at the end of a turn. A ship may launch as many drones flight as its hull size allow. Thus a D7 (hull 9 and 3 drone racks) may launch all of its drones during the same turn (this is my biggest problem, feeling it is too many drones fired at the same time).
- They move during the fighter move phase, attacking immediatly as soon as it reach an adjacent hex of its target. So, a ship will usually not have the time to shoot down them if launched at short range, usually within their move allowance...

Correct on all counts, although remember the option for anti-drone fire.

BTW, where are the missing ships (juggernaut and planet killer)?
It seems that Kzinti have less drones than what they should. No?

The extra ship cards (and other stuff) can be downloaded here: http://www.starfleetgames.com/starmada.shtml

The number of drone racks is equivalent to the number of racks in Federation Commander... so if the Kzinti have fewer drones than they "should", the problem is with FC. smile

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Klingon Armada questions

Thanks for the link, I hadn't thought of looking there for additional material.
BTW, just for the small story, I looked for good space wargames since... maybe 25 to 30 years, in fact since I wanted to play wargames. I've played Starfire, was fine with the ziplock edition (first one), was too complicated for my taste thereafter. Same thing with SFB. Tried Noble Armada (too limited), Space Warriors (same thing although a fun game), Silent death (excellent), B5 wars (much too cumbersome), B5 ACTA (some balance problems otherwise a fine game), FC (very good, but still not what I want), and in the end, almost at random, I found Starmada and knew, after reading the rules, that it was THE game I sought.
Played twice since, and love it.
Kudos to you!

Marc (hope I'm not overreacting... big_smile )

Re: Klingon Armada questions

Glad you like it!

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Klingon Armada questions

Quick question... The SFU version of faceted shielding in Klingon Armada says that on a 1 or a 2, the target player may choose which shield loses points based on the loss in shield points and on a 3-6 the target player has to lose points on the 'facing shield'.

I assume that if that facing shield has no remaining shield boxes that any further losses go to whichever shield facet the target ship's player wants?

Re: Klingon Armada questions

gambler wrote:

I assume that if that facing shield has no remaining shield boxes that any further losses go to whichever shield facet the target ship's player wants?

You are correct.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com