Topic: KA Comments
Today, I played with a newbie (never played starmada nor even any other space op game), and he did like that. It was easy to teach, the biggest difficilty was about writing correct move orders using 3.0 rules, which are IMHO very realistic.
As my friend was a newbie, I designed two fleets, a fed including a CC, CA, CL and FF, and a Klin including a D7, 2 D6 and a F5.
I played first the Fed, and the battle was very one sided. We played on a small surface, with less than 20 hexes between us at deploiement. At the end of turn 3, after making some stupid maneuvers, the Klins were destroyed and I lost only one ship. We forgot to use drones, and IIRC, my friend and I forgot to multiply ROF of its phasers.
As the game was very short, we swapped sides.
Again, the blood was drawn during first turn, and two of its ships were damaged whilst one of mine ( a D6) was destroyed before launching drone.
6 drones were launched and impacted next turn, with great effect. Fed drones were... awful and almost inefficient.
I lost a second then a third ship, whilt he lost both its CL and FF.
But, his CC had lost all its warp nacelles and impulse power and was moving wuickly toward a planet, which it impacted after two turns of desperate moves.
I only had an almost intact D6, whilst he had a damaged CA.
We played cat and mouse during two turns, then I lock my phasers and disruptors and killed it.
A much better game.
Some comments:
I wasn't aware at first, but the ranged-based rof trait of phasers 1 and 2 is VERY powerful!!!
At short range, a fed CA can litterally cut down in two a similar ship. I feel that's much too powerful for my taste.
Drone works OK, albeit in a very different manner than SFB/FC. We didn't try to shot them down, and their damages were low for the number of drones that impacted their target. All in all, that's good.
Torpedoes (photons and dirsuptors) were OK, very good and very different in the end.
I am ready to play again KA...
Marc