Topic: Armor plating analogs

So armor plating lets you ignore a roll of 1 (negates 1/3 of Hull hits and 1/2 of engine hits)

Has there ever been, or has anyone experimented with, options that are the "analog" to this, such as something like "reinforced shielding" (ignores rolls of 3) or "armored weapons"(ignore rolls of 5)??? 

If so, how did they play?

Re: Armor plating analogs

I think in an earlier edition there was Armored Batteries that ignored rolls of 5. Not sure why it was dropped or if it would make a comeback. In my experience playing I would rather lose an engine than a weapon, so it would have to be worth more than Armor Plating. Or, it could be worth the same but ignore rolls of 6 (saving a weapon but not a hull).

Re: Armor plating analogs

I believe the options are enabled somewhere in the depths of the Shipyard...  yeah, the bottom row of the Tables spreadsheet allows them to be enabled (Armored Gun Batteries and Redundant Shielding).

Edit: Actually, the enable toggles are in Nation AH108 and AH109.

Re: Armor plating analogs

koyodude wrote:

So armor plating lets you ignore a roll of 1 (negates 1/3 of Hull hits and 1/2 of engine hits)

Has there ever been, or has anyone experimented with, options that are the "analog" to this, such as something like "reinforced shielding" (ignores rolls of 3) or "armored weapons"(ignore rolls of 5)???

If so, how did they play?

    Someone did this. They costed Armored batteries (no effect on a die roll of 6) at Space Units (for weapons only) *1.5 and Offensive Rating * 1.75. They costed Redundant Shielding (no effect on a die roll 0f 4) at Space Units (for shields only) *1.5 and Defensive Rating * 1.75. I don't know if the Combat rating comes out properly balanced or not.

      In my House Rules games, I sometimes use Heavy Armor (Ignores rolls of 3, costs 10% of total Space Units, and costs 2 * Drat), but this precludes the use of Redundant Shielding (making shields invulnerable would have to be very expensive ) and requires that Armor Plating be taken ( you have to have armor before you can make it thicker). This means that you are spending almost a third of the available space on Defense. Level 4 Shields would reduce the Damage quite as much (by 2/3) and usually cost less.

      Re: Armor plating analogs

      Both Armoured Gun Batteries and Redundant Shielding come from Starmada X. I was asked to put them back in the shipyard by another player.
      When ships with Armoured Gun Batteries take a weapon hit roll another d6 on 5 or 6 the hit has no effect.
      Likewise with Redundant shielding when a shield hit is taken, roll another d6 on 5 or 6 the hit has no effect.

      Paul