Topic: Ideas for a Weapon Enhancement

I am an old SFB player who also got into Starfire in the late 80's. One of the cool weapons that Starfire had in the "Alkelda Dawn" supplement was an "Inertial Sink" (I believe, not finding my copy at the moment) that did damage based on the target's speed. The faster a target was moving- the more damage the weapon did. So...

What would a "Speed based Damage" enhancement be worth?

Say,
speed 0-1  x1
speed 2-3  x2
speed 4-5  x3
speed 6-7  x4
...

And so on.

Ideas?

EDIT: In retrospect, would something like
speed 0-2  x1
speed 3-5  x2
speed 6+   X3

Be worth about the same multiplier as "Range Based Damage." And then just edit the name in the spreadsheets or whatever on the final ship design?

Re: Ideas for a Weapon Enhancement

Interesting... and might make for an interesting way to do the Tholian's Web when they get there.

Re: Ideas for a Weapon Enhancement

I hadn't even considered the Tholians and their webs. Interesting. If I remember correctly though, their actual webs didn't do any damage, just trapped ships that entered the hex they were in. But they DID have web casters which I think did do damage.

Hmm...

I never really paid attention to the Tholians. Except to shudder at the thought of assaulting something they'd had time to prepare a defense for.

Re: Ideas for a Weapon Enhancement

prader wrote:

I am an old SFB player who also got into Starfire in the late 80's.

BTW, I'm in the process of converting the Starfire universes in starmada terms, here:
http://www.mj12games.com/forum/viewtopi … amp;t=2449
I continue to update th etopic.

Marc

Re: Ideas for a Weapon Enhancement

prader wrote:

I hadn't even considered the Tholians and their webs. Interesting. If I remember correctly though, their actual webs didn't do any damage, just trapped ships that entered the hex they were in. But they DID have web casters which I think did do damage.

Hmm...

I never really paid attention to the Tholians. Except to shudder at the thought of assaulting something they'd had time to prepare a defense for.

My SFB playing friends said that the old webs did do damage when you ran into them in SFB, whereas they do not in FC.

Re: Ideas for a Weapon Enhancement

I just checked my rulebook- they do not have a damage chart (like a phaser or other weapon) so don't cause any inherent damage, BUT, ships going fast enough (speed 12 or greater)- if the web is strong enough (strength 12 or greater)- would take damage due to the violent deceleration.

Hmmm...

I think it (the original idea) could be tweaked to work for webs in some fashion or another.

As far as adding "speed based damage" as an enhancement for a direct fire weapon- do you think it would be worth about the same, more, or less, as "range based damage."

Re: Ideas for a Weapon Enhancement

madpax wrote:

BTW, I'm in the process of converting the Starfire universes in starmada terms, here:
http://www.mj12games.com/forum/viewtopi … amp;t=2449
I continue to update th etopic.

Marc

That is VERY cool. I just may "borrow" some of that for the early tech stages of the campaign I keep meaning to start. Lot of work left to do getting everything figured out.