Topic: SFU ship requests
If anyone has requests for ships to be included in future "Star Fleet Armada" products, please post them here.
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mj12games.com/forum → Starmada → SFU ship requests
If anyone has requests for ships to be included in future "Star Fleet Armada" products, please post them here.
I know it falls into the BoM rules, but I'd love to see Scouts for all the races. Maulers would be pretty nifty too. Outside of the playtest ships, I'd like to see more base variations, such as the Base Station and Starbase.
If anyone has requests for ships to be included in future "Star Fleet Armada" products, please post them here.
Are you asking for specific ships, classes of ships or races? If you mean races I would vote for the Hydrans first and foremost. If you are looking for specific ships I wouldn't really have an opinion. For types of ships I think that carriers and fighters would be a volume all unto itself.
Erik
I know FC started with the later "post-refit" ships but I would like to see the original basic ships for each race - so DN, CA, CL, DD, FF and maybe a tug - like those from the SFB Basic Set.
I would also like to see all the races included - so Hydrans, Lyrans, ISC etc.
Since your asking, here are a few I would like to see:
1) Andromedan starships, with some play test rules (I know I'm dreamin')
2) Hydrans
3) Lyrans
4) ISC
5) CVs for any of the star races (including aux carrier ships)
6) Fighters for all star races
7) Battle Tugs with various pods
8) various GCLs for planet/asteriod bases
9) Fast patrol ships for all star races
R/
I'm with bridgesy.
Especially the tugs. I've been trying to think of how to do them and the best I've come up with is set aside a certain amount of SU space for "transport" and have pods be like a smallish base.
With the addition of Strike Carriers.
may I join my vote to the ones above .... EVERYTHING!!!!
On a more practical level I personally would favor a Hydran/Lyran volume. As the Hydrans must have fighters that would allow carriers for the rest, making every one happy. Mind you, if the Hydrans must have fighters just like Tholians must have web, perhaps you'll just publish Hydrans with non-fighter ships :cry:
+1 for Hydrans and Lyrans, then ISC and perhaps Wyn?
It seems to me that WYN would b among the LAST of the 'mainline' races - seeing as they have option mounts.
I haven't kept up, are the Orions done?
There are a some in Klingon Armada and they have drone racks and photons rather than option mounts.
I'm not sure if option mounts exist in FC.
Sorry - I keep assuming that SFB is the target. I've not played FC....
What seperates Orions and the WYN, if there aren't any Option Mounts?
What seperates Orions and the WYN, if there aren't any Option Mounts?
If I remember correctly, the WYN use a motley mix of Kzinti and Lyran ships supplemented by various auxiliary craft (basically freighters converted to have an offensive punch)... that would be blown to space dust without the radiation zone.
So for purposes of Starmada- without option mounts- you could say the Orions use photons/phaser 1's and the WYN use Disruptors/ph 2's.
Probably more proper to say "a motley mix of Kzinti, Lyran, and Orion ships" - but yeah.
Ships of tiny size, with WAY more weapons than a 'proper' ship would have....but unable to go very far.
The 'Far Empires' would be my first choice, as I am actually only three feet tall and am constantly surrounded by a green fog.
Option Mounts do indeed exist in FedComm- they have been nerfed slightly (and necessarily) but it didn't subtract anything from the experience. You still have a MASSIVE amount of available customization for any Orion ship, but you can no longer have 3 Ph-G's on an Orion LR or something similarly idiotic and unbalanced. The WYN, IIRC, got nerfed a bit harder- but since the only easily available weapons to load into their Option Mounts are Phaser 1's, Drone Racks, Disruptors and ADD's... well, it just kinda makes sense.
So for purposes of Starmada- without option mounts- you could say the Orions use photons/phaser 1's and the WYN use Disruptors/ph 2's.
Actually, the WYN's would have Ph-1's before the Orions- the WYN's had a LOT more money to throw around on each individual ship. Most of the Orion Pirates are relatively poor independents- much like long-haul truckers here in the US... only a few who are doing really well have top of the line stuff, most get by on far less or even lease themselves out to pay the bills.
Are option mounts really that hard to do? (In hindsight, yeah I think so.)
I mean, yeah, okay because the math is entirely tied to DRAT which is based on hull and shields, *buuut* I'm sure that something managable can be hammered out.
SU used isn't an issue because, well, this is SFU and the ships already assume the space, so our only concern is for the ORAT for the weapons. Hrm... going to see if there is something simple that can be done.
Drones are simple. 12 added to the Combat Rating per Drone in an option mount.
Other weapons... This is going to take a little more time. The three issues being engine rating of the vessel, hull size and total shields. Each weapon option might have to have a base value and then each ship gives a multiplier to that value based on the ship itself. The hard part, of course, is trying to determine the base value for the weapons as it is sadly, not as simple as finding the base SU requirements as I had thought.
Okay, I'll have to work on that later. My brain is starting to hurt.
Though as I do it, it makes me wonder something: are option mounts worth the hassle? The balance in SFB and FC is that you need to have the power to use the guns. In SA, the balance is... I pay more points for some options than others? Thoughts?
Edit: After a little bit of work, I *think* a guesstimate is close enough.
One option: Give just enough ship construction rules to add option mounts, with the SU for each weapon given. Pro: It's the easy way for production I think. Con: It might be a little too much for some people.
Another option: Give a base CRAT for each weapon, then have a multiplier for each option mount. Pro: Easier for the player. Con: It's not entirely accurate (Granted within 1-2% inaccuracy. I don't think it's that bad, all things considered.) It will be a little more work for the design team, as each ship with option mounts will have to have multipliers for each mount.
Last option: Simply use preset options. Pro: Easiest. Con: Takes a lot of the flavor of the particular Empires out of the game.
Carriers! We must have them! P/F's Love the little guys! As for races, we need the Lyrans and the Hyrans Next. Would like to see the FRAX as well.
Are option mounts really that hard to do? (In hindsight, yeah I think so.)
I mean, yeah, okay because the math is entirely tied to DRAT which is based on hull and shields, *buuut* I'm sure that something managable can be hammered out.
Now I don't know the source material but isn't it possible to calculate all costs in advance. So vessel A has a base CR and a table in the book that states the stats for possible weapons it can use and their value (for each given ship). So Weapon A will cost 20 CR for vessel A and 25 CR for vessel B and so on based on each vessel's DRAT. The sheer amount of customization will very likely be toned down a bit, but it is very easy for the players to just take a ship and some weapon options and simply add the CR together.
Now I don't know the source material but isn't it possible to calculate all costs in advance. So vessel A has a base CR and a table in the book that states the stats for possible weapons it can use and their value (for each given ship). So Weapon A will cost 20 CR for vessel A and 25 CR for vessel B and so on based on each vessel's DRAT. The sheer amount of customization will very likely be toned down a bit, but it is very easy for the players to just take a ship and some weapon options and simply add the CR together.
Given the average engine ratings I've seen, I'd almost say that it's one cost depending on the number of arcs.
So you could say a Phaser - 1 is 3 CR per arc. So if I have two OPT mounts, one with ACE and one with BDF arcs and take PH-1s in each, then it's 18 CR + cost of ship. It really didn't seem to change dramatically based on the Engine ratings. (Then again, I checked with ER 4, 5, and 6. I didn't check anything really off...)
Is it 100% accurate? No. Is it within 1-2% of accurate? If my calcs are correct, yes.
Is it 100% accurate? No. Is it within 1-2% of accurate? If my calcs are correct, yes.
It'll do I guess. The more I think about it, the more I like optional mounts for ship design in general. Reduced to only some options of an overall larger arsenal on a ship it should be a nice way to customize fleets beyond the usual fleet composition strategies.
Another problem with optional mounts is the data sheet. The options could be displayed on one half of the page with checkboxes and the ship on the other. The weapon track has to be generated somehow as well or the amount of weapons will always be the same so the track stays the same.
I'd love to see PFs as well as the Lyrans and Hydrans. That is really all I'd like to see in the near-term but I have a real fondness for those two races and PFs in general.
Lyrans, Hydrans, Borg, Species 8472.
Unfortunately, Borgs do not belong to the SFU.
But I wonder how they would be treated.
Marc
Check out:
http://www.smileylich.com
...he's got buttloads of 'non-canon' SFB stuff.
First: Hydrans & Lyrans would be nice.
Second:
Check out:
http://www.smileylich.com
...he's got buttloads of 'non-canon' SFB stuff.
Oh Goody, more source material for Starmada conversions.
Third: Option Mounts for Orion & Wyn ships should be treated as weapons batteries. Decide on how many Empty Space Units you want in the mount and multiply by Mount plus Arc, the same way that you would any other weapons battery. This will tell you how many Space Units that it will take from your Hull. Just drop any Optional Weapon into the mount that will fit into the Empty Space and it's Arc will be determined by the mount.
As for finding the ORAT of an Option Mount, I think that treating it as Capacity like Drones or Fighters would work better than trying to calculate by Engine value and the, as yet unknown, Range of the Optional weapon which must be fitted into the Empty Space Units of the mount. Someone could probably design a weapon that would have a higher ORAT than the drones required to fill the Empty Space Units, but as long as we are using the standard weapons, Drone Racks seem to have the highest ORAT of anything we could use to fill the space in an Option Mount.
The Weapons Track on the Data Sheet should have the Option Mounts on it, whether the Option Mounts have been filled or not. If you hit an empty Option Mount, no harm done.
The Combat Rating of the ship on the Data Sheet should remain the same, whether the Option Mounts have been filled or not. The designer of the ship is not responsible for the player's choice of Optional Weapons. If the player chooses poorly, he will be at a disadvantage. This is much the same principal as making Faceted Shields and Screens cost more than regular Shields.
I have read that we will be getting the official version of option mount rules on the 27th of this month. While it is therefore unnecessary, I wish to extend & clarify my remarks. Consider the following ship:
Orion Weapon's Testbed (75CR) All systems are TL 0.
Hull (1, 3,5): 3 2 1.
Engines (1, 2): 5 4 2.
Shields (3, 4): 6 4 2.
Facets: F: 1, FP: 1, FS: 1, AP: 1, AS: 1, A: 1.
Weapons (5, 6): 1: Y, 2: Y, 3: Z, 4: Z, 5: Z, 6: Z.
Battery Y: Large Option Mount (Capacity 25).
[AB]
Battery Z: Small Option Mount (Capacity 15).
[ACE] [BDF]
VBAM Statistics:
Cost: 3, Maintenance: 2/3~1, Defensive value: 3, Anti-Ship: 5, Anti-Fighter: 0, Command Rating: 3, Command Cost: 2; Warp Drive.
This takes its Combat Rating from the capacity of its Option Mounts. If they were replaced in the design by Drone Racks, the ship would have a Combat Rating of 67 CR. Any other combination of Phasers, Disruptors, Plasmas D through S, or Photon Torpedoes would have a Combat Rating between 45 & 51. This means that Option Mounts are about 50 % more expensive than designing ships with fixed weapon batteries. This is as it should be. Strategic flexibility should cost.
I should mention that the small wing mounts will hold Disruptors, Phasers from class 1 to class 3, Romulan Plasmas F, or Plasmas D. The large centerline mount will hold Phasers from class 1 to class 3, Photon Torpedoes, and Plasmas from Class D through S (though not class R). I am not sure whether multiple weapons in the same mount are permitted. As an example, while a Phaser 2 or a Phaser 3 may be placed in an option mount, I am not sure that a Phaser 2 and a Phaser 3 should be, even though they will both fit with room to spare.
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