Topic: Epic South Florida battle

Myself and my Uncle Steve vs my Grandfather and out friend Glen using Full Thrust vector movement.
This was the only battle we have ever had where the game lasted more than 2-4 turns after our ships got into firing range.

My fleet
1 Battleship
1 Carrier
2 Destroyers

My Uncle;s fleet
2 Battleships
4 Destroyers

Glen's fleet
1 Wing Defender
1 Warbird
3 Medium ships
2 Smaller ships

Grandpa's fleet
2 Battlecruisers
1 Destroyer

The battle started on turn 3 when we got into range, with my Uncle flinging strikers at Glen's Wing Defender and destroying it before it could take part in the battle, and also damaging one of Grandpa's Battlecruisers. Glen's strikers proceeded to shoot down some of Uncle Steve's drones before they could reach their target.
My Battleship receiving a bombardment from all remaining ships on the opposing side, stripping it from 27 to 3 hull in 1 turn. In turn, we destroyed one of Glen's medium ships, and badly wrecked another one (the medium ships had remarkably heavy firepower). At the end of the turn, my Carrier launches fighters.

Next turn after maneuvering, my fighters eliminate the damaged medium ship of Glens, and damage the undamaged battlecruiser of my Grandfather. Unfortunately, I underestimated the anti fighter fire power of the opposing fleet, destroying 3/4 of my flights in a single go, as well as destroying my battleship and damaging one of my Uncle's. We manage to finish off the last remaining medium ship, as well as one of his small ships.

The next several turns are basically all close quarter maneuvering, me losing a destroyer, both of my Uncle's battleships being heavily damaged, Glen losing his remaining small ship, and my Grandfather losing... his destroyer.

After 1 turn in which my uncle's battleships are destroyed, we decide to warm up the hyperdrive and escape, but before we do we finish off one of my Grandfather's Battlecruisers, and Glen's last remaining ships.

My carrier does not manage to escape, leaving my Uncle's 3 remaining destroyers as the only survivors.

Without a doubt the best battle I have ever had in this game, all thanks to Full Thrust movement making maneuvering not only possible, but practical as well.

Re: Epic South Florida battle

So you used the movement system from the game "Full Thrust"? or The Starmada Vector movement?

Re: Epic South Florida battle

Full Thrust. The Starmada movement system makes maneuvering at high speeds impossible and annoying, whereas Full Thrust just makes turns bigger at higher speeds.

Re: Epic South Florida battle

Agreed.  No disrespect to the Starmada Semi-vector system, but the inability to turn if you are going faster than the current engine rating is a bit annoying.  The Full Thrust system seemed to work great!  For those familiar with FUll Thrust, we allowed a ship to be able to use all of its thrust to turn, IE "Advanced Manuevering".
It was fun, and we will probably use that system for manuevering when we play in the future. 8-)
Cheers.

Re: Epic South Florida battle

BeowulfJB wrote:

Agreed.  No disrespect to the Starmada Semi-vector system, but the inability to turn if you are going faster than the current engine rating is a bit annoying.  The Full Thrust system seemed to work great!  For those familiar with FUll Thrust, we allowed a ship to be able to use all of its thrust to turn, IE "Advanced Manuevering".
It was fun, and we will probably use that system for manuevering when we play in the future. 8-)
Cheers.

Well, S:AE does have a "Delayed Turns" option that will allow you to save up engine power to make turns at higher speeds...I know it's not the same, but it does give an option already in the rules.
Erik

Re: Epic South Florida battle

BeowulfJB wrote:

Agreed.  No disrespect to the Starmada Semi-vector system, but the inability to turn if you are going faster than the current engine rating is a bit annoying.

Annoying, perhaps. But scientifically accurate. smile

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Epic South Florida battle

cricket wrote:
BeowulfJB wrote:

Agreed.  No disrespect to the Starmada Semi-vector system, but the inability to turn if you are going faster than the current engine rating is a bit annoying.

Annoying, perhaps. But scientifically accurate. smile

Now why the heck would you go and ruin a perfectly good thing like spaceships shooting at each other by including something so ridiculous as 'scientific accuracy'. Sheesh!  wink
Erik

Re: Epic South Florida battle

cricket wrote:
BeowulfJB wrote:

Agreed.  No disrespect to the Starmada Semi-vector system, but the inability to turn if you are going faster than the current engine rating is a bit annoying.

Annoying, perhaps. But scientifically accurate. smile

Did you just use the phrase "scientifically accurate" to describe a hex-based game set in the future in space?
Heh heh...
Maybe the term "a nod to theory" would be a little bit better description. wink

Re: Epic South Florida battle

cricket wrote:
BeowulfJB wrote:

Agreed.  No disrespect to the Starmada Semi-vector system, but the inability to turn if you are going faster than the current engine rating is a bit annoying.

Annoying, perhaps. But scientifically accurate. smile

True enough, but if video games have taught me anything, its that sometimes realism is an acceptable sacrifice for fun.
The main problem I have with the Starmada movement is the lack of motivation to go fast.
Why would you go fast? Engine's are bulky and expensive, and there is no difference between shooting at a standing target or shooting at one moving half the speed of light.
The movement system was interesting and innovative, but in my experience it leads to long range battles with little to no maneuvering.

Re: Epic South Florida battle

If you REALLY want 'scientifically accurate', you'd play something that Ken Burnside's been involved in....
smile