Topic: Weapon Trait proposals
Looking at the existing weapon traits, I was wondering about the following ones:
- Something similar to the Range-Based-#, but instead of multiplying the rating by 3/2/1, the rating would be instead modified by +1/0/-1. It allows for a finer difference of value depending of the range. I suppose the cost factor would be slightly less than 1.
- A weapon that would inflict damage to its owner depending of the a DR. For example, every time a 1 is rolled, reroll. Any '1' is one damage point inflicted to the owning ship. Again, the cost of such a weapon would be reduced.
Marc