Topic: Weapon Trait proposals

Looking at the existing weapon traits, I was wondering about the following ones:

- Something similar to the Range-Based-#, but instead of multiplying the rating by 3/2/1, the rating would be instead modified by +1/0/-1. It allows for a finer difference of value depending of the range. I suppose the cost factor would be slightly less than 1.
- A weapon that would inflict damage to its owner depending of the a DR. For example, every time a 1 is rolled, reroll. Any '1' is one damage point inflicted to the owning ship. Again, the cost of such a weapon would be reduced.

Marc

Re: Weapon Trait proposals

No idea what you mean by the first one, do you mean short range makes it even easier to hit, and long range even harder to hit?
The second one reminds me of "Re-rolls to hit" that they had in Starmada X, and I would really like to see that trait back.

Re: Weapon Trait proposals

PSYCO829 wrote:

No idea what you mean by the first one, do you mean short range makes it even easier to hit, and long range even harder to hit?

It's simply a (for example) Range-Based Incremental damage. With such a trait, a dmg 1 weapon would inflict 2 damages at short range, 1 at medium and 0 at long range.

The second one reminds me of "Re-rolls to hit" that they had in Starmada X, and I would really like to see that trait back.

The second one would inflict damages to its owner.

Marc

Re: Weapon Trait proposals

I wonder if it would break the system to use half damage points and round them up.
That way, 1/0/-1 damage with a DMG 1 weapon is:
Carronade, Range Based DMG and DMG .5

Re: Weapon Trait proposals

Even so, it would use three traits to simulate one... :?

Marc