EHD causes an an additional hull hit no matter what the damage roll is. Essentially you're guaranteed to have a number of hull hits equal to the DMG dice thrown plus the result of those dice (50% chance of another hull hit). So, on average, Hull Hits = DMG Dice * (0.5 + 1):
#DMG Die Hull Hits
1 1.5
2 3
3 4.5
4 6
5 7.5
Catastrophic DMG dice have to come up odd (a hull hit) in order to trigger the special ability. Once that happens you're rolling a d6, where the average value is 3.5. So, on average, Hull Hits = DMG Dice * 0.5 * 3.5:
#DMG Die Hull Hits
1 1.75
2 3.5
3 5.25
4 7
5 8.75
Then, just for comparison sake, here's what it looks like with neither:
#DMG Die Hull Hits
1 0.5
2 1
3 1.5
4 2
5 2.5
EHD is 3 times better than normal, so a mod of 3.0. Catastrophic is about 17% better than EHD. So, 3.0 * 1.17 = 3.5, the catastrophic modifier.