Topic: Cone Weapon Costs

Now that I've started to work on the Defiance supplement, a little playtesting I did last weekend made me question the cost of cone weapons - costs I have struglled with before, since they aren't easy to statistically define.

Do folks have any thoughts about the current point costs for cone weapons.  Do they seem too high or too low for a 5' by 4' table?

-Demian

Re: Cone Weapon Costs

I'm not certain if they are too low, but they definitely aren't too high in my experience. It helps a little that the cone AOE stops at terrain depth, but without that provenance (plus the fact that you can't fire the cone through your squadmates which limits the fire arcs a bit) a well-placed cone weapon with B effector would decimate entire armies of SI. In fact, it could be that effector costs for cone weapons in general might deserve a second look.

Re: Cone Weapon Costs

They seem all right to me in most cases, although they might be a bit too cheap on a relatively featureless table, or against "pure" close combat armies.  Haven't playtested either, though, so that's just a gut feeling.

tnjrp might have a point about effector costs, though.  Cone + B is some awful nasty synergy.

Rich

Re: Cone Weapon Costs

could be that effector costs for cone weapons in general might deserve a second look

The new errata corrects the cone weapon effector costs.  Basically, I had never proportionately increased the effector costs after I increased the basic cone weapon costs to account for their power in playtesting...doh!