Topic: Macro Fighters

I posted large scale Star Wars fighters in the thread looking for SW ships and decided that I should add them here as well.

These are designed to try and use the stock Starmada engine to play a Silent Death style fighter game. I have not had a chance to try them out, so no guarantees on how well it works.
So here are the Star Wars designs that I've done.

Type: A-WING-class - STARFIGHTER (50)               
Hull: 3 2 1                
Engines: [TL0] 12 8 4                                          
Screens: [TL0] 5 4 2
Weapons: [TL0] 1:[VW] 2:[VW] 3:[V] 4:[V] 5:[W] 6:[W]               
Battery V: Laser Cannon, 4/8/12, 1/4+/1/2, Fire-Linked
[g] [g]                
Battery W: Concussion Missile, 4/8/12, 1/5+/1/2, Area Effect
[g] [g] Ammo: 6
Special: [TL0] Hyperdrive; Countermeasures               

Type: B-WING-class - STARFIGHTER (219)               
Hull: 7 6 5 4 3 2 1                
Engines: [TL0] 5 5 4 3 3 2 1                                      
Screens: [TL0] 16 14 12 10 7 5 3
Weapons: [TL0] 1:[VY] 2:[W] 3:[X] 4:[X] 5:[X] 6:[Y]               
Battery V: Auto Blaster, 3/6/9, 1/5+/1/1, Increased Hits
[g]                
Battery W: Laser Cannon, 4/8/12, 1/4+/1/2, Fire-Linked
[g]                
Battery X: Ion Cannon, 3/6/9, 2/5+/3/1, Continuing Damage; No Hull Damage               
[g] [g] [g]
Battery Y: Proton Torpedo, 2/4/6, 1/5+/2/1, Catastrophic
[g] [g] Ammo: 10
Special: [TL0] Armor Plating; Countermeasures; Fire Control; Hyperdrive               

Type: X-WING-class - STARFIGHTER (88)               
Hull: 5 4 3 2 1                
Engines: [TL0] 8 7 5 4 2                                        
Screens: [TL0] 12 10 8 5 3
Weapons: [TL0] 1:[VW] 2:[VW] 3:[V] 4:[V] 5:[V] 6:[W]               
Battery V: Laser Cannon, 4/8/12, 1/4+/1/2, Fire-Linked
[g] [g] [g] [g]                
Battery W: Proton Torpedo, 2/4/6, 1/5+/2/1, Catastrophic   
[g] [g] Ammo: 6   
Special: [TL0] Countermeasures; Hyperdrive               

Type: Y-WING-class - STARFIGHTER (183)               
Hull: 7 6 5 4 3 2 1                
Engines: [TL0] 6 6 5 4 3 2 1                                      
Screens: [TL0] 14 12 10 8 6 4 2
Weapons: [TL0] 1:[V] 2:[V] 3:[W] 4:[W] 5:[X] 6:[]               
Battery V: Laser Cannon, 4/8/12, 1/4+/1/2, Fire-Linked
[g] [g]                
Battery W: Proton Torpedo, 2/4/6, 1/5+/2/1, Catastrophic
[g] [g] Ammo: 8               
Battery X: Ion Cannon, 3/6/9, 2/5+/3/1, Continuing Damage; No Hull Damage               
[abcdef]                
Special: [TL0] Armor Plating; Countermeasures; Hyperdrive               

Type: Z-95 HEADHUNTER-class - STARFIGHTER (53)               
Hull: 3 2 1                
Engines: [TL0] 8 6 3                                          
Screens: [TL0] 10 7 4
Weapons: [TL0] 1:[VW] 2:[VW] 3:[V] 4:[V] 5:[W] 6:[W]               
Battery V: Laser Cannon, 4/8/12, 1/4+/1/2, Fire-Linked
[g] [g]                
Battery W: Concussion Missile, 4/8/12, 1/5+/1/2, Area Effect
[g] [g] Ammo: 6   
Special: [TL0] Armor Plating; Hyperdrive               

Type: TIE-class - STARFIGHTER (21)               
Hull: 2 1               
Engines: [TL0] 14 7                                           
Screens: [TL0] 6 3
Weapons: [TL0] 1:[V] 2:[V] 3:[V] 4:[V] 5:[V] 6:[V]               
Battery V: Laser Cannon, 4/8/12, 1/4+/1/2, Fire-Linked
[g] [g]                

Type: TIE ADVANCED-class - STARFIGHTER (51)               
Hull: 3 2 1                
Engines: [TL1] 14 10 5                                          
Screens: [TL0] 10 7 4
Weapons: [TL0] 1:[V] 2:[V] 3:[V] 4:[V] 5:[] 6:[]               
Battery V: Laser Cannon, 4/8/12, 1/4+/1/2, Fire-Linked
[g] [g]                
Special: [TL1] Armor Plating; Countermeasures; Fire Control               

Type: TIE INTERCEPTOR-class - STARFIGHTER (29)               
Hull: 3 2 1                
Engines: [TL0] 14 10 5                                          
Screens: [TL0] 6 4 2
Weapons: [TL0] 1:[2V] 2:[2V] 3:[V] 4:[V] 5:[V] 6:[V]               
Battery V: Light Laser Cannon, 4/8/12, 1/4+/1/1, Fire-Linked
[g] [g] [g] [g]                

Type: TIE BOMBER-class - STARFIGHTER (68)               
Hull: 3 2 1                
Engines: [TL0] 8 6 3                                          
Screens: [TL0] 11 8 4
Weapons: [TL0] 1:[VW] 2:[VW] 3:[VX] 4:[VX] 5:[WX] 6:[WX]               
Battery V: Laser Cannon, 4/8/12, 1/4+/1/2, Fire-Linked
[g] [g]                
Battery W: Proton Torpedo, 2/4/6, 1/5+/2/1, Catastrophic
[g] [g] Ammo: 6               
Battery X: Concussion Missile, 4/8/12, 1/5+/1/2, Area Effect
[g] [g] Ammo: 6   
Special: [TL0] Armor Plating               

Type: MILLENIUM FALCON-class - YT-1300 LIGHT FREIGHTER (344)               
Hull: 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1               
Engines: [TL0] 6 6 6 5 5 5 4 4 4 3 3 3 2 2 2 1 1 1                           
Screens: [TL0] 16 16 15 14 13 12 11 10 9 8 8 7 6 5 4 3 2 1
Weapons: [TL0] 1:[V] 2:[W] 3:[] 4:[] 5:[] 6:[]               
Battery V: Quad Laser Cannon, 2/4/6, 4/4+/1/1
[abcdef] [abcdef]                
Battery W: Concussion Missile, 4/8/12, 1/5+/1/2, Area Effect
[g] [g] Ammo: 8   
Special: [TL0] Armor Plating; Cargo (150); Countermeasures; Fire Control; Transport (75)               

Type: SLAVE 1-class - PATROL CRAFT (352)               
Hull: 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1               
Engines: [TL0] 6 6 6 5 5 5 4 4 4 3 3 3 2 2 2 1 1 1                           
Screens: [TL0] 14 14 13 12 11 11 10 9 8 7 7 6 5 4 4 3 2 1
Weapons: [TL0] 1:[V] 2:[W] 3:[X] 4:[] 5:[] 6:[]               
Battery V: Laser Cannon, 4/8/12, 1/4+/1/2, Fire-Linked
[g] [g]                
Battery W: Auto Blaster, 3/6/9, 1/5+/1/1, Increased Hits
[g] [g]                
Battery X: Proton Torpedo, 2/4/6, 1/5+/2/1, Catastrophic
[g] [g] Ammo: 8
Special: [TL0] Armor Plating; Cargo (200); Countermeasures; Fire Control; Mines (25); Transport (100)               

Type: TANTIVE IV-class - CORVETTE (1059)               
Hull: 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1               
Engines: [TL0] 3 3 3 3 3 3 3 3 3 3 2 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 1               
Screens: [TL0] 20 20 19 18 18 17 16 16 15 14 14 13 12 12 11 10 10 9 8 8 7 6 6 5 4 4 3 2 2 1
Weapons: [TL0] 1:[V] 2:[W] 3:[] 4:[] 5:[] 6:[]               
Battery V: Turbo Laser, 6/12/18, 1/5+/1/3, Piercing +1
[ace] [ace] [bdf] [bdf]                
Battery W: Twin Turbo Laser, 6/12/18, 2/5+/1/3, Piercing +1
[abcd] [abcd]
Special: [TL0] Armor Plating; Cargo (750); Countermeasures; Fire Control; Hyperdrive; Marines (20); Transport (750)

Edit: Added 'fire-linked' to the Laser Cannons and revised Ion Cannons (Ion Cannon, 3/6/9, 2/5+/3/1, Continuing Damage; No Hull Damage).

Re: Macro Fighters

And for another fighter heavy verse. Here are designs for Babylon 5.


Type: STARFURY-class-EA FIGHTER (42)               
Hull: 3 2 1                
Engines: [TL0] 10 7 4                                          
Shields: [TL0] 2 2 1                                          
Weapons: [TL0] 1:[VW] 2:[VW] 3:[V] 4:[V] 5:[W] 6:[W]               
Battery V: Uni-Pulse Cannons, 4/8/12, 1/4+/2/1, Fire-Linked               
[g] [g]                
Battery W: Fusion Missiles, 3/6/9, 1/4+/3/1,                
[g] [g] Ammo: 4               
Special: [TL0] Overthrusters               

Type: BADGER-class - FIGHTER (68)               
Hull: 4 3 2 1                
Engines: [TL0] 8 6 4 2                                         
Shields: [TL0] 3 3 2 1                                         
Weapons: [TL0] 1:[VX] 2:[VX] 3:[VY] 4:[WY] 5:[WY] 6:[X]               
Battery V: Uni-Pulse Cannons, 4/8/12, 1/4+/2/1, Fire-Linked               
[g] [g]                
Battery W: Uni-Pulse Cannons, 4/8/12, 1/4+/2/1, Fire-Linked               
[ef]                
Battery X: Plasma Bolt Cannon, 3/6/9, 1/5+/1/2,                
[g] [g]                
Battery Y: Fusion Missiles, 3/6/9, 1/4+/3/1,                
[g] [g] Ammo: 8               
Special: [TL0] Overthrusters
           
Type: THUNDERBOLT-class-EA FIGHTER (68)               
Hull: 6 5 4 3 2 1                
Engines: [TL0] 10 9 7 5 4 2                                       
Shields: [TL0] 3 3 2 2 1 1                                       
Weapons: [TL0] 1:[V] 2:[W] 3:[W] 4:[] 5:[] 6:[]               
Battery V: Gatling Pulse Cannon, 4/8/12, 1/4+/2/1, Increased Hits               
[g]                
Battery W: Fusion Missiles, 3/6/9, 1/4+/3/1,                
[g] [g] Ammo: 6               
Special: [TL0] Overthrusters               

Type: NAIL-class-MINBARI FIGHTER (90)               
Hull: 5 4 3 2 1                
Engines: [TL1] 12 10 8 5 3                                        
Shields: [TL0] 3 3 2 2 1                                        
Weapons: [TL0] 1:[V] 2:[V] 3:[V] 4:[V] 5:[] 6:[]               
Battery V: Neutron Guns, 4/8/12, 1/4+/1/1, Piercing +1               
[g] [g] [g]                
Special: [TL0] Armor Plating; Stealth               

Type: SENTRI-class-CENTAURI FIGHTER (42)               
Hull: 3 2 1                
Engines: [TL0] 12 8 4                                          
Shields: [TL0] 2 2 1                                          
Weapons: [TL0] 1:[VW] 2:[VW] 3:[V] 4:[V] 5:[W] 6:[W]               
Battery V: Ion Particle Guns, 2/4/6, 1/4+/1/1, Extra Hull Damage               
[g] [g]                
Battery W: Fusion Missiles, 3/6/9, 1/4+/3/1,                
[g] [g] Ammo: 4               

Type: FRAZI-class-NARN FIGHTER (49)               
Hull: 3 2 1                
Engines: [TL0] 10 7 4                                          
Shields: [TL0] 2 2 1                                          
Weapons: [TL0] 1:[VW] 2:[VW] 3:[V] 4:[V] 5:[W] 6:[W]               
Battery V: Plasma Pulse Cannon, 3/6/9, 1/5+/1/2, Increased Hits               
[g] [g]                
Battery W: Fusion Missiles, 3/6/9, 1/4+/3/1,                
[g] [g] Ammo: 4               
Special: [TL0] Armor Plating               

Type: DELTA-class-PIRATE FIGHTER (30)               
Hull: 2 1               
Engines: [TL0] 10 5                                           
Shields: [TL0] 2 1                                           
Weapons: [TL0] 1:[VW] 2:[VW] 3:[VW] 4:[VW] 5:[VW] 6:[VW]               
Battery V: Plasma Bolt Cannon, 3/6/9, 1/5+/1/2,                
[g] [g]                
Battery W: Fusion Missiles, 3/6/9, 1/4+/3/1,                
[g] [g] Ammo: 6               

Type: WHITESTAR-class-ALLIANCE GUNSHIP (747)               
Hull: 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1               
Engines: [TL1] 9 9 8 8 7 7 6 6 5 5 4 4 3 3 2 2 1 1                           
Shields: [TL1] 4 4 4 4 4 3 3 3 3 2 2 2 2 2 1 1 1 1                           
Weapons: [TL1] 1:[V] 2:[W] 3:[W] 4:[] 5:[] 6:[]               
Battery V: Neutron Laser, 6/12/18, 1/5+/1/3, Catastrophic; Repeating; Slow-Firing               
[g]               
Battery W: Pulse Cannon, 4/8/12, 1/4+/2/2, Increased Hits               
[g] [g] [g] [g]                
Special: [TL1] Overthrusters; Stealth; Regeneration               

Type: SHADOW FIGHTER (91)               
Hull: 4 3 2 1                
Engines: [TL1] 14 11 7 4                                         
Shields: [TL1] 3 3 2 1                                         
Weapons: [TL1] 1:[V] 2:[V] 3:[V] 4:[] 5:[] 6:[]               
Battery V: Quantum Bolt Cannon, 4/8/12, 1/4+/2/1, Halves Shields               
[g] [g]                
Special: [TL1] Armor Plating; Regeneration               

Type: VORLON FIGHTER (98)               
Hull: 4 3 2 1                
Engines: [TL1] 14 11 7 4                                         
Shields: [TL1] 3 3 2 1                                         
Weapons: [TL1] 1:[V] 2:[V] 3:[V] 4:[V] 5:[V] 6:[V]               
Battery V: Lightning Cannon, 5/10/15, 1/4+/1/2, Fire-Linked               
[g] [g] [g] [g]                
Special: [TL1] Armor Plating; Regeneration

Edit: Change to the Badger. I moved the rear firing Uni-pulse Cannon to a separate battery so it doesn't have to be linked with the forward firing ones.

Re: Macro Fighters

I have some questions and suggestion about them, if you please:

Battery W: Concussion Missile, 4/8/12, 1/5+/1/2, Area Effect
[g] [g] Ammo: 6

Why Area effect?
According to the video game X-wing, concussion missiles are very powerful against spacecraft (ships and fighters) but have no effect against an area. They could be 'piercing' or could be treated as seekers.

Battery X: Ion Cannon, 3/6/9, 2/4+/1/1, Increased Impact

AFAIK, ion cannon doesn't kill ships. They short-circuit things, sometimes all over the ship, so could ideally be 'no-hull damage' and maybe also 'continued damage'.
                       

Battery V: Laser Cannon, 4/8/12, 1/4+/1/2
[g] [g] [g] [g]

Could use a 'fire-linked'.
               

Battery W: Proton Torpedo, 2/4/6, 1/5+/2/1, Catastrophic
[g] [g] Ammo: 8

   
Again, could be treated as seekers.

Just my two euros-cents

Marc

Re: Macro Fighters

madpax wrote:

I have some questions and suggestion about them, if you please:

Battery W: Concussion Missile, 4/8/12, 1/5+/1/2, Area Effect
[g] [g] Ammo: 6

Why Area effect. According to the video game X-wing, concussion missiles are very powerful against spacecraft (ships and fighters) but have no effect against an area. They could be 'piercing' or could be treated as seekers.

These were designed based more off Wookieepedia than anything else. So I went with the Concussion name and a reference to proximity detonation. I considered seekers but none of these fighter designs have anything in the way of AF defenses. And it keeps the clutter down on the board.

madpax wrote:

Battery X: Ion Cannon, 3/6/9, 2/4+/1/1, Increased Impact

AFAIK, ion cannon doesn't kill ships. They short-circuit things, sometimes all over the ship, so could ideally be 'no-hull damage' and maybe also 'continued damage'.

That's from the X-wing game, but Wookieepedia doesn't have much about them. Edit-Went and read the main entry for the heavy Ion Cannon and it does talk about disabling rather than killing as well as being less accurate than lasers.
How about-Ion Cannon, 3/6/9, 2/5+/3/1, Continuing Damage; No Hull Damage
That'll hurt but not kill.

madpax wrote:

Battery V: Laser Cannon, 4/8/12, 1/4+/1/2
[g] [g] [g] [g]

Could use a 'fire-linked'.

Agreed. Easy to add since it doesn't change the cost.

madpax wrote:

   

Battery W: Proton Torpedo, 2/4/6, 1/5+/2/1, Catastrophic
[g] [g] Ammo: 8

   
Again, could be treated as seekers.

Again, AF defenses & board clutter.

Re: Macro Fighters

Yeah, Fire-Linked fits perfectly.  I for one like the missiles better as weapons than strikers in this case; in addition to the reduced clutter and lack of AF defenses, weaponizing them lets you keep firing arc restrictions and prevents them from turning on a dime.

Re: Macro Fighters

Nomad wrote:

in addition to the reduced clutter and lack of AF defenses, weaponizing them lets you keep firing arc restrictions and prevents them from turning on a dime.

Right, fighters have to bracket their targets before firing missiles!

Marc

Re: Macro Fighters

One last set of fighters. Battlestar Galactica. Based off the info at http://en.battlestarwiki.org
For the Nuclear Missile armed Raptor & Raider, I used Strikers because in the show they were targeted and shot down by Vipers defending the Galactica. So they really are more of a scenario objective rather than a weapon to shoot at the enemy. Of course if they are foolish enough to pack their fighters that close together... :twisted:

Type: VIPER MK.1 (44)               
Hull: 3 2 1                
Engines: [TL0] 10 7 4                                          
Shields: [TL0] 2 2 1                                          
Weapons: [TL0] 1:[V] 2:[V] 3:[V] 4:[V] 5:[] 6:[]               
Battery V: Mode1: Laser Gun, 3/6/9, 2/4+/2/1, Fire-Linked               
Mode2: Torpedo Tube, 3/6/9, 1/3+/2/2                
[g] [g]                

Type: VIPER MK.2 (69)               
Hull: 3 2 1                
Engines: [TL1] 12 8 4                                          
Shields: [TL0] 2 2 1                                          
Weapons: [TL1] 1:[VW] 2:[VW] 3:[VW] 4:[VW] 5:[2W] 6:[2W]               
Battery V: Heavy Kinetic Energy Weapon, 4/8/12, 2/4+/2/1, Fire-Linked               
[g] [g]                
Battery W: Missile, 4/8/12, 1/3+/1/2, Double Damage; No Range Mods               
[g] [g] [g] [g] Ammo: 4               
Special: [TL0] Overthrusters               

Type: VIPER MK.7 (104)               
Hull: 4 3 2 1                
Engines: [TL1] 12 9 6 3                                         
Shields: [TL1] 3 3 2 1                                         
Weapons: [TL1] 1:[VW] 2:[VW] 3:[VW] 4:[VW] 5:[VW] 6:[W]               
Battery V: Heavy Kinetic Energy Weapon, 4/8/12, 2/4+/2/1, Fire-Linked               
[g] [g] [g]                
Battery W: Missile, 4/8/12, 1/3+/1/2, Double Damage; No Range Mods               
[g] [g] [g] [g] Ammo: 4               
Special: [TL1] Fire Control; Overthrusters               

Type: BLACKBIRD-STEALTH SCOUT (73)               
Hull: 4 3 2 1                
Engines: [TL1] 16 12 8 4                                         
Shields: [TL1] 3 3 2 1                                         
Weapons: [TL1] 1:[V] 2:[V] 3:[V] 4:[] 5:[] 6:[]               
Battery V: Missile, 4/8/12, 1/3+/1/2, Double Damage; No Range Mods               
[g] [g] Ammo: 2               
Special: [TL1] Fire Control; Stealth               

Type: RAPTOR-NUCLEAR STRIKE (191)               
Hull: 7 6 5 4 3 2 1                
Engines: [TL0] 5 5 4 3 3 2 1                                      
Shields: [TL0] 3 3 3 2 2 1 1                                      
Weapons: [TL0] 1:[] 2:[] 3:[] 4:[] 5:[] 6:[]               
Special: [TL0] Armor Plating; Cargo (100); Carrier (80); Countermeasures; Hyperdrive; Overthrusters; Transport (100)               
Fighters: [TL0]               
2xNuclear Missile, 1/8/4, (Striker/3+/Area Effect/Double Damage/IMP-3)               

Type: RAPTOR-STRIKE (141)               
Hull: 7 6 5 4 3 2 1                
Engines: [TL0] 5 5 4 3 3 2 1                                      
Shields: [TL0] 3 3 3 2 2 1 1                                      
Weapons: [TL0] 1:[V] 2:[V] 3:[] 4:[] 5:[] 6:[]               
Battery V: Rocket Pack, 3/6/9, 4/5+/1/1, Doubled Range Mods; Increased Hits               
[ab] [ab] Ammo: 8               
Special: [TL0] Armor Plating; Cargo (100); Countermeasures; Hyperdrive; Overthrusters; Transport (100)               

Type: RAIDER-TYPE 1 (42)               
Hull: 5 4 3 2 1                
Engines: [TL0] 8 7 5 4 2                                        
Shields: [TL0] 2 2 2 1 1                                        
Weapons: [TL0] 1:[V] 2:[V] 3:[V] 4:[] 5:[] 6:[]               
Battery V: Laser Cannon, 4/8/12, 1/4+/2/2, Fire-Linked               
[g] [g]                
Special: [TL0] Transport (200)               

Type: RAIDER-TYPE 2 (73)               
Hull: 4 3 2 1                
Engines: [TL0] 8 6 4 2                                         
Shields: [TL0] 2 2 1 1                                         
Weapons: [TL0] 1:[VX] 2:[VX] 3:[VX] 4:[WX] 5:[WX] 6:[WX]               
Battery V: Heavy Kinetic Energy Weapon, 4/8/12, 2/4+/2/1, Fire-Linked               
[g] [g]                
Battery W: Light Kinetic Energy Weapon, 2/4/6, 3/4+/1/1, Fire-Linked               
[g] [g]                
Battery X: Missile, 4/8/12, 1/3+/1/2, Double Damage; No Range Mods               
[g] [g] [g] [g] Ammo: 8               

Type: RAIDER-NUCLEAR STRIKE (133)               
Hull: 4 3 2 1                
Engines: [TL0] 8 6 4 2                                         
Shields: [TL0] 2 2 1 1                                         
Weapons: [TL0] 1:[V] 2:[V] 3:[V] 4:[W] 5:[W] 6:[W]               
Battery V: Heavy Kinetic Energy Weapon, 4/8/12, 2/4+/2/1, Fire-Linked               
[g] [g]                
Battery W: Light Kinetic Energy Weapon, 2/4/6, 3/4+/1/1, Fire-Linked               
[g] [g]                
Special: [TL0] Carrier (80)               
Fighters: [TL0]               
2xNuclear Missile, 1/8/4, (Striker/3+/Area Effect/Double Damage/IMP-3)               

Type: HEAVY RAIDER (85)               
Hull: 8 7 6 5 4 3 2 1                
Engines: [TL0] 6 6 5 4 3 3 2 1                                     
Shields: [TL0] 3 3 3 2 2 2 1 1                                     
Weapons: [TL0] 1:[V] 2:[W] 3:[W] 4:[] 5:[] 6:[]               
Battery V: Multi-barrel KEW, 2/4/6, 3/4+/1/1, Increased Hits               
[ab]                
Battery W: Missile, 4/8/12, 1/3+/1/2, Double Damage; No Range Mods               
[g] [g] Ammo: 4               
Special: [TL0] Transport (400)