Topic: Reversing
Had a game last week in which my opponent convinced me to let him go backward using the standard movement rules. Trying to figure out a way to make it a hastle to do it, I told him that it would double his thrust requirements doing so. What then happened was me desperately trying to get enough speed to overtake him while retaining enough room to maneuver, all the while getting shot at by an HGI arc weapon.
Has anyone else played with rules for moving backwards with standard movement? I think the best in game option would be to use pivots to attain the same effect, but my opponent is arguing that pivots don't allow him to maneuver well enough to make it worth while flying backwards blowing up my entire fleet.
I told him that if he wanted to move backwards in a space game and shoot at me, that we might as well play Saganami Island Tactical Simulator (of which I love and he hates).
But before I try to convince him to do that, I figured I'd ask about other peoples house rules regarding reverse movement. Is doubling thrust requirement enough? Does it break the balance of the standard movement system?