I've never talked to anyone at M12 Games, but, then again, I've never felt to need to either.
Learning curve? To me it was pretty much learned before I played my first game(with my one reading). The first game reinforced it with very little rule checking. Second game was done with out the rulebook handy. Plus, my 9 year old understood it well enough to hand me my hind quarters in a hand basket on our first game. I have since read through certain rule sections, mainly the optional rules, multiple traits for weapons, fighters, and seekers. I think I pretty much have it all down now. While the rules are easy to learn the tactics of the game are vast and enjoyable.
Scenarios? I've been translating some Star Fleet Battles scenarios over without a single hitch! I'm working on a mini-campaign right now, from that system, called the Lone Wolf.
Adaptability... I've seen Babylon 5, Battlestar Gallactica, Starfire, Honor Harrington, Star Wars, Star Trek, and various other sci-fi books, movies, games, and shows done in this system.
Playing time... Largest amount of ships we have used to date has been about 8 all at the same time. The game lasted about an hour. I feel the game can easily handle fleet actions. But do not think that small actions are not good. We've had some very awesome ship-to-ship duels too.
I have played Star Fleet Battles, Full Thrust, A Sky Full of Ships, Starfire, and various others covering the spectrum of simple to ultra-complicated... like Little Miss. Bo-peep said.... Starmada is "just right"!
Like they say... "Simple, but not simplistic, is the guiding principle." And they have hit the nail on the head IMHO!
Sorry if this was a bit much. :oops: