Topic: Heavy Torpedoes--thoughts?
I've been semi-working on a setting that, for some reasons, requires a heavy torpedo, something that can be hit by ship-board weapons (so requiring either striker/seekers), but not part of a 'shoal' of smaller torpedoes. My first thought was to simply have a 'fire-linked' option to simulate a heavy torpedo, but then wondered how to get around it being able to take several hits before being 'destroyed'.
Does anyone have any idea how to help?