Topic: Two Ships, Four Game Systems

I have two ships from Charles Oines' Voidstriker setting that I've gotten his permission to use for a project.

The project is intended to give someone who's new to the genre a pair of dueling ships that they can run that are a reasonable pair.  The ships are the Xuvaxi and the N'Gasku.  The Xuvaxi are Charles's 'Not The Federation' minis, the N'Gasku are his "Not The Klingons" minis.

So, here are the ground rules

1) I write a class history for each of them.
2) I send the class history and the art assets out to designers; the games I am aware of are Squadron Strike, Starmada, Full Thrust and Colonial Battlefleet.
3) We all agree on some baselines like weapon ranges and type of thrust/thrust rating (I'm thinking 'Cinematic/Mode 1, Thrust 4'.  Maximum weapon range will probably end up requiring the most negotiation.
4) Each person designs the ship for their favorite game and generates a PDF.  We all then post the ships on Star Ranger's Forums, along with extensive designer's notes.

While these are Charles' Not Feds and Not Klingons, to avoid causing problems, I will be writing the class histories such that they do NOT mirror the capabilities of the SFU's Federation Heavy Cruiser and Klingon D7.  I will ask that any ship designers do the same.

I have designers on hand for SS, FT and CB.  I do not have a designer for SM.  Any takers?

If this works out well, I know a few other people who are doing Shapeways Minis who'd be interested in being in future rounds of this, but the primary goal is to give everyone a chance to do a 'beam to beam' comparison of ships in different systems, and hopefully get them to go "OK, I've played this in system X, let's kick the tires in system Y."

Re: Two Ships, Four Game Systems

Hi Ken !

As an SFB/FC player, I'm ok to help you with designing these two ships with SM:AE rules, and even make some duels with my partner.

Send me your email by Private message please.

I love Attack vector, you know me, I was haunting your forums few months ago, but my game partners doesn't like high complextiy games.  sad

PS : Do I win an SS copy ?  big_smile

Re: Two Ships, Four Game Systems

And Ken,

I think you could be interested in that : I've made some month ago two ship design, the Al rafik and the warspite  big_smile

PM me your mail adress if you want them

Re: Two Ships, Four Game Systems

Ok so there are my designs for Starmada :

Type: D7-class KLINGON CRUISER (354)
Hull: 13 12 11 10 9 8 7 6 5 4 3 2 1 
Engines: [TL0] 6 6 6 5 5 4 4 3 3 2 2 1 1                 
Shields: [TL0] 3 3 3 3 3 2 2 2 2 1 1 1 1                 
 
Weapons: [TL0] 1:[VW] 2:[V] 3:[V] 4:[V] 5:[V] 6:[W]
Battery V: Phaser II, 2/4/6, 1/3+/2/1, Range-Based DMG
 
[CABD] [CABD] [CABD] [AC] [BD] [CE] [CE] [DF] [DF] 
Battery W: Disruptors, 3/6/9, 1/4+/2/2, Range-Based IMP
 
[AB] [AB] [AB] [AB] 
Battery X: , , ///, 
 
 
Battery Y: , , ///, 
 
 
Battery Z: , , ///, 
 
 
Special: [TL0] Carrier (45); Teleporters (6); Marines (8)
Fighters: [TL0]
Type: CONSTITUTION-class FEDERATION HEAVY CRUISER (346)
Hull: 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines: [TL0] 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1               
Screens: [TL0] 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1               
 
Weapons: [TL0] 1:[V] 2:[V] 3:[V] 4:[V] 5:[W] 6:[W]
Battery V: Phaser I, 3/6/9, 1/3+/2/2, Range-Based DMG
 
[AB] [AB] [AC] [AC] [BD] [BD] [EF] [EF] 
Battery W: Photons Torpedoes, 4/8/12, 1/4+/2/2, Slow-Firing; Double Damage
 
[AB] [AB] [AB] [AB] 
Battery X: , , ///, 
 
 
Battery Y: , , ///, 
 
 
Battery Z: , , ///, 
 
 
Special: [TL0] Hyperdrive; Teleporters (4); Marines (8); Armor Plating
Fighters: [TL0]

I will play it against my wife who has never played (only one game of federation commander a log time ago).

She take the Fed, I've got the Klink


Turn 1

Going straight ahead at each others, not in shooting range.

Turn 2

Both of us turning to starboard, the distance increase.

Turn 3

<IMG src="http://img4.hostingpics.net/thumbs/mini_833285Tour3.jpg">http://img4.hostingpics.net/thumbs/mini_833285Tour3.jpg</IMG>

She turn to portside, as me but I turn more, we are at extreme range (9hexs).

Bad dice rolls from my disruptors kills only a photon of the Fed's ship, ishe retaliates with all weapons (Ph1 and photons), destroying a disruptors and three phasers.

Turn 4

We are closing to 2 hexs.
Catastrophic dice rolls fail to inflict serious damage to the Feds, only a few hull hits and one Ph1 destroyed,  and even without photons (reloading), she destroy my last disruptors, some phasers, killing 50% of my engine and shields and making rampage in my hull.

Tour 5

<IMG src="http://img4.hostingpics.net/thumbs/mini_783242Tour5.jpg">http://img4.hostingpics.net/thumbs/mini_783242Tour5.jpg</IMG>

Previous speed was 5 and I have only 3 engines rating left, I can only slow a little.
She knows that and slides just a little to keep me in her line of fire.
The phasers won't be needed; the photons cut my ships in two.

Conclusion :
I think my D7 design is bad as the two ships have the same combat rating but the D7 seems outclassed (or my wife is an hidden expert space tactician, who know ?)
I will correct the stats and try again !

Next time I would take several D7 :

<IMG src="http://img4.hostingpics.net/thumbs/mini_217813USSEnterpriseD7faceoff.jpg">http://img4.hostingpics.net/thumbs/mini_217813USSEnterpriseD7faceoff.jpg</IMG>

PS : Sorry for bad english