Topic: KA/RA Special Sensors

As KA/RA allows you to easily do fleet scale battles, I'd like to include a few fleet support types of ships from FC.  One such group would be scouts.  In the SF universe, scouts have dedicated Special Sensors which you can allocate energy to to do various things each turn, including spoofing seekers so that they lose their lock on, providing jamming that makes ships harder to hit, or countering such jamming from enemy scouts.  It struck me that most of the effects could easily be simulated by existing Starmada effects.  Here is what I came up with.

Special Sensors
Special Sensors are used to conduct various electronic warfare tasks.  Each turn during the orders phase, each sensor must be assigned a task and target. The target of the Special Sensor must be within 15 hexes.  No ship or fighter flight can be targeted by more than one Special Sensor in a turn.  The possible modes are:
ECM:  Targeted friendly ship gains Countermeasures for this turm
Jam:  Targeted friendly ship gains Point Defense for this turn
Spoof:  Targeted Drone or Suicide Shuttle Flight subjected to Anti-Drone attack immediately upon activation
ECCM:  Targeted friendly ship ignores ECM from enemy Special Sensors
Scan:  Sensor counts as Science (50) for scenario-specific information gathering.

A ship which uses Special Sensors may only use direct-fire weapons with the Anti-Fighter trait during the turn as the energy emissions from larger weapons blind the sensors

Unlike most special equipment, Special Sensors are prominently located on the ship's exterior and subject to combat damage.  Special Sensors should be treated as one of the ship's weapons batteries, with corresponding entries on the weapons chart.

During ship construction, each Special Sensor utilizes 5% of the total available SU.  However, as their worth to the fleet is dependent on what they have to protect, the CRAT value of the sensor is not computed during ship design.  Instead, each sensor adds 5% of the value of the most expensive ship in the fleet to the base value of the scout carrying the special sensors.  E.g. a Klingon Squadron contains a C8 Dreadnought, 2 D7s, and an E7D.  The E7D has a base cost of 257 points and has 2 Special Sensors.  It's final cost would be 257+ 2x(611x0.05) = 318.  If caught alone with only a couple of E4 escorts, the E7D would itself be the most expensive ship and cost 257 + 2x(257x0.05) = 283

A little something to play around with until any of the Borders of Madness rules from FC make the jump to Starmada (if ever).

Any thoughts?

Brian