Topic: Unreliable or weakened systems
I was thinking (I do that from time to time) about reinforced systems like hull or shields, and I then I made an association with something that Decipher's (now dead) Star Trek RPG ship combat rules uses. In those rules, ships can be designed with reinforced systems OR weakened systems that allow for more space. For instance, a ship with a 'weaker' hull could have more space for other systems like weapons.
I was thinking that maybe such a system could be interesting for Starmada. More specifically, if we already have armor plating, reinforced shields and armored gun batteries then we could have their opposites. You could opt for, say, " weakened shields" which could work this way: every time your roll a 'S' result you make another roll and on a 5 or 6 another shield hit occurs (for a total of two). OTOH the advantage would be that you get more space or lower the total cost of the ship (or both maybe), plus it would add an interesting wrinkle to ship design.
For instance, you could have a ship with lots of weapons for its hull size, but with the "weakened gun batteries" option. Or a ship with a high shield rating (like 4 or 5) but with "weakened hull".
Also, I know this has been discussed before, but what were the pros and cons of having "armored engines"? (where any 'E' hit could be negated by a 5 or 6 saving throw)
Opinions?