Topic: Planetary Assault Scenario
Hey, I think my group is going to playtest this on Saturday, and I'd like to get some thoughts before we run it.
Planetary Assault
Attacker: Your objective is to inflict as much damage as possible to one of the enemy's colony worlds. CRAT Limit: 1500.
Defender: Your colony world is under attack!
CRAT Limit: 1800. However, the defender must spend at least 600 points to purchase 6 planet-side fortifications from the following list:
Type: Fighter Base (101)
Hull: 4 3 2 1
Engines 0
Shields: [TL0] 3 3 2 1
Special Equipment - Equipment Tech Level: 2
Carrier (50) : Armor Plating:
Point Defence:
Type: Beam Base (100)
Hull: 4 3 2 1
Engines 0
Shields: [TL0] 3 3 2 1
Weapons : 1:[V], 2:[V], 3:[V], 4:[V], 5:[V], 6:[]
Weapons
Battery V: Particle Beam TL2, 1-3/4-6/7-9, 2/4+/2/1
Piercing +1
[GHI] [GHI] [GHI]
Special Equipment - Equipment Tech Level: 2
Fire Control : Armor Plating:
Anti-Fighter Batteries (5):
Type: Missile Base (100)
Hull: 4 3 2 1
Engines 0
Shields: [TL0] 3 3 2 1
Weapons : 1:[2V], 2:[2V], 3:[2V], 4:[2V], 5:[2V], 6:[V]
Weapons
Battery V: ICBMs TL2, 1-6/7-12/13-18, 1/4+/3/1
Ammo:(13)
[GHI] [GHI] [GHI] [GHI] [GHI] [GHI] [GHI]
Special Equipment - Equipment Tech Level: 2
Fire Control : Armor Plating:
Setup: (Note: we use a slightly larger than normal map. This might need scaling for standard maps)
First, a planet of size 1d3+1 is placed at the center of the map. Then, 2d3 moons are placed, each between two and four hexes from the planet (attacker and defender alternate placing moons). No two moons may be placed in adjacent hexes. The defender must then place one planetary base on each 'corner' of the hexagonal planet. He and the attacker then alternate placing ships. The defender's ships may be placed anywhere within 6 hexes of the planet, while the attacker's ships may be placed anywhere within 6 hexes of the edge of the map.
Victory:
The defender scores victory points as normal. However, the attacker scores double victory points for destroyed planetary bases, in addition to standard victory points for destroying the defender's ships. Either side may claim victory when it has scored 800 VP.
The intent of mandating the base designs is to achieve an even distribution of points across the surface of the planet (rather than having one superbase that is really hard to crack). Building custom bases would be cool as long as each base is at least 100 points.
So, thoughts?