Topic: Miscellaneous VBAM Ships
I was re-reading my copy of Victory By Any Means: Campaign Moderator's Companion when I saw these and decided that they needed Starmada Statistics.
This was the illustration on page 7 and several of them were engaged in battle on page 76.
Beam Battleship (504 CR) All systems are Tl +4 (*.50 S.U.).
Hull (1, 3, 5): 9 8 7* 6 5 4* 3 2 1
Engines (1, 2): 6 6 5 4 4 3 2 2 1.
Shields (3, 4): 16 15 13 11 9 8 6 4 2.
Facets: F: 0, FP: 4, FS: 4, AP: 4, AS: 4, A: 0
Weapons (5, 6): 1: TUWXZ, 2: TUWXZ, 3: TVWYZ, 4: TVWYZ, 5: UVXY, 6: UVXY.
Battery T: Force Beams (Energy): 1-2/ 3-4/5-6, 4/3+/1/1.
[DF] [CE] [AC] [BD] [DF] [CE]
Battery U: Force Beams (Energy): 1-2/3-4/5-6, 4/3+/1/1.
[HJ] [HJ] [HJ] [HJ] [HJ] [HJ]
Battery V: Force Beams (Energy): 1-2/3-4/5-6, 4/3+./1/1.
[HJ] [HJ] [HJ] [HJ] HJ]
Battery W: Force Beams (Energy): 1-2/3-4/5-6, 4/3+/1/1.
[HJ] [HJ] [HJ] [HJ] [HJ]
Battery X: Force Beams (Energy): 1-2/3-4/5-6, 4/3+/1/1.
[IK] [IK] [IK] [IK] [IK] [IK]
Battery Y: Force Beams (Energy): 1-2/3-4/5-6, 4/3+/1/1.
[IK] [IK] [IK] [IK] [IK]
Battery Z: Force Beams (Energy): 1-2/3-4/5-6, 4/3+/1/1.
[IK] [IK] [IK] [IK] [IK]
Special Equipment: Armor Plating; Cargo (100); Critical Hit Save (4+); Damage Control (3 Dice). This has 5 Space Units left.
VBAM Statistics:
Cost: 12, Maintenance: 5/3 ~ 2, Defensive Value: 7, Anti-Ship: 19, Anti-Fighter: 3, Command Rating: 6, Command Cost: 3; Gunship.
While I would roll the weapons in Battery T individually, the HJ and IK Batteries are so large that if I were firing all of them at the same target, I would treat them statistically. That is to say that I would count 16 Force Beams firing at the same target as causing 21 Impact at Range 5-6, 32 Impact at Range 3-4, or 42 Impact at Range 1-2. Against a Level 4 Shield, this would give 7 Damage at Range 5-6, 10 Damage at Range 3-4, or 14 Damage at Range 1-2. These figures have been rounded down, but a little less Damage is worth avoiding all those Dice Rolls. If the target being fired upon has CounterMeasures as well as shields, then you would have 10 Impact and 3 Damage at range 5-6, 21 Impact and 7 Damage at Range 3-4, or 32 Impact and 10 Damage at Range 1-2.
The following ship was illustrated in an Attack Group on page 71.
Missle Frigate (80 CR) All systems are TL +4 (*.50 S.U.).
Hull (1, 3, 5): 3 2 1.
Engines (1, 2): 8 6 3.
Shields (3, 4): 4 3 2.
Weapons (5, 6): 1: 2Z, 2: 2Z, 3: Z, 4: Z, 5: Z, 6: Z.
Battery Z: Long Range Missles (Ballistic): 1-6/7-12/13-18, 2/5+/2/2.
[AC] [BD] [AC] [BD]
Ammunition: 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1.
Special Equipment: Cargo (100); Damage Control (1 Die); Fire Control.
VBAM Statistics:
Cost: 5, Maintenance: 1/2 ~ 1, Defensive value: 4, Anti-Ship: 6, Anti-fighter: 1, Command Rating: 3, Command Cost; 2.
This last ship represents no particular illustration, I just thought that it would balance out the fleet.
Gauss Cruiser (255 CR) All systems are TL +4 (*.50 S.U.).
Hull (1, 3, 5): 6 5 4* 3 2 1.
Engines (1, 2): 7 6 5 4 3 2.
Shields (3, 4): 4 4 3 2 2 1.
Weapons (5, 6): 1: Z, 2: Z, 3: Z, 4: Z, 5: Z, 6: Z.
Battery Z: Gauss Cannon (Kinetic): 1-4/5-8/9-12, 1/4+/4/4.
[AB] [HJ] [IK] [HJ] [IK] [AB]
Special Equipment: Cargo (100); CounterMeasures; Critical Hit Save (5+); Damage Control (2 Dice).
VBAM Statistics:
Cost: 8, Maintenance: 7/6 ~ 2, Defensive Value: 5, Anti-Ship: 12, Anti-Fighter: 1, Command Rating: 4, Command Cost: 3; Gunship.