Topic: Tournament Starmada

So far I've mostly run Romulan Armada and Distant Armada as more of a teaching/demo type thing.  One thing that Andromedan brought up at Origins was... (a) how does it play when its two experienced players that are seriously trying to kill each other... and... (b) what additional rules options should be folded into the game to ensure a balanced, challenging engagement.

Has anyone given much thought to what the groundrules/scenario should be for tournament level play...?

Re: Tournament Starmada

I know some tournaments have been run at various Cons, but I don't know what rules were employed.  MadSeason also ran a PBEM tournament a couple years back with pregen'd ships, but I don't remember how it turned out.  There was also a good thread a looong time ago with some well-thought-out tournament rules.

Personally, if I were to run a tournament, I'd probably pregenerate a couple fleets of Things Which Are Not Broken and let players choose from them.  If you do go with the "build and bring" approach, I'd probably disallow Ammo, Starship Exclusive, Range > 15, Acc 2+ (which lets Repeating go super-efficient very reliably), all the shield-breaking traits from Rules Annex (Ignores, Halves, P+2, and P+3), and Flotillas - those're the options that my group has opted to disallow.  They recently banned strikers (but not seekers) as well, but I'm not sure that prohibition will remain in place for very long.  I'd also remove Stealth, though my group has not yet voted to do so.