Topic: Ships at anchor...

Does anyone have any suggestions for simulating ships at anchor for a "Pearl Harbor" type scenario?

Re: Ships at anchor...

The only thing I can think of would be ships docked at a space station with the crews on leave. You would have to make up some House Rules about how quick a ship could recall its' crew (the larger the Hull size, the slower the ship should be to undock). You would have to make it a House Rule that a ship cannot use its' own Shields until it undocks (though it would be protected by the Station's shields). You would have to make up some House Rules about how many Weapon's Batteries are offline until the crew has returned and the ship can undock.

    This does give you much room to adjust variables to make this a balanced scenario.

    Re: Ships at anchor...

    I believe Battlefleet Gothic had one or more scenarios of this type.  If I recall correctly (which I may totally not be), the defender couldn't use special orders during the first turn; translated to Starmada, this might mean that you couldn't use Evasive Action, Directed Damage, Emergency Thrust, or Vectored Shields before you're on full alert.  Damage Control, Fighter Launch, and Mine Deployment might also be up for restriction during this period.

    Alternatively, you could go with "Until the attacker actually attacks a defending element, or moves an element within n hexes of a defending element, the defender's elements are unable to act (plot movement, activate cloak, launch fighters, fire weapons, deploy mines, &c)."  So the attacker gets to maneuver around a bunch, then makes a turn of surprise attacks (note - I recommend having the defender's shields up already.  Otherwise, slaughter on that one turn of shooting before they're up, game over), then both sides act as normal.  Nice and simple, with a suitable advantage for the attacker.  Could vary detection ranges for attacking ships vs. attacking fighters if you want to recreate the incentives that led to the use of fighters there the first time.

    Re: Ships at anchor...

    I did find my old Starfire Two rules with the Paurl Harbor raid and attendent rules.  The anchored ships are down from 5 to 7 turns.  This seems like a alot to me, but maybe I could tweek it.