Topic: New Trait (or combining two already existing ones)

Fighter-Optimised: Combines both Anti-Fighter and Fighter-Exclusive, for the cost of having both of them (x.78). Seeing as the majority of the time new designs have weapons with both of these traits, it would make it easier on people designing their ships in spreadsheets (having only one drop-down box to select)

For S:FO, I'd suggest combining the traits as well, but I'll leave that to others to debate...:)

Thoughts?

Re: New Trait (or combining two already existing ones)

I would cost it at 0.9. Since a fighter-exclusive weapon cannot attack ships, it always attacks with a 1.5 bonus (the normal cost for anti-fighter is discounted for the attacks made against ships).

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: New Trait (or combining two already existing ones)

That's a great idea and makes me wonder if Fighter Exclusive shouldn't be repriced and reworded to work this way.

-Tim

Re: New Trait (or combining two already existing ones)

murtalianconfederacy wrote:

Fighter-Optimised: Combines both Anti-Fighter and Fighter-Exclusive, for the cost of having both of them (x.78). Seeing as the majority of the time new designs have weapons with both of these traits, it would make it easier on people designing their ships in spreadsheets (having only one drop-down box to select)
Thoughts?

My thought: A weapon with Anti-Fighter has quicker "target tracking".
I take it you did consider that a weapon with one trait can be used against ships while the other cannot, this does seem to be at odds and they probably should not be used together. One gets to negate the -1 for a ship weapon against fighters, the other a cost reduction.
So it would actually be a third option, A weapon that can only target fighters and gets to negate the -1 against fighters?
I have not done the math but would it be better to have the fighter exclusive weapon with either a higher ROF or better ACC?

Paul

Re: New Trait (or combining two already existing ones)

TBH, I was simply suggesting a trait that seems like it might be used a lot as people use fighter-exclusive/anti-fighter a lot...