Topic: Now I'm complaining about fighter defense...
For a while now I have had a bit of a problem with fighter defense ratings. I just never liked that you could hit a flight with a starship class weapon and the flight could “shrug off” the hit because of a high defense rating (particularly as it ignores high IMP and DMG). I know that high defense can also be used to simulate nimble fighters that are even harder to nail than the average, but I never really liked that argument either because in conversions you could end up with fighters that were supposed to be small and nimble (and therefore higher DEF) being larger in terms of SUs than other supposedly heavier and more lumbering fighters. I know we have all had several discussions about how we think it could work better, and I've tried a couple of things with mixed results, and what I am thinking of may have been mentioned before. If it was, I apologize as I didn't turn anything up searching for the topic. What I am thinking of doing is applying fighter defense ONLY against Fighter-Exclusive starship weapons, fighter weapons with the Interceptor trait, and Anti-Fighter Batteries. Other weapons hit a fighter, it goes boom. This will make my “heavy” fighters more survivable against interceptor-type fighters and light guns, but if my dreadnought's main battery hit a flight…something dies…The interceptor fighter can have other advantages in a fighter v. fighter engagement (increased ATK, higher SPD, etc...), but I don't think either should be able to ever survive a successful "Hit" from a starship heavy weapon.
Thoughts?
Cheers,
Erik