Topic: Light guns
Kevin forwarded this to me... and I thought I'd share it with the group since it shows us to be VINDICATED in our approach to light guns...
> In your games last year at GenCon, many comments were made afterwards
> about the secondary and smaller guns causing so much damage -- even more
> so than the primary guns. I know I was puzzled by it.
>
> In the latest Miniature Wargames magazine (UK), there are some fast play
> rules for pre-dreadnoughts 1880-1905 written by David Manley. ("The"
> David Manley, now of AA Engineering, creator of numerous naval gaming
> rules including Action Stations!, Form Line of Battle and Blue Steel,
> Grey Thunder.)
>
> Some interesting excerpts:
>
> "Battleships mounted large numbers of small calibre guns, 6" to 8",
> both for use against destroyers and torpedo boats, and also to pour a
> wall of shells into the opposing battleline in the hope that the sheer
> weight of fire would make up for the low probability of hitting. Large
> guns (typically 12") were carried, but these invariably suffered from
> low rates of fire, and this meant the damage inflicted by them was on a
> par with, or often exceeded by, that inflicted by the smaller guns."
> .
> .
> "You will sometimes find (as we did during playtesting) that secondary
> batteries cause as much normal damage as heavier guns. Research will
> show that this is in line with the historical examples as the secondary
> guns typically had a much higher rate of fire and ships were as often
> sunk or disabled by multiple hits from small guns as by odd hits from
> larger guns."
> .
> .
> Maybe this is nothing new. Maybe it wasn't so much the number of hits as
> was the damage smaller weapons did. (So you modified the penetration
> chart, right?) But overall, a ship peppered by small stuff might be
> quickly disabled.
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