The ships were much easier to find than I thought (I had even made a "Starmada-Starslayer" folder; how prophetic!).
The ship data sheets are made from the online caluclator that then put them in rulebook format, so it may not paste well onto these forums, but here's an example of a Meraxillan ship's stats, with the fluff for all of the ships I'd made copied below:
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102+40 Crimson Class Cruiser Shield Rating
Movement Track 1
9 8 (6) 5 3 Special Equipment
2 Armor Plating, 2 Fighter Bays
Weapons Range
(S/M/L) To-
Hit
[1] Resonanace Cannons 1-4 5-8 9-12 3+
F F FP FS
[2] Cluster Missiles 1-4 5-8 9-12 3+
F P S
[3] Proton Missiles 1-6 7-12 13-18 4+
T
Individualized Damage Chart (D6):
Superstructure 3, Weapons 3, Shields 0
Tech Levels (+4):
Engines 0, Shields +1, Weapons +2, Special Equipment +1
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THE MERAXILLAN SOVEREIGNTY
Still unable to master all but the most basic phase drive technology, the Meraxilla make up for this with their ultra-efficient tensegrity designs. In terms of overall size, the Meraxillan space fleet rivals even that of the Vobians, though a much higher proportion of its starships are of the smaller classes. Most recently, the Sovereignty's navy has become more and more dependent on the Geodesic Battlespheres, whose strategic advantages are even more pronounced when fighting Nordic forces far from Meraxillan territory.
Like their ground forces, Meraxillan space forces are extremely aggressive. Huge flights of fighters and boarding pods are common, and the Meraxillan Tak Marines are highly selective about who they bring with them from Ulna. The Sovereignty's weaponry tends to be of the ballistic variety, with both short and long range missiles, rockets and mass drivers, all meant to pound the enemy in a less than subtle (but nevertheless effective) manner.
Engines Technology Level: 0
Weapons Technology Level: +2
Special Equipment Technology Level: +1
Fighters: Basic or Interceptor
Known for their overwhelming swarm attacks, the Yellowjacket Fighters have been known to take out many a capital ship through sheer force of numbers. According to Nordic estimates, the first Meraxillan invasion force to cross the Drakor hypergate in AD 1958 contained an almost unbelievable three thousand of these nimble craft.
Typical Weapons and Equipment: Laser Cannons, Proton Missiles, Blasters, Cluster Missiles, Mass Drivers, Needle Beams, Gamma Ray Projectors, Resonance Cannons, Armor Plating, Cargo Bays, Fighter Bays, Tachyon Detection and Ranging, Electronic Countermeasures, Long Range Sensors, Marines, Boarding Pods, Mines, Energy Leeches, Shockwaves
STARSHIPS
Hornet Class Corvette
With exceptional speed and the ability to lay down incredible amounts of fire, the Hornets are largely limited by their lack of armor and shield-piercing ability, a severe hindrance when attacking capital ships.
Wasp Class Frigate
Outfitted with the powerful Galva Cannons, the Wasp is somewhat slow for a Meraxillan craft. To compensate for this fact, it carries a small contingent of Yellowjacket fighters to keep the enemy busy.
Expedient Class Cruiser
The workhorse of the Sovereignty space program, the Expedient Class is designed with flexibility in mind. Expedients can be seen as a part of almost any Meraxillan fleet worthy of mention.
Crimson Class Cruiser
Designed as a highly aggressive attack craft, the Crimsons will often spearhead major offensives, especially those that coincide with a Flux. Bristling with weaponry, the Crimson's major weakness is a poor point defense system, for which it must compensate by housing several fighter squadrons of its own.
Geodesic Battlesphere
Beautiful and awe-inspiring, the Battlespheres are wondrous to behold. Marvels of tensegrity design, they are remarkably cost-efficient for their size. The sight of a Geodesic Battlesphere signals to the enemy that his position is one for which long-term sacrifice is deemed necessary.