I'll see if I can answer the following, but take my answers with a grain of salt.
Unless we're talking racing games... , Dan is the final authority on content.
Marauder wrote:1) Is there any difference between aircraft between the nations - do they have stats or all they all just generic?
I believe that aircraft are going to be abstracted enough that there probably won't be nationality differences. We might be able to tweak the dice totals of different aircraft types slightly, but probably not.
Marauder wrote:2) Are there limits as to how many bombers can be allocated to a single enemy craft?
Yep, and the quantity will be based on target ship size.
Marauder wrote:3) Can ships in close proximity to another craft assist it with AA fire?
Yep, and the effectiveness of that support will reduce as the distance between the target and supporting ships increase.
Marauder wrote:4) Are there both land based aircraft plus carrier based? Are they treated differently?
Probably not. Again the level of abstraction will be great enough that there wouldn't be much distinction, if any, between land and carrier based aircraft.
Marauder wrote:Oh, and just because I haven't asked enough - are there subs in the game?
That's currently the plan.
But again like aircraft they'll be abstracted and handled more like "expendable resources."
Kevin