Topic: New edition: weapon conversion example
Maybe this will help people grasp what I'm doing with the new attack dice system... and see that nothing is being lost in translation.
Let's consider an example from the Imperial Starmada Sourcebook: the Negali Sverse-class cruiser. She has three batteries:
Shock Cannons: RNG 15 / ROF 1 / ACC 4+ / IMP 3 / DMG 4
Fire-Linked / Piercing
[AB][AB]
Dorsal/Ventral Plasma Cannons: RNG 12 / ROF 1 / ACC 4+ / IMP 1 / DMG 2
Doubled Range Mods
[AB][AB]
Railguns: RNG 9 / ROF 2 / ACC 4+ / IMP 1 / DMG 1
Carronade
[ACE][ACE][BDF][BDF]
First, the Shock Cannons. The total number of attack dice in the battery is determined by the following equation: # of weapons x ROF x IMP = 2 x 1 x 3 = 6. To account for ACC 4+, we give them the "Accurate" weapon trait. Likewise, because DMG is greater than 1, we use the "Damage [X]" weapon trait. "Fire-Linked" has no counterpart in the new system; however, the "Piercing" trait simply transfers over. There's a single bank of two weapons firing forward. Since the ratio of weapons in the bank to total weapons is 100%, the arc modifier is zero: thus, the arc display is "[FF]".
Second, the Plasma Cannons. The total number of attack dice is: 2 x 1 x 1 = 2. Again, the "Accurate" trait applies, as does "Damage [X]". "Doubled Range Mods" is renamed as "Diffuse". Once again, the arc display is simple: [FF].
Finally, the Railguns. The total number of attack dice is: 4 x 2 x 1 = 8. As before, the "Accurate" trait applies. The "Carronade" trait simply carries over. There are two banks, each with 50% of the total. A 50% reduction in firepower translates to a -2 modifier; thus, the arc display is [PB2][SB2].
The result:
Shock Cannons [size=85](Acr/Dx4/Prc)[/size]
Arcs [FF] / Range 5-10-15 / Attack Dice: 6 - 4 - 3 - 2 - 2 - 1 - 1 - 1
Dorsal/Ventral Plasma Cannons [size=85](Acr/Dfs/Dx2)[/size]
Arcs [FF] / Range 4-8-12 / Attack Dice: 2 - 1 - 1 - 1 - 1
Railguns [size=85](Acr/Crn)[/size]
Arcs [PB2][SB2] / Range 3-6-9 / Attack Dice: 8 - 6 - 4 - 3 - 2 - 1 - 1 - 1 - 1
This is merely the simplest way of converting it over. A little bit of imagination would allow different results -- for example, instead of applying the "Accurate" trait, one could use the ACC stat as a multiplier to the number of attack dice. ACC 4+ = x1.5; ACC 3+ = x2.0. In this case, the results would be:
Shock Cannons [size=85](Dx4/Prc)[/size]
Arcs [FF] / Range 5-10-15 / Attack Dice: 9 - 6 - 5 - 3 - 2 - 2 - 1 - 1 - 1
Dorsal/Ventral Plasma Cannons [size=85](Dfs/Dx2)[/size]
Arcs [FF] / Range 4-8-12 / Attack Dice: 3 - 2 - 1 - 1 - 1
Railguns [size=85](Crn)[/size]
Arcs [PB2][SB2] / Range 3-6-9 / Attack Dice: 12 - 8 - 6 - 4 - 3 - 2 - 2 - 1 - 1 - 1
Majestic Twelve Games
cricket@mj12games.com