Re: New edition of Starmada coming in January!

BeowulfJB wrote:

I used to play Starfire long ago.  Energy beam damage can be delt with using overload dampeners that absorb some of the damage.  To deal with laser beam hits, especially from fighters, ther was Laser-reflect armor that halved laser damage.  I think that these would overly complicate this new Edition of Starmada.  If you like these, the SAE version of the game is still ligit and these Starfire-type weapons can be used there.

The main problem with Starfire is that the technology evolves continually. I prefer the first period, less complicated technology wise.

I like S AE, especially as the ship representation is fairly precise, but I'm also excited with the new system.

Marc

Re: New edition of Starmada coming in January!

I played Starfire for a long tine when I attended the University of Florida.  The earliest games with the basic weapons was a lot of fun.  It eventually got very complex...  The same thing happened to Star Fleet Battles.

That is one of the reasons I am addicted to Starmada.

Re: New edition of Starmada coming in January!

I had the same reaction. Not only it was fun, it was also simple enough to play with friends at my club, without having to possess a master degree in engineer.
I never understood how to set-up a scenario in Imperial Starfire... but the books are very interesting.

marc

Re: New edition of Starmada coming in January!

There are three or so books set in the Starfire universe by David(?) Webber.  They are excellent and it is fun to know the mechanics of how the weapons being fired in the books work.

Re: New edition of Starmada coming in January!

Close--its David Weber. One 'b'...:P

Re: New edition of Starmada coming in January!

cricket wrote:

That being said, Starmada has never really been intended to simulate ship-vs-ship duels.

Well, even it was not intended that is what happened. The conversion of the SFB ships to the Star Fleet Armada series it was pretty much a direct conversion. That is a Federation Heavy Cruiser in SFB would have 4 Photons and the Federation Heavy Cruiser had 4 Photons.

SFB is definitely a ship-vs-ship kinda of game. (Large fleet battles are hard to play and take a long time) And doing a direct conversion communicated to the SFB community that it was a ship-vs-ship kind of game.

So the way I see happening in the future is a split like what happened in StarFire, where some people like the 3rd edition and some people glommed onto the 4th edition. That is some people will stick with the older version and will be happy and some people will be thrilled with the new version.

For me, I will probably use the old version to do ship-vs-ship kind of game and use the new version as a fleet version (i.e. instead of the Fleet Ops).

Re: New edition of Starmada coming in January!

Andromedan wrote:

cricket wrote:

That being said, Starmada has never really been intended to simulate ship-vs-ship duels.

Well, even it was not intended that is what happened ... SFB is definitely a ship-vs-ship kinda of game. (Large fleet battles are hard to play and take a long time) And doing a direct conversion communicated to the SFB community that it was a ship-vs-ship kind of game.

Not to be argumentative, but this makes very little sense.  By that logic, any WWII naval game that gives Yamato 3 triple turrets of 18" guns is exactly the same scale as every other.

So the way I see happening in the future is a split like what happened in StarFire, where some people like the 3rd edition and some people glommed onto the 4th edition ... For me, I will probably use the old version to do ship-vs-ship kind of game and use the new version as a fleet version (i.e. instead of the Fleet Ops).

Of course, that's your prerogative. However, I've been trying to show the similarities between the new edition and SAE will far outnumber the differences. I'd hope you'll wait to see the whole package before passing judgment.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: New edition of Starmada coming in January!

I can't agree with the ship vs. ship because of sfb.  In sfb you have to do energy allocation which needs your full intention when you start changing speed and juggling reserve power or playing around with ECM or tractor beams.  Starmada handles (or ignores) those in much simpler ways. 

For me Starmada doesn't feel right unless I have at least 6 ships.  If its going to still do that AND add more fleet support options (command etc) at the expense of weapon detail fine by me.

-Tim

Re: New edition of Starmada coming in January!

Is a game ship to ship or fleet to fleet?

For me its all about what I'm being asked to do as a player during the game. Any game needs sufficient 'detail/complexity' to occupy me while I'm playing but the question is am I worrying about which plasma coil is overloading or whether the destroyer squadron is correctly placed to protect the battle-line?  My preference is the latter and to achieve that you need to leave worrying about the plasma coils to your ship captains. Of course if we are playing any form of campaign game (again my preference) the resulting table top action needs some 'interest' if only one ship a side turns up while still being playable when Starfleet faces the Borg at Wolf 359! I think SAE+/SFO goes a long way to delivering this and with the suggestion that the two will one day merge as different scales of the same game I will be very content.

The real strength of the Starmada family of rules, which I'm sure Dan is aware of and won't throw it away, is its flexibility to accommodate all our different needs. This flexibility is however also a weakness, when features (traits) allowing a particular scfi background to be modeled are used by those who competitively design their ships and the game becomes unbalanced. Perhaps we could come up with 'packets' of traits for particular backgrounds rather than allowing all traits to be in the core set? Universe designers would be allowed to plunder any 'packet' to create a new packet, but fleet/ship designers are only allowed to use a particular packet. Essentially this is the same as some groups do now in banning particular options.

Hmm needs some thought. [Note to self: stop thinking about stuff while writing a post!]

Re: New edition of Starmada coming in January!

Having seen some ship display samples, I would like to present what I'd like to see pertaining to fire arcs. It can be improved, though. Stats are prurely conjectural.
Of course, I would do it myself as I feel it will take some work just for SFU ships.

Marc

Re: New edition of Starmada coming in January!

madpax wrote:

Having seen some ship display samples, I would like to present what I'd like to see pertaining to fire arcs. It can be improved, though. Stats are prurely conjectural.
Of course, I would do it myself as I feel it will take some work just for SFU ships.

Marc

It looks pretty good as a graphical display of weapons, simple and usable. I would recommend simplifying it even further perhaps by having the weapon system listed above the arc diagram, then using a white font with the number of weapons with that arc right in the black area, rather than writing the words over and over. Might look a little cleaner and, for me at least, the number of weapons in a given arc would be easier to see quickly. Just a thought.
I toyed with something similar in Excel, which can use the "donut graph" to give a nice graphic like your arc diagram, although I don't think it can be nested in concentric rings (which is why I dropped the idea as it made a sheet to busy).
Cheers,
Erik

Re: New edition of Starmada coming in January!

Blacklancer99 wrote:

. I would recommend simplifying it even further perhaps by having the weapon system listed above the arc diagram, then using a white font with the number of weapons with that arc right in the black area, rather than writing the words over and over. Might look a little cleaner and, for me at least, the number of weapons in a given arc would be easier to see quickly. Just a thought.

In fact, that was what I did after uploading that sample here.
I will do it tomorrow.

Marc

Re: New edition of Starmada coming in January!

madpax wrote:
Blacklancer99 wrote:

. I would recommend simplifying it even further perhaps by having the weapon system listed above the arc diagram, then using a white font with the number of weapons with that arc right in the black area, rather than writing the words over and over. Might look a little cleaner and, for me at least, the number of weapons in a given arc would be easier to see quickly. Just a thought.

In fact, that was what I did after uploading that sample here.
I will do it tomorrow.

Marc

Glad I could reinforce your decision-making process   lol
Cheers,
Erik

Re: New edition of Starmada coming in January!

Here is a new version. As can be seen, you can easily accomodate three diagram. in the event a ship has more than 3 weapons, some diagrams should have 2 weapons.
BTW, Daniel said he didn't want to indicate the number of real weapon for each bank, useful only for fluff. I could remove them, of course.

Marc

Re: New edition of Starmada coming in January!

What about fighters in this new edition?
Will they be as potent (and expensive ) as in SAE?
What about the anti-fighter defense?
And will it be possible to make seeker a bit less dumb?
As currently, a simple shuttle may kill a pack of drones as surely as a planet. Seekers should home in their target without striking anything less than a planet in their course. Anything smaller should be bypassed as space is big enough for them to avoid smaller targets, even space station, IMHO.

Marc

Re: New edition of Starmada coming in January!

I never used seekers; they are too inflexible.  I prefer the slightly more expensive Strikers.  The ability to move them as you want is very useful/ They ae similiar to the predator drones the US Military uses in Afghanastan.  Make them speed 15, accuracy 3+, give it halves shields and damage 3.  These strikers will be brutal and devestating...
Strikers are more effective than seekers or even fighters... 8-)

Re: New edition of Starmada coming in January!

Unfortunately, when playing SFU, you can have a lot of seekers (aka drones). Klingons, Fed, Kzintis, etc.
And usually, they are useless. I never fire on them, never use anti-drone, and they rarely inflict damages.

Marc

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Re: New edition of Starmada coming in January!

BeowulfJB wrote:

I never used seekers; they are too inflexible.  I prefer the slightly more expensive Strikers.  The ability to move them as you want is very useful/ They ae similiar to the predator drones the US Military uses in Afghanastan.  Make them speed 15, accuracy 3+, give it halves shields and damage 3.  These strikers will be brutal and devestating...
Strikers are more effective than seekers or even fighters... 8-)

Urgh, yeah...  Strikers are very, very good in AE.  They came to dominate the game in our group (on super-high engines carriers, since engines and carrier capacity don't interact cost-wise...) until we banned them but kept seekers legal.  People tried switching to seekers, but found them ineffective (too easy to predict location and thereby put in AF killzones), and so we saw the rise of big-gun fleets again.  It was interesting, and our gradual initial development (from big-gun fleets to fighters and guns to just strikers) was eerily similar to history.  I don't see people banning strikers IRL any time soon, though...

Re: New edition of Starmada coming in January!

We banned strikers also.  A friend (GamingGlen) likes to put a flight of seekers on his ships and only launch them when the target is close and cannot move clear the next turn.  It is an interesting strategy...

Re: New edition of Starmada coming in January!

Personnaly, I do not have that problem as I play with friends that are usually noobies, playing with my minis, and I keep the rules at a minimum. We use existing universes, especially SFU (even if I reworked the ship display sheets). Strikers IMHO should be reserved to bombers or fighter-bombers, ie those fighters with part or all of their weapons expendables. For example, they have missiles and an autocannon. The first time they shoot with missiles, as strikers, then revert to fighters and shoot with the cannon.
I feel it's sad to ban things just because you exploited something to the max, but I understand, that's life. smile

Marc

Re: New edition of Starmada coming in January!

Is the new edition still available in January. I've heard it should be published next month. I hope it is not a secret kept well hidden to avoid masses of players becoming hysterical (no no, the end of the world is still for december).

Marc

Re: New edition of Starmada coming in January!

I'd give you an update, but I was told to stop spending so much time on the forums and to get back to work... smile

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: New edition of Starmada coming in January!

Daniel, you a cruel guy.

Marc

Re: New edition of Starmada coming in January!

cricket wrote:

I'd give you an update, but I was told to stop spending so much time on the forums and to get back to work... smile

Darn right!  lol
Though I expect everyone to throw rotten fruit at me for saying it   sad
Erik

Re: New edition of Starmada coming in January!

This better be available in January as advertised or...erm...oh who am I kidding I'll still buy it   :oops:   

It still says on the home page that it's coming in Jan so I'm hopeful.