Re: Anti-fighter batteries firing Before fighters, etc.
BeowulfJB wrote:I guess with the new vwesion of Starmada coming just around the corner, this discussion could become irrelevant.
Yeah. I get the feeling that since this is one of the longest-standing / most discussed complaints with AE, it may be a priority fix. I have a suspicion that they'll do it by rolling fighter firing into standard firing (ie, move ships, move fighters, then alternate activating a unit, firing all its stuff, and applying damage immediately), but no real evidence.
Currently, I believe fighter movement is mixed in with ship movement.
For example, Force A has five ships and four fighter flights. It has nine "things" to move.
Force B has six ships. It has six "things" to move.
When a force selects one thing to move, either a ship or fighter flight can be selected.
Once everything has moved, combat is then resolved in much the same manner.
Force A will have nine "things" to shoot, while Force B will have six "things" to shoot.
In the standard rules, everything is sequential, so if something is eliminated before it can shoot, then it doesn't get to shoot.
Kevin