Taltos wrote:mundungus wrote:- Some generalization to make bring regular weapons and spinal mounts under the same rules
Not sure what you mean here.
Starmada seems to have a philosophy of elegant combination of many orthogonal options -- witness the way weapons are now defined, compared with the Compendium way.
Given that, it feels odd that spinal weapons have to be defined separately from regular weapons. Among other things, they can't have any of the other weapon options. The differences between spinal weapons and normal weapons are:
- Spinal mounts have a special narrow forward arc. I'm not sure if this is important.
- Spinal mounts are really big. We could just raise the ceiling on PEN.
- Spinal mounts take damage as the ship is damaged. This used to be a way to prevent a single hit from crippling a ship based around a spinal mount, but that can happen now with a Q hit. Maybe some kind of "several hits to destroy" option is in order.
- Anime spinal mounts have area effect. Two different area effects are conceivable: one hex and along-the-beam.
- Anime spinal mounts effectively have ROF 1/2. Fractional ROFs should be allowed in general, although it might reduce bookkeeping to limit these to 1/n, where n is a positive integer.
I'd like to see all of these things moved into the regular weapon options, so we don't need special rules for spinal mounts.
Taltos wrote:mundungus wrote:- Add campaign rules (I of course plug my "Maximum Burn" rules)
While I fully understand the max burn bit, :wink:
with "VBAM: Starmada Edition" out, I wouldn't know why this one wasn't addressed. :?
Through a gift error, I have "VBAM: Starmada Edition" but not the campaign book. Still, it's apparent that the VBAM rules are extremely detailed. Simple campaign rules would only take up a few pages in a Starmada rulebook.