Topic: Starmada Nova Errata

Hey, found a small bug:

On page 46, the asterisk note states "For  weapons  with  two  “range‐based”  traits,  consult  the  following  table  instead  of  applying  the  SU  Factors  listed  above.  A  weapon  cannot  possess  more  than one range‐based trait. "  I believe the first half implies that the second part should say two rather than one...

Re: Starmada Nova Errata

Also, the DRAT calculation seems...  odd?

DRAT = Hull × 2(Defense Score / 2)

Doesn't this equal Hull x Defense score?  I have suspicion that this should be Hull * 2^(Defense Score / 2), because of the way defenses work.

Re: Starmada Nova Errata

Nomad wrote:

I have suspicion that this should be Hull * 2^(Defense Score / 2), because of the way defenses work.

Your suspicion is correct.

That's why I'm doing this "pre-release" stage... so we can catch all these minor glitches before going to print... smile

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Starmada Nova Errata

Dan, per our PM conversation, here's a notation of another bit of errata:

Page 21, column 2 at the top. A "font failure" in describing the state of armor and hull on the ship before regeneration is made. Instead of checked boxes and unchecked, we get R's and &'s.

Re: Starmada Nova Errata

Page 34, Vector Movement - "When using the vector movement system, ships do receive have speed markers"

Re: Starmada Nova Errata

Page 22 has Tractor Beams but there is no mention in the construction section page 44 nor SAE conversion page 50.

Re: Starmada Nova Errata

As mentioned elsewhere, p.47: DRAT calculation should have a x1.67 multiplier.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Starmada Nova Errata

cricket wrote:

As mentioned elsewhere, p.47: DRAT calculation should have a x1.67 multiplier.

The drydock seems to indicate that this does not apply to additions from Carrier and similar; just want to verify that this is correct.

Re: Starmada Nova Errata

Nomad wrote:

The drydock seems to indicate that this does not apply to additions from Carrier and similar; just want to verify that this is correct.

Correct. The additions from fighters, drones, etc., SHOULD have the x1.67 built in.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Starmada Nova Errata

Paid my money this morning and got the pre-release PDF to read on the train smile .

I've found a few questions/issues in the PDF pre-release.

1. Page 5
The ship chart for the Majestic are the HULL and ARMOR tracks not transposed?

2.Page 15
Fighter Movement The words fighter and flight seem to be used interchangeably. Should not the word 'fighter' be 'flight' in all cases? This is a problem in the set up as it says '... up to six fighters per hex.'  but elsewhere stacking is stated to be 'six fighter counters' which I assume means flights.

The rules also say a flight is 6 to 4 fighters. Is this just 'fluff' or have I missed an adjustment for smaller flights?

I think a QR sheet is needed and will have a go at doing one along the lines of the one in SFO.

Still reading so may find a few more questions but I like what I see. Now I need to clear my games table, print  some ships and blast them to space junk ... again.  :twisted:

Re: Starmada Nova Errata

cricket wrote:
Nomad wrote:

The drydock seems to indicate that this does not apply to additions from Carrier and similar; just want to verify that this is correct.

Correct. The additions from fighters, drones, etc., SHOULD have the x1.67 built in.

Might I suggest that "After any additions to the DRAT from page 48, apply a final x 1.67 modifier." be put at the bottom of page 47.

Paul

Re: Starmada Nova Errata

p46: example for weapon battery SUs, line 7

IMO you have to exchange the 1.51 with 2.22 (FX) but I am not absolutely sure, because the SM Nova ship construction rules became extremely complex for non-mathematicans. (square roots and logarithms? pfff - last time I calculated this kind of math was 30y ago! :shock: )

Re: Starmada Nova Errata

OOPs. :oops:
I miss read the Majestic's sheet it hasn't got any armor! What I thought was an Armor box was the second row of Hull.

Page  4 says "Two rows of damage boxes each divided into three groups. The top row is made up of armor ..." when actually there can be multiple rows of both Armor and Hull (due to space). Obvious, once you look at the ships at the end of the rules.

I know the Majestic has done sterling service in this position but a ship with a some Armor might have been clearer.

Re: Starmada Nova Errata

p21, example on top of the right column, the armor and hull boxes had been replaced by 'R' and '&'.

Marc

Re: Starmada Nova Errata

mikeaxe wrote:

I know the Majestic has done sterling service in this position but a ship with a some Armor might have been clearer.

Good point.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Starmada Nova Errata

On page 52, the conversion arcs for ABD is given as FH, where I suspect it should be FS. ABC is FP as expected.

Re: Starmada Nova Errata

Add a sentence on page 43 stating that ships must have a hull size of 3 or greater.

-Tim

Re: Starmada Nova Errata

I don't think it's a mistake, but the probe range is weird. 1 3 6 instead of 2 4 6.

Marc

Re: Starmada Nova Errata

Still waiting on Nomads first post - I actually thought the intent was that only range based trait combinations indicated in the table were permitted, rather than no more than two (though I confess these may be the same - I'm a little too lazy to suss out all the range based traits permutations.)

Re: Starmada Nova Errata

BarkingMonkey wrote:

Still waiting on Nomads first post - I actually thought the intent was that only range based trait combinations indicated in the table were permitted, rather than no more than two (though I confess these may be the same - I'm a little too lazy to suss out all the range based traits permutations.)

I believed that it was only one but there are are some dual combinations permitted as shown in the chart (included in both drydock and shipyard).

Paul

Re: Starmada Nova Errata

It should read, "For weapons with two RBTs, consult the following table. A weapon cannot have more than two..."

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Starmada Nova Errata

Okay. After digesting the comments over the past week to ten days, I am making the following changes (as opposed to "errata") to the rulebook:

* Removing Carronade. It's useless now that weapons can have different ranges in different modes.

* Removing Long Range Sensors. The math just doesn't work the way I thought it did. sad

* Changing the point costs of double damage, triple damage, and catastrophic as follows:

Cts ... x3.09
Dx2 ... x1.87
Dx3 ... x2.69

This "discount" is consistent with that given to the IMP stat in The Admiralty Edition.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Starmada Nova Errata

Very nice!

-Tim

Re: Starmada Nova Errata

Still no possibility to have 'ignore shield' and 'ignore armor''?
It looks like armor is just more hull (though this hull can't contain anything). I know it could lend to abuse, but some weapons should be able to ignore amor or shield according to specific settings.

Marc

Re: Starmada Nova Errata

Well, at least I didn't get too far in doing conversions. Tried doing a few conversions, and it looks more like it should be done with a spreadsheet than P&P--took me about forty-five minutes to do the Zharak-Kolras, and similar time for the Shromahk...:(