Topic: Long range scanner

I would like to know the rationale behind this equipment.
For example (and there are other examples), why Telescopic double attack dice (instead of multiply them by 4 if you follow the logic)?
It makes them as powerful as if firing at medium range.
Did I missed something?

Marc

Re: Long range scanner

The reason is this:

Long Range Sensors applies a flat 30% modified to a ship's ORAT. (Well, technically, to its DRAT, but since the two are multiplied together at the end, it's the same thing.)

However, giving a "telescopic" weapon 4x dice at extreme range would increase its effectiveness by more than 30% (68%, to be exact). Limiting it to 2x dice at extreme range keeps the game effect consistent with the point modifier.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Long range scanner

I like the extra range that Long Range Sensors give.  I plan to add that and Fire Control to all of my designs... 8-)

Re: Long range scanner

BeowulfJB wrote:

I like the extra range that Long Range Sensors give.  I plan to add that and Fire Control to all of my designs... 8-)

How did I know you'd like it? big_smile

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Long range scanner

SNE is still too young to me to have played at least once, but judging from past experience, long range weapons tend to limit maneuvering. If you are able to shoot at long range (18+), you'll generally be able to shoot down some ships before entering short range and begin maneuvers.
With initiative-based  movement (you know where you end the moves of some of your ships compared to opponent's ships), I will prefer to use shorter ranges and restrict longer ones.

Marc

Re: Long range scanner

madpax wrote:

SNE is still too young to me to have played at least once, but judging from past experience, long range weapons tend to limit maneuvering. If you are able to shoot at long range (18+), you'll generally be able to shoot down some ships before entering short range and begin maneuvers.
With initiative-based  movement (you know where you end the moves of some of your ships compared to opponent's ships), I will prefer to use shorter ranges and restrict longer ones.
Marc

We're having a little bit of trouble with that now.
I've got a Geo-Hex mat with 1.5 inch hexes, and even weapons with an 18 hex range get you into combat fairly quickly. We're finding ships that are slow moving, and with longer ranged weapons, are starting to pop up.
Long range scanners (if we use them), will just exacerbate the problem.
Kevin

Re: Long range scanner

Just FWIW, the point-costing for weapon range is no longer linear. By adding long range sensors, you are increasing your ships' ORAT by over 50%...

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Long range scanner

cricket wrote:

Just FWIW, the point-costing for weapon range is no longer linear. By adding long range sensors, you are increasing your ships' ORAT by over 50%...

Hmm...  perhaps I misread, but I recall LRS modifying only Defense Score.  Are range changes due to LRS applied for weapon battery ORAT pricing?  If so, isn't it much worse to use LSR range 12s as opposed to un-LRS 15s?

And I agree; this is one piece of equipment that makes me very, very nervous, because it encourages long-range stand-off weapons.

Re: Long range scanner

Nomad wrote:

Hmm...  perhaps I misread, but I recall LRS modifying only Defense Score.  Are range changes due to LRS applied for weapon battery ORAT pricing?

From above:

Long Range Sensors applies a flat 30% modified to a ship's ORAT. (Well, technically, to its DRAT, but since the two are multiplied together at the end, it's the same thing.)

Sorry for confusing things -- my comment about "increasing ORAT by more than 50%" was incorrect.

However, the cost of adding long range sensors to a ship with range-12 weapons is slightly less than the cost of changing all those weapons to range-15.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Long range scanner

I learned today that "Long Range Scanners" as ship equiptment has been deleted. :shock:   
Is this a temporary or a permanant removal?  If so, why.  I can live with it being gone if that is for the best.
This new Nova Edition of Starmada looks great.

Re: Long range scanner

BeowulfJB wrote:

I learned today that "Long Range Scanners" as ship equiptment has been deleted. :shock:   
Is this a temporary or a permanant removal?  If so, why.  I can live with it being gone if that is for the best.
This new Nova Edition of Starmada looks great.

Yes, it was decided that the math didn't jibe. They might be back in some other form, but at this time have simply been excised from the official rules and the Drydock.

Re: Long range scanner

0k, No problem.  BTW, I like the term "excised.
All my ships will report to 'DryDock and have their fancy L.R.S. Radars taken off... lol

Re: Long range scanner

BeowulfJB wrote:

0k, No problem.  BTW, I like the term "excised.
All my ships will report to 'DryDock and have their fancy L.R.S. Radars taken off... lol

Re-cycle, they can be sold as satellite dishes. smile

Paul