Topic: [S:NE] Quick Reference Sheet

As asked, QRS removed.

Marc

Re: [S:NE] Quick Reference Sheet

Not at all, nice to know someone may use it.
I keep one laminated as a handy reminder.
BTW New version which I will include with the next shipyard. though not written in stone yet.
[attachment=0]Nova arcs.png[/attachment]
Paul

Edit:updated.

Re: [S:NE] Quick Reference Sheet

Any possibility of doing one with simultaneous movement?

Re: [S:NE] Quick Reference Sheet

Thanks this is great!

-Tim

Re: [S:NE] Quick Reference Sheet

I am uncomfortable with the amount of rules data reproduced on the QRS.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: [S:NE] Quick Reference Sheet

They are quite a lot, aren't they?

Marc

Re: [S:NE] Quick Reference Sheet

cricket wrote:

I am uncomfortable with the amount of rules data reproduced on the QRS.

As a very occasional player of all the flavors of Starmada since 1998 I don't think this QRS is giving away the milk. A few players may be able to reverse engineer the Nova system, but I think most Starmadans are going to go buy the cow...eh, rulebook. And once they do have the rulebook, the QRS will be very handy.

For game developers, a sentence on a QRS brings up mental reams of knowledge about the game system. Same thing for most of the posters here...who will buy the Nova edition regardless of any QRS or play summaries posted. Heck, they'll buy "Starmada: The Cruddy Prequel Edition with Forward by Ridley Scott" just because it's Starmada. But to the rest of us, the QRS is just a teaser and brings to mind thoughts like "Cool! New arcs. And I roll a dice and modify with...something....to hit the target...with modifications from...a squiggy thingy + some number....okay, yeah, okay, I got it. I can play this. I'm smart, I'm happening. I don't NEED the rulebook. But hey, you know, it doesn't hurt anything if I own it...and I can figure what those little bomb things are....Are there anarchist pillbugs in this game?"

Just my two cents worth. Dan can now roast me. Just remember, Dan, I've bought almost every game MJ12 has ever released...even the skunks!
lol smile

Re: [S:NE] Quick Reference Sheet

cricket wrote:

I am uncomfortable with the amount of rules data reproduced on the QRS.

I also agree from a player perspective.  I think a small hint at the rules makes it brief and possibly fitting all on 2 pages. 

Once you've played even one game you know the mods for range for example.  Play a few more time and you know most of the rules you use all the time.

Re: [S:NE] Quick Reference Sheet

The latest version is on the first message.
Some typos corrected, a bit of reorganization...
Oh, B TW, note that there is still the problem with the SoP about ships and fighter moving and firing, and I will correct that when the rules will be fixed on the point.

Marc

Re: [S:NE] Quick Reference Sheet

Okay, I'm going to be a bit more direct: please remove the QRS. I also would like to review it prior to it being posted again.

I like to think I've been very supportive of player-designed aids over the years, but I need to rein them in from time to time... and this is one of those times.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: [S:NE] Quick Reference Sheet

cricket wrote:

Okay, I'm going to be a bit more direct: please remove the QRS.

Subtlety...often lost in translation  smile