Re: ECM/EPM
Okay, good point Dan. I think with positive tech you can reduce that a bit - but you are right it is a major investment - its only going to benefit some crazy drone ship anyways.
-Tim
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mj12games.com/forum → Starmada → ECM/EPM
Okay, good point Dan. I think with positive tech you can reduce that a bit - but you are right it is a major investment - its only going to benefit some crazy drone ship anyways.
-Tim
What if the model isn't a ring of escorts around a single battleship with heavy weapons, but instead a ring of unarmed but very difficult to hit/damage escorts, a full six point ring in lockstep with the central *carrier* ship that has no space wasted on defenses or weapons, but as many Carriers as will fit into the hull while still allowing the ship to keep up with her escorts...
I may be wrong, but if you're going to devote that many points to ships with escort, I don't think your carrier would pack enough offensive punch to eliminate a well rounded force.
A three hull ship with ECM 2 and Stealth 2 (total of -4 to hit), with no other systems or any weapons costs 108 points.
Kevin
I may be wrong, but if you're going to devote that many points to ships with escort, I don't think your carrier would pack enough offensive punch to eliminate a well rounded force.
A three hull ship with ECM 2 and Stealth 2 (total of -4 to hit), with no other systems or any weapons costs 108 points.
You'd need a really massive fleet to make it work at all, I'm sure. But it is one of those areas that could be exploited by the wrong sort.
Query with regard to Scout change (1 scout per 400 points -> -1 ECM for opposing side): is it legal to put the scout trait on the same ship multiple times for this purpose? Kind of thinking along VBAM "towing or whatever functions" lines, except here it would be "scout functions". Which I guess was one of the main uses of the concept in VBAM, actually. </1AM tangent>
Query with regard to Scout change (1 scout per 400 points -> -1 ECM for opposing side): is it legal to put the scout trait on the same ship multiple times for this purpose? Kind of thinking along VBAM "towing or whatever functions" lines, except here it would be "scout functions". Which I guess was one of the main uses of the concept in VBAM, actually. </1AM tangent>
I don't know if it's intentional or not, but the Drydock lets you do just that. That's diabolical, that is.
Query with regard to Scout change (1 scout per 400 points -> -1 ECM for opposing side): is it legal to put the scout trait on the same ship multiple times for this purpose? Kind of thinking along VBAM "towing or whatever functions" lines, except here it would be "scout functions". Which I guess was one of the main uses of the concept in VBAM, actually. </1AM tangent>
It is not tournament-legal to have multiple instances of Scout and/or Escort on the same ship. I will need to find a way to stop the Drydock from allowing this...
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