Topic: VP for capture

Is there such a thing?

Marc

Re: VP for capture

Yes. On p.21: "Once all available boxes have been checked, the target ship has been captured. Remove it from the game, and award the opposing player VPs af it had been destroyed."

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: VP for capture

So, in fact, no more than simply destroying it.
I feel that's bizarre. Not only is it usually more difficult to capture a ship than to destroy it, but capturing a ship is usually a great achievment (a lot of fame) and can lend to technological breakthrough, prisonners, captured goods, etc.

Marc

Re: VP for capture

Well, that's a default setting. Nothing says you can't have a campaign that includes alternative victory conditions that favor captures and perhaps even prejudices destruction - "double VP for capturing the carrier, but only 25% if it is destroyed" - eliminating it from the enemy arsenal is good, but the capture was really important, for example.

Re: VP for capture

madpax wrote:

So, in fact, no more than simply destroying it.
I feel that's bizarre.

From an in-game perspective, capturing and destroying are the same -- each result removes an enemy combat unit from battle.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: VP for capture

Thanks!

Marc

Re: VP for capture

In the last campaign we ran capturing or not didn't help decide who won the battle - but if the eventual victor had captured ships then they were able to mitigate some of the damage their fleet took when converting "ship points" back into "fleet points".

-Tim