Topic: Star Frontiers: Knight Hawks Conversions
It's an old favorite from my youth, and you can download it for free! (http://starfrontiersman.com/downloads/remastered)
It's also one of my go-to games to convert ships from to test out Starmada in the incarnations I've known of it.
So, let's start with the ubiquitous Assault Scout. The Stiletto class is one of the most common ships in the UPF, with a small crew and it's own hyperdrive to allow it to serve as a great vehicle for small scale operations and scouting duties. While it packs a powerful alpha strike capability in the four Assault Rockets that it mounts, once those are depleted, it relies on a relatively weak Laser Battery.
Star Frontiers allows Assault Scouts to rearm at a station or a carrier, like an over-sized fighter. Not sure how I'd model that, in S:NE. Also, it should only ever be able to fire one Assault Rocket at a time, another rule option that's no longer valid, with the change from Ammo to Expendable. Might be time to sacrifice accuracy of conversion for convenience, lose the Expendable, and make it a single battery instead...
UPF STILETTO-class Assault Scout (90)
ARMOR [_][_] [_] [_]
HULL [_][_] [_] [_]
THRUST [7][5][4][2][2] WEAPONS [_][1][2][3][4]
ECM [_][_][_][_][_] SHIELDS [_][_][_][_][_]
Hyperdrive; Scout
WEAPONS ARCS RANGE ATTACK DICE -4 -6 -8 -10
Assault Rockets (Exp/Skr)
[FR4][FR4][FR4][FR4] 2-4-6 12 8 6 4 3 2 2 1 1 1 0 0
Laser Battery (Dfs)
[TR] 4-8-12 1 1 1 0 0 0 0 0 0 0 0 0