Topic: VASSAL

I may ask too much, but will someone kind enough to create such a module?

Marc

Re: VASSAL

That would pretty much be the cherry on top of the release of SNE. Seems like the existing Vassal module done by MadSeason could be modified pretty readily. Unfortunately, he seems to dropped out of the scene, and I know nothing about how it could be done, and have no time to do it if I did. 
Erik

Re: VASSAL

I'm really out of the loop - what is this Vassal of which you speak?

Re: VASSAL

That: http://www.vassalengine.org/mediawiki/i … amp;from=S

Marc

Re: VASSAL

That looks... remarkably cool! I don't think I have the time to take that on, no matter how much I want to...

Re: VASSAL

What would be needed?
Using my new arc reminder means it is easy to use the arc overlays already there. Most of Nova is the same as AE so I suspect not much is needed. Maybe a change of the fighters and reload?

Paul

Re: VASSAL

OldnGrey wrote:

What would be needed?
Using my new arc reminder means it is easy to use the arc overlays already there. Most of Nova is the same as AE so I suspect not much is needed. Maybe a change of the fighters and reload?

Paul

just off the top of my head there would have to be additional markers for several different things like jump, cloak, etc, the mine templates would have to be changed (the ones there size based on rating), and then all the little charts would have to be updated. I'm sure there are otehr little things, that is just the first things I thought of.
Cheers,
Erik