diddimus wrote:Anyway, I guess it's the way I want to use shields is making me bias, but I always feel it's weird that shields 6 is always 6. In my mind piercing should reduce shields, so you need more powerful ones to resist piercing.
I dunno -- write it off to my concerns about completely negating anything. If you've got shields, you should always have at least a slim chance of them working...
My bias aside I was just interested in why the Piercing +1 idea was changed.
It was a way to provide an anti-shield weapon without multiple traits.
If you really want them, the "old" versions of piercing could be reintroduced:
Piercing +1 [P+1] = 1.54
Piercing +2 [P+2] = 1.93
Piercing +3 [P+3] = 2.17
Piercing +4 [P+4] = 2.28
Daniel Kast
Majestic Twelve Games
cricket@mj12games.com