Re: Confused By Armour
Blacklancer99 wrote:Ok, the way I look at it Armor is strengthened and reinforced Hull so if you add extra hull the result should be the same in gameplay terms. However, by calling it armor, it is a way to conceptualize the vessel better than if I simply add hull. Let me explain. If I have a 12 hull heavy destroyer with 2 boxes of armor in each section, it's an armored 12 hull ship. If I simply add six hull to the ship, it becomes, to me, an 18 hull ship with no armor, and therefore a totally different kind if ship. Oh, and because that 18 hull ship has lots more SUs, shouldn't I put more stuff in it? I think most people would be REAL hard pressed to have all that extra space and keep their hands off of it. Whoops, now the CR goes up.
So, to me it's all about conceptualization over simply construction. When I see the 18 hull ship all I can think of is all the empty space, which I just don't like. Anyway, that's my opinion before my first cup of coffee...it might change once I'm awake.
Cheers,
ErikErik,
I agree about how you (and I) might think about it but thats just 'fluff'. In game play and design there is no difference between armor/screens/whatever and some extra Jacuzzi/cinemas/holodecks for the crew! One of the joys of design within Starmada is the logic of the system. Trying to fit everything you want into a certain size hull/cost (CR) has some reflection of real naval design. But now in NOVA Armor is simply 'fluff' which I think is a pity.As for an anti-armor campaign, BeowulfJB while house rules can fix the problem locally now is the time to raise the issue before Dan closes the dissuasion and starts printing.
I agree with you, and I think probably the pointing of Armor needs to be adjusted somehow, rather than the function. Also, I was thinking about the whole "we need an Ignores Armor trait" line of thinking. How about a trait that says something to the effect that on a successful attack, only the first point of damage/hit is "absorbed" by the Armor, with the remaining damage/hits going directly to Hull. Call it Penetrating? For example a weapon with Penetrating scores 3 hits on a ship with 3 armor boxes in each section and 5 Hull, one box of Armor is ticked off and two hull. It would allow the armor to have some effect, and therefore not be useless, but it would allow it to be "bypassed" or mitigated like some other defenses. No idea how you would point that though.
Erik